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https://github.com/TheWhiteDog9487/RandomTeleporter.git
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0.2.2
例行更新Fabric API的版本。 用Krita给模组画了个图标。 然后为了发版本更新不只是更新图标,所以继续完善了功能,增加了一大堆新命令格式。 我确实就是为了这碟醋而包了这盘饺子。
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README.md
27
README.md
@ -7,6 +7,11 @@
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- /rtp <被传送玩家名(PlayerID)>
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- /rtp <Radius(半径)> <被传送玩家名(PlayerID)>
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- /rtp <被传送玩家名(PlayerID)> <Radius(半径)>
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- /rtp <Radius(半径)> <OriginPos(随机中心,坐标)>
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- /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginEntity(随机中心,实体)>
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- /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginPos(随机中心,坐标)>
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- /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginEntity(随机中心,实体)>
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- /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginPos(随机中心,坐标)>
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## 命令示例
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- /rtp
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@ -25,6 +30,28 @@
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- /rtp 1000 TheWhiteDog9487
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将TheWhiteDog9487随机传送到以(0,0)为中心点,1000作为随机半径的范围内的随机一点
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- /rtp 1000 10000 ~ 10000
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将执行命令的玩家随机传送到以(10000,10000)为中心点,1000作为随机半径的范围内的随机一点
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提示:按照道理来说中心坐标是不需要高度(Y轴)的,但由于坐标的类型是Vec3d,所以还是要写高度的。
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至于高度的具体数值,随便写,代码里也没用到过。
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- /rtp 1000 TheWhiteDog9487 TheWhiteDog_CN
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将TheWhiteDog9487随机传送到以TheWhiteDog_CN所在位置为中心点,1000作为随机半径的范围内的随机一点
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- /rtp 1000 TheWhiteDog9487 10000 ~ 10000
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将TheWhiteDog9487随机传送到以(10000,10000)为中心点,1000作为随机半径的范围内的随机一点
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- /rtp TheWhiteDog9487 1000 TheWhiteDog_CN
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将TheWhiteDog9487随机传送到以TheWhiteDog_CN所在位置为中心点,1000作为随机半径的范围内的随机一点
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- /rtp TheWhiteDog9487 1000 10000 ~ 10000
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将TheWhiteDog9487随机传送到以(10000,10000)为中心点,1000作为随机半径的范围内的随机一点
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### 特别提示
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/rtp <Radius(半径)> <Origin(随机中心,实体)> 这种格式不存在。
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因为第二个参数可能是被传送玩家名,也可能是做随机中心点的实体。
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这两种都是实体类型,无法区分到底是哪一种,存在歧义。
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# 依赖项
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由于我使用了fabric.api.command.v2中的CommandRegistrationCallback.EVENT来向游戏注册命令,所以这个模组需要依赖Fabric API
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@ -9,12 +9,12 @@ yarn_mappings=1.20.4+build.3
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loader_version=0.15.6
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# Mod Properties
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mod_version=0.2.1
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mod_version=0.2.2
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maven_group=xyz.thewhitedog9487
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archives_base_name=randomteleporter
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# Dependencies
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fabric_version=0.95.0+1.20.4
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fabric_version=0.95.4+1.20.4
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loom_libraries_base=https://bmclapi2.bangbang93.com/maven/
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loom_resources_base=https://bmclapi2.bangbang93.com/assets/
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@ -4,6 +4,8 @@ import com.mojang.brigadier.arguments.LongArgumentType;
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import net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback;
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import net.minecraft.block.Blocks;
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import net.minecraft.command.argument.EntityArgumentType;
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import net.minecraft.command.argument.Vec3ArgumentType;
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import net.minecraft.entity.Entity;
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import net.minecraft.server.command.ServerCommandSource;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.text.Text;
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@ -21,62 +23,162 @@ public class CommandRegister {
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final static long WorldBorder = (long) 2.9e7;
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static byte Retry = 0;
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public static void Register(String Name){
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// /rtp
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CommandRegistrationCallback.EVENT
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.register((dispatcher, registryAccess, environment) ->{
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dispatcher.register(literal(Name)
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.requires(source -> source.hasPermissionLevel(4))
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.executes(context -> execute_command_radius(
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context.getSource(),null,null)));});
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.executes(context -> execute_command(
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context.getSource(),null,null, null)));});
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// /rtp <Radius(半径)>
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CommandRegistrationCallback.EVENT
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.register((dispatcher, registryAccess, environment) -> {
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dispatcher.register(literal(Name)
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.then(argument("Radius(半径)", LongArgumentType.longArg())
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.requires(source -> source.hasPermissionLevel(4))
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.executes(context -> execute_command_radius(
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.executes(context -> execute_command(
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context.getSource(),
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LongArgumentType.getLong(context, "Radius(半径)"),
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null,
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null))));});
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// /rtp <被传送玩家名(PlayerID)>
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CommandRegistrationCallback.EVENT
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.register((dispatcher, registryAccess, environment) -> {
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dispatcher.register(literal(Name)
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.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.player())
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.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
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.requires(source -> source.hasPermissionLevel(4))
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.executes(context -> execute_command_player(
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.executes(context -> execute_command(
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context.getSource(),
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null,
