例行更新Fabric API的版本。
用Krita给模组画了个图标。
然后为了发版本更新不只是更新图标,所以继续完善了功能,增加了一大堆新命令格式。
我确实就是为了这碟醋而包了这盘饺子。
This commit is contained in:
TheWhiteDog9487 2024-02-02 12:59:09 +08:00
parent d1aeef5727
commit 133fb882ef
5 changed files with 154 additions and 25 deletions

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@ -7,6 +7,11 @@
- /rtp <被传送玩家名(PlayerID)>
- /rtp <Radius(半径)> <被传送玩家名(PlayerID)>
- /rtp <被传送玩家名(PlayerID)> <Radius(半径)>
- /rtp <Radius(半径)> <OriginPos(随机中心坐标)>
- /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginEntity(随机中心实体)>
- /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginPos(随机中心坐标)>
- /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginEntity(随机中心实体)>
- /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginPos(随机中心坐标)>
## 命令示例
- /rtp
@ -25,6 +30,28 @@
- /rtp 1000 TheWhiteDog9487
将TheWhiteDog9487随机传送到以(0,0)为中心点1000作为随机半径的范围内的随机一点
- /rtp 1000 10000 ~ 10000
将执行命令的玩家随机传送到以(10000,10000)为中心点1000作为随机半径的范围内的随机一点
提示按照道理来说中心坐标是不需要高度Y轴但由于坐标的类型是Vec3d所以还是要写高度的。
至于高度的具体数值,随便写,代码里也没用到过。
- /rtp 1000 TheWhiteDog9487 TheWhiteDog_CN
将TheWhiteDog9487随机传送到以TheWhiteDog_CN所在位置为中心点1000作为随机半径的范围内的随机一点
- /rtp 1000 TheWhiteDog9487 10000 ~ 10000
将TheWhiteDog9487随机传送到以(10000,10000)为中心点1000作为随机半径的范围内的随机一点
- /rtp TheWhiteDog9487 1000 TheWhiteDog_CN
将TheWhiteDog9487随机传送到以TheWhiteDog_CN所在位置为中心点1000作为随机半径的范围内的随机一点
- /rtp TheWhiteDog9487 1000 10000 ~ 10000
将TheWhiteDog9487随机传送到以(10000,10000)为中心点1000作为随机半径的范围内的随机一点
### 特别提示
/rtp <Radius(半径)> <Origin(随机中心实体)> 这种格式不存在。
因为第二个参数可能是被传送玩家名,也可能是做随机中心点的实体。
这两种都是实体类型,无法区分到底是哪一种,存在歧义。
# 依赖项
由于我使用了fabric.api.command.v2中的CommandRegistrationCallback.EVENT来向游戏注册命令所以这个模组需要依赖Fabric API

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@ -9,12 +9,12 @@ yarn_mappings=1.20.4+build.3
loader_version=0.15.6
# Mod Properties
mod_version=0.2.1
mod_version=0.2.2
maven_group=xyz.thewhitedog9487
archives_base_name=randomteleporter
# Dependencies
fabric_version=0.95.0+1.20.4
fabric_version=0.95.4+1.20.4
loom_libraries_base=https://bmclapi2.bangbang93.com/maven/
loom_resources_base=https://bmclapi2.bangbang93.com/assets/

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@ -4,6 +4,8 @@ import com.mojang.brigadier.arguments.LongArgumentType;
import net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback;
import net.minecraft.block.Blocks;
import net.minecraft.command.argument.EntityArgumentType;
import net.minecraft.command.argument.Vec3ArgumentType;
import net.minecraft.entity.Entity;
import net.minecraft.server.command.ServerCommandSource;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.text.Text;
@ -21,62 +23,162 @@ public class CommandRegister {
final static long WorldBorder = (long) 2.9e7;
static byte Retry = 0;
public static void Register(String Name){
// /rtp
CommandRegistrationCallback.EVENT
.register((dispatcher, registryAccess, environment) ->{
dispatcher.register(literal(Name)
.requires(source -> source.hasPermissionLevel(4))
.executes(context -> execute_command_radius(
context.getSource(),null,null)));});
.executes(context -> execute_command(
context.getSource(),null,null, null)));});
// /rtp <Radius(半径)>
CommandRegistrationCallback.EVENT
.register((dispatcher, registryAccess, environment) -> {
dispatcher.register(literal(Name)
.then(argument("Radius(半径)", LongArgumentType.longArg())
.requires(source -> source.hasPermissionLevel(4))
.executes(context -> execute_command_radius(
.executes(context -> execute_command(
context.getSource(),
LongArgumentType.getLong(context, "Radius(半径)"),
null,
null))));});
// /rtp <被传送玩家名(PlayerID)>
CommandRegistrationCallback.EVENT
.register((dispatcher, registryAccess, environment) -> {
dispatcher.register(literal(Name)
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.player())
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
.requires(source -> source.hasPermissionLevel(4))
.executes(context -> execute_command_player(
.executes(context -> execute_command(
context.getSource(),
null,
EntityArgumentType.getPlayer(context,"被传送玩家名(PlayerID)")))));});
