mirror of
https://github.com/TheWhiteDog9487/RandomTeleporter.git
synced 2025-10-16 08:45:04 +08:00
0.3.6
小更改,正常用应该是感受不到的。 当随机半径被设置为0的时候不会再抛出异常而导致命令运行失败了。 手动处理了这个部分,向玩家发送警告并根据随机中心点是否被设置而决定是否进行传送。
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@@ -221,14 +221,27 @@ public class CommandRegister {
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if (Radius == null){Radius = (int) (WorldBorder - 1e4);}
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// ↑ 远离世界边界
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Radius = Math.abs(Radius);
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int Coordinate_X;
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int Coordinate_Z;
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if (Origin == null){
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Coordinate_X = new SplittableRandom().nextInt(-Radius, Radius);
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Coordinate_Z = new SplittableRandom().nextInt(-Radius, Radius);}
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else{
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Coordinate_X = new SplittableRandom().nextInt((int) Origin.x - Radius, (int) Origin.x + Radius);
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Coordinate_Z = new SplittableRandom().nextInt((int) Origin.y - Radius, (int) Origin.y + Radius);}
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int Coordinate_X = 0;
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int Coordinate_Z = 0;
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try {
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if (Origin == null){
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Coordinate_X = new SplittableRandom().nextInt(-Radius, Radius);
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Coordinate_Z = new SplittableRandom().nextInt(-Radius, Radius);}
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else{
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Coordinate_X = new SplittableRandom().nextInt((int) Origin.x - Radius, (int) Origin.x + Radius);
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Coordinate_Z = new SplittableRandom().nextInt((int) Origin.y - Radius, (int) Origin.y + Radius);}}
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catch (IllegalArgumentException e) {
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// 半径为零
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if (Origin == null) {
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Source.sendFeedback(()->{ return Text.translatableWithFallback("warning.radius_equal_zero_no_target", "由于你设置的随机半径为0,并且未设置随机中心点坐标,因此什么都不会发生"); },true);
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return -1;}
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else {
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Coordinate_X = (int) Origin.x;
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Coordinate_Z = (int) Origin.y;
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int finalCoordinate_X1 = Coordinate_X;
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int finalCoordinate_Z1 = Coordinate_Z;
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// ↑ "lambda 表达式中使用的变量应为 final 或有效 final"
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Source.sendFeedback(()->{ return Text.translatableWithFallback("warning.radius_equal_zero", "警告:由于你设置的随机半径为0,因此在选择出合适高度之后将直接把你传送至%d %d", finalCoordinate_X1, finalCoordinate_Z1); },true);}}
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int Coordinate_Y = 320;
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for (var CurrentBlock = Source.getWorld().getBlockState(new BlockPos(Coordinate_X, Coordinate_Y, Coordinate_Z)).getBlock();
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// 从世界顶层往下找,直到遇到一个非空气方块
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@@ -254,9 +267,11 @@ public class CommandRegister {
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Coordinate_Y++;
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// ↑ 高一层,人别站在土里了
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entity.teleport(Source.getWorld(),Coordinate_X + 0.5, Coordinate_Y, Coordinate_Z + 0.5, new HashSet<>(), entity.getYaw(), entity.getPitch(), false);
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int finalCoordinate_X = Coordinate_X;
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int finalCoordinate_Y = Coordinate_Y;
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int finalCoordinate_Z = Coordinate_Z;
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// ↑ "lambda 表达式中使用的变量应为 final 或有效 final"
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final var FeedbackFallbackString = String.format("已将玩家%s传送到%d %d %d", entity.getName().getString(), Coordinate_X, finalCoordinate_Y, Coordinate_Z);
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Source.sendFeedback(()->{ return Text.translatableWithFallback("info.success", FeedbackFallbackString, entity.getName(), Coordinate_X, finalCoordinate_Y, Coordinate_Z); },true);
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Source.sendFeedback(()->{ return Text.translatableWithFallback("info.success", FeedbackFallbackString, entity.getName(), finalCoordinate_X, finalCoordinate_Y, finalCoordinate_Z); },true);
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return 16;}
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}
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