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EntityArgumentType.getPlayer(context,"被传送玩家名(PlayerID)")))));});
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EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
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null))));});
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// /rtp <Radius(半径)> <被传送玩家名(PlayerID)>
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CommandRegistrationCallback.EVENT
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.register((dispatcher, registryAccess, environment) -> {
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dispatcher.register(literal(Name)
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.then(argument("Radius(半径)", LongArgumentType.longArg())
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.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.player())
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.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
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.requires(source -> source.hasPermissionLevel(4))
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.executes(context -> execute_command_player(
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.executes(context -> execute_command(
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context.getSource(),
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LongArgumentType.getLong(context, "Radius(半径)"),
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EntityArgumentType.getPlayer(context,"被传送玩家名(PlayerID)"))))));});
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EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
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null)))));});
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// /rtp <被传送玩家名(PlayerID)> <Radius(半径)>
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CommandRegistrationCallback.EVENT
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.register((dispatcher, registryAccess, environment) -> {
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dispatcher.register(literal(Name)
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.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.player())
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.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
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.then(argument("Radius(半径)", LongArgumentType.longArg())
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.requires(source -> source.hasPermissionLevel(4))
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.executes(context -> execute_command_player(
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.executes(context -> execute_command(
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context.getSource(),
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LongArgumentType.getLong(context, "Radius(半径)"),
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EntityArgumentType.getPlayer(context,"被传送玩家名(PlayerID)"))))));});}
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EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
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null)))));});
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// // /rtp <Radius(半径)> <Origin(随机中心)>
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// CommandRegistrationCallback.EVENT
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// .register((dispatcher, registryAccess, environment) -> {
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// dispatcher.register(literal(Name)
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// .then(argument("Radius(半径)", LongArgumentType.longArg())
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// .then(argument("Origin(随机中心)",EntityArgumentType.player())
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// .requires(source -> source.hasPermissionLevel(4))
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// .executes(context -> execute_command_origin(
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// context.getSource(),
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// LongArgumentType.getLong(context, "Radius(半径)"),
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// null,
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// EntityArgumentType.getEntity(context,"Origin(随机中心)"))))));});
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// /rtp <Radius(半径)> <OriginPos(随机中心,坐标)>
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CommandRegistrationCallback.EVENT
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.register((dispatcher, registryAccess, environment) -> {
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dispatcher.register(literal(Name)
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.then(argument("Radius(半径)", LongArgumentType.longArg())
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.then(argument("OriginPos(随机中心,坐标)",Vec3ArgumentType.vec3())
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.requires(source -> source.hasPermissionLevel(4))
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.executes(context -> execute_command(
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context.getSource(),
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LongArgumentType.getLong(context, "Radius(半径)"),
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null,
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Vec3ArgumentType.getVec3(context,"OriginPos(随机中心,坐标)"))))));});
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// /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginEntity(随机中心,实体)>
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CommandRegistrationCallback.EVENT
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.register((dispatcher, registryAccess, environment) -> {
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dispatcher.register(literal(Name)
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.then(argument("Radius(半径)", LongArgumentType.longArg())
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.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
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.then(argument("OriginEntity(随机中心,实体)",EntityArgumentType.entity())
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.requires(source -> source.hasPermissionLevel(4))
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.executes(context -> execute_command_origin(
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context.getSource(),
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LongArgumentType.getLong(context, "Radius(半径)"),
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EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
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EntityArgumentType.getEntity(context,"OriginEntity(随机中心,实体)")))))));});
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// /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginPos(随机中心,坐标)>
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CommandRegistrationCallback.EVENT
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.register((dispatcher, registryAccess, environment) -> {
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dispatcher.register(literal(Name)
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.then(argument("Radius(半径)", LongArgumentType.longArg())
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.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
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.then(argument("OriginPos(随机中心,坐标)",Vec3ArgumentType.vec3())
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.requires(source -> source.hasPermissionLevel(4))
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.executes(context -> execute_command(
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context.getSource(),
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LongArgumentType.getLong(context, "Radius(半径)"),
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EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
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Vec3ArgumentType.getVec3(context,"OriginPos(随机中心,坐标)")))))));});
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// /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginEntity(随机中心,实体)>