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
null))));});
// /rtp <Radius(半径)> <被传送玩家名(PlayerID)>
CommandRegistrationCallback.EVENT
.register((dispatcher, registryAccess, environment) -> {
dispatcher.register(literal(Name)
.then(argument("Radius(半径)", LongArgumentType.longArg())
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.player())
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
.requires(source -> source.hasPermissionLevel(4))
.executes(context -> execute_command_player(
.executes(context -> execute_command(
context.getSource(),
LongArgumentType.getLong(context, "Radius(半径)"),
EntityArgumentType.getPlayer(context,"被传送玩家名(PlayerID)"))))));});
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
null)))));});
// /rtp <被传送玩家名(PlayerID)> <Radius(半径)>
CommandRegistrationCallback.EVENT
.register((dispatcher, registryAccess, environment) -> {
dispatcher.register(literal(Name)
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.player())
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
.then(argument("Radius(半径)", LongArgumentType.longArg())
.requires(source -> source.hasPermissionLevel(4))
.executes(context -> execute_command_player(
.executes(context -> execute_command(
context.getSource(),
LongArgumentType.getLong(context, "Radius(半径)"),
EntityArgumentType.getPlayer(context,"被传送玩家名(PlayerID)"))))));});}
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
null)))));});
// // /rtp <Radius(半径)> <Origin(随机中心)>
// CommandRegistrationCallback.EVENT
// .register((dispatcher, registryAccess, environment) -> {
// dispatcher.register(literal(Name)
// .then(argument("Radius(半径)", LongArgumentType.longArg())
// .then(argument("Origin(随机中心)",EntityArgumentType.player())
// .requires(source -> source.hasPermissionLevel(4))
// .executes(context -> execute_command_origin(
// context.getSource(),
// LongArgumentType.getLong(context, "Radius(半径)"),
// null,
// EntityArgumentType.getEntity(context,"Origin(随机中心)"))))));});
// /rtp <Radius(半径)> <OriginPos(随机中心坐标)>
CommandRegistrationCallback.EVENT
.register((dispatcher, registryAccess, environment) -> {
dispatcher.register(literal(Name)
.then(argument("Radius(半径)", LongArgumentType.longArg())
.then(argument("OriginPos(随机中心,坐标)",Vec3ArgumentType.vec3())
.requires(source -> source.hasPermissionLevel(4))
.executes(context -> execute_command(
context.getSource(),
LongArgumentType.getLong(context, "Radius(半径)"),
null,
Vec3ArgumentType.getVec3(context,"OriginPos(随机中心,坐标)"))))));});
// /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginEntity(随机中心实体)>
CommandRegistrationCallback.EVENT
.register((dispatcher, registryAccess, environment) -> {
dispatcher.register(literal(Name)
.then(argument("Radius(半径)", LongArgumentType.longArg())
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
.then(argument("OriginEntity(随机中心,实体)",EntityArgumentType.entity())
.requires(source -> source.hasPermissionLevel(4))
.executes(context -> execute_command_origin(
context.getSource(),
LongArgumentType.getLong(context, "Radius(半径)"),
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
EntityArgumentType.getEntity(context,"OriginEntity(随机中心,实体)")))))));});
// /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginPos(随机中心坐标)>
CommandRegistrationCallback.EVENT
.register((dispatcher, registryAccess, environment) -> {
dispatcher.register(literal(Name)
.then(argument("Radius(半径)", LongArgumentType.longArg())
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
.then(argument("OriginPos(随机中心,坐标)",Vec3ArgumentType.vec3())
.requires(source -> source.hasPermissionLevel(4))
.executes(context -> execute_command(
context.getSource(),
LongArgumentType.getLong(context, "Radius(半径)"),
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
Vec3ArgumentType.getVec3(context,"OriginPos(随机中心,坐标)")))))));});
// /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginEntity(随机中心实体)>
CommandRegistrationCallback.EVENT
.register((dispatcher, registryAccess, environment) -> {
dispatcher.register(literal(Name)