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CommandRegistrationCallback.EVENT
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.register((dispatcher, registryAccess, environment) -> {
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dispatcher.register(literal(Name)
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.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
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.then(argument("Radius(半径)", LongArgumentType.longArg())
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.then(argument("OriginEntity(随机中心,实体)",EntityArgumentType.entity())
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.requires(source -> source.hasPermissionLevel(4))
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.executes(context -> execute_command_origin(
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context.getSource(),
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LongArgumentType.getLong(context, "Radius(半径)"),
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EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
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EntityArgumentType.getEntity(context,"OriginEntity(随机中心,实体)")))))));});
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// /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginPos(随机中心,坐标)>
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CommandRegistrationCallback.EVENT
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.register((dispatcher, registryAccess, environment) -> {
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dispatcher.register(literal(Name)
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.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
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.then(argument("Radius(半径)", LongArgumentType.longArg())
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.then(argument("OriginPos(随机中心,坐标)",Vec3ArgumentType.vec3())
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.requires(source -> source.hasPermissionLevel(4))
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.executes(context -> execute_command(
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context.getSource(),
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LongArgumentType.getLong(context, "Radius(半径)"),
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EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
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Vec3ArgumentType.getVec3(context,"OriginPos(随机中心,坐标)")))))));});}
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public static void Register(){
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Register("随机传送");
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Register("rtp");}
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static int execute_command_radius(ServerCommandSource Source, @Nullable Long Radius, @Nullable ServerPlayerEntity Player){
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ServerPlayerEntity player = Player == null ? Source.getPlayer() : Player;
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if (player == null) {
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static int execute_command(ServerCommandSource Source, @Nullable Long Radius, @Nullable Entity Player, @Nullable Vec3d Origin){
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Entity entity = Player == null ? Source.getPlayer() : Player;
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if (entity == null) {
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Source.sendFeedback(()->{ return Text.translatable("error.twd.rtp.not_player"); }, true);
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return -1;}
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if (Radius == null){Radius = WorldBorder - (long) 1e4;}
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Radius = Math.abs(Radius);
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long Coordinate_X = new SplittableRandom().nextLong(-Radius, Radius);
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long Coordinate_Z = new SplittableRandom().nextLong(-Radius, Radius);
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long Coordinate_X;
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long Coordinate_Z;
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if (Origin == null){
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Coordinate_X = new SplittableRandom().nextLong(-Radius, Radius);
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Coordinate_Z = new SplittableRandom().nextLong(-Radius, Radius);}
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else{
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Coordinate_X = new SplittableRandom().nextLong(Math.round(Origin.getX() - Radius), Math.round(Origin.getX() + Radius));
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Coordinate_Z = new SplittableRandom().nextLong(Math.round(Origin.getZ() - Radius), Math.round(Origin.getZ() + Radius));}
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int Coordinate_Y = 320;
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for (;
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Blocks.AIR == Source.getWorld().getBlockState(new BlockPos(Math.toIntExact(Coordinate_X), Coordinate_Y, Math.toIntExact(Coordinate_Z))).getBlock() ||
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@ -85,16 +187,16 @@ public class CommandRegister {
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;Coordinate_Y--){}
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Coordinate_Y++;
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Vec3d Coordinate = new Vec3d(Coordinate_X, Coordinate_Y, Coordinate_Z);
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if (Radius == WorldBorder && Retry < 126 && Distance(player.getPos(), Coordinate) < 1e5){
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if (Radius == WorldBorder && Retry < 126 && Distance(entity.getPos(), Coordinate) < 1e5){
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Retry++;
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execute_command_radius(Source, Radius,null);
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execute_command(Source, Radius,null, Origin);
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return 0;}
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if (Retry >= 126){
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Source.sendFeedback(()->{ return Text.translatable("warning.twd.rtp.retry"); }, true);}
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player.teleport(Source.getWorld(), Coordinate_X, Coordinate_Y, Coordinate_Z, 0, 0);
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entity.teleport(Coordinate_X, Coordinate_Y, Coordinate_Z);
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final int FinalCoordinate_Y = Coordinate_Y;
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Source.sendFeedback(()->{ return Text.translatable("info.twd.rtp.success", player.getName(), Coordinate_X, FinalCoordinate_Y, Coordinate_Z); },true);
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Source.sendFeedback(()->{ return Text.translatable("info.twd.rtp.success", entity.getName(), Coordinate_X, FinalCoordinate_Y, Coordinate_Z); },true);
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return 0;}
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static int execute_command_player(ServerCommandSource Source, Long Radius, ServerPlayerEntity Player){
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return execute_command_radius(Source, Radius, Player);}
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static int execute_command_origin(ServerCommandSource Source, @Nullable Long Radius, @Nullable Entity Player, Entity Origin){
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return execute_command(Source, Radius, Player, Origin.getPos());}
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}
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BIN
src/main/resources/assets/randomteleporter/icon.kra
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BIN
src/main/resources/assets/randomteleporter/icon.kra
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Before Width: | Height: | Size: 453 B After Width: | Height: | Size: 11 KiB |
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