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
.then(argument("Radius(半径)", LongArgumentType.longArg())
.then(argument("OriginEntity(随机中心,实体)",EntityArgumentType.entity())
.requires(source -> source.hasPermissionLevel(4))
.executes(context -> execute_command_origin(
context.getSource(),
LongArgumentType.getLong(context, "Radius(半径)"),
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
EntityArgumentType.getEntity(context,"OriginEntity(随机中心,实体)")))))));});
// /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginPos(随机中心坐标)>
CommandRegistrationCallback.EVENT
.register((dispatcher, registryAccess, environment) -> {
dispatcher.register(literal(Name)
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
.then(argument("Radius(半径)", LongArgumentType.longArg())
.then(argument("OriginPos(随机中心,坐标)",Vec3ArgumentType.vec3())
.requires(source -> source.hasPermissionLevel(4))
.executes(context -> execute_command(
context.getSource(),
LongArgumentType.getLong(context, "Radius(半径)"),
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
Vec3ArgumentType.getVec3(context,"OriginPos(随机中心,坐标)")))))));});}
public static void Register(){
Register("随机传送");
Register("rtp");}
static int execute_command_radius(ServerCommandSource Source, @Nullable Long Radius, @Nullable ServerPlayerEntity Player){
ServerPlayerEntity player = Player == null ? Source.getPlayer() : Player;
if (player == null) {
static int execute_command(ServerCommandSource Source, @Nullable Long Radius, @Nullable Entity Player, @Nullable Vec3d Origin){
Entity entity = Player == null ? Source.getPlayer() : Player;
if (entity == null) {
Source.sendFeedback(()->{ return Text.translatable("error.twd.rtp.not_player"); }, true);
return -1;}
if (Radius == null){Radius = WorldBorder - (long) 1e4;}
Radius = Math.abs(Radius);
long Coordinate_X = new SplittableRandom().nextLong(-Radius, Radius);
long Coordinate_Z = new SplittableRandom().nextLong(-Radius, Radius);
long Coordinate_X;
long Coordinate_Z;
if (Origin == null){
Coordinate_X = new SplittableRandom().nextLong(-Radius, Radius);
Coordinate_Z = new SplittableRandom().nextLong(-Radius, Radius);}
else{
Coordinate_X = new SplittableRandom().nextLong(Math.round(Origin.getX() - Radius), Math.round(Origin.getX() + Radius));
Coordinate_Z = new SplittableRandom().nextLong(Math.round(Origin.getZ() - Radius), Math.round(Origin.getZ() + Radius));}
int Coordinate_Y = 320;
for (;
Blocks.AIR == Source.getWorld().getBlockState(new BlockPos(Math.toIntExact(Coordinate_X), Coordinate_Y, Math.toIntExact(Coordinate_Z))).getBlock() ||
@ -85,16 +187,16 @@ public class CommandRegister {
;Coordinate_Y--){}
Coordinate_Y++;
Vec3d Coordinate = new Vec3d(Coordinate_X, Coordinate_Y, Coordinate_Z);
if (Radius == WorldBorder && Retry < 126 && Distance(player.getPos(), Coordinate) < 1e5){
if (Radius == WorldBorder && Retry < 126 && Distance(entity.getPos(), Coordinate) < 1e5){
Retry++;
execute_command_radius(Source, Radius,null);
execute_command(Source, Radius,null, Origin);
return 0;}
if (Retry >= 126){
Source.sendFeedback(()->{ return Text.translatable("warning.twd.rtp.retry"); }, true);}
player.teleport(Source.getWorld(), Coordinate_X, Coordinate_Y, Coordinate_Z, 0, 0);
entity.teleport(Coordinate_X, Coordinate_Y, Coordinate_Z);
final int FinalCoordinate_Y = Coordinate_Y;
Source.sendFeedback(()->{ return Text.translatable("info.twd.rtp.success", player.getName(), Coordinate_X, FinalCoordinate_Y, Coordinate_Z); },true);
Source.sendFeedback(()->{ return Text.translatable("info.twd.rtp.success", entity.getName(), Coordinate_X, FinalCoordinate_Y, Coordinate_Z); },true);
return 0;}
static int execute_command_player(ServerCommandSource Source, Long Radius, ServerPlayerEntity Player){
return execute_command_radius(Source, Radius, Player);}
static int execute_command_origin(ServerCommandSource Source, @Nullable Long Radius, @Nullable Entity Player, Entity Origin){
return execute_command(Source, Radius, Player, Origin.getPos());}
}

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