mirror of
https://github.com/TheWhiteDog9487/RandomTeleporter.git
synced 2026-09-19 16:10:31 +08:00
使用Kotlin重写
This commit is contained in:
@@ -1,10 +0,0 @@
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package xyz.thewhitedog9487;
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import net.fabricmc.api.ClientModInitializer;
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public class RandomTeleporterClient implements ClientModInitializer {
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@Override
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public void onInitializeClient() {
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// This entrypoint is suitable for setting up client-specific logic, such as rendering.
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}
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}
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+1
-1
@@ -1,4 +1,4 @@
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package xyz.thewhitedog9487.mixin.client;
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package xyz.thewhitedog9487.client.mixin;
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import net.minecraft.client.Minecraft;
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import org.spongepowered.asm.mixin.Mixin;
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@@ -0,0 +1,9 @@
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package xyz.thewhitedog9487.client
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import net.fabricmc.api.ClientModInitializer
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object RandomTeleporterClient : ClientModInitializer {
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override fun onInitializeClient() {
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// This entrypoint is suitable for setting up client-specific logic, such as rendering.
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}
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}
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@@ -1,11 +1,14 @@
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{
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"required": false,
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"package": "xyz.thewhitedog9487.mixin.client",
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"compatibilityLevel": "JAVA_21",
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"required": true,
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"package": "xyz.thewhitedog9487.client.mixin",
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"compatibilityLevel": "JAVA_25",
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"client": [
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"ExampleClientMixin"
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],
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"injectors": {
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"defaultRequire": 1
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},
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"overwrites": {
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"requireAnnotations": true
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}
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}
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@@ -1,412 +0,0 @@
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package xyz.thewhitedog9487;
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import com.mojang.brigadier.Command;
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import com.mojang.brigadier.arguments.IntegerArgumentType;
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import net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback;
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import net.minecraft.commands.Commands;
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import net.minecraft.server.commands.TeleportCommand;
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import net.minecraft.server.permissions.PermissionCheck;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.commands.arguments.EntityArgument;
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import net.minecraft.commands.arguments.coordinates.Vec2Argument;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.commands.CommandSourceStack;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.network.chat.Component;
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import net.minecraft.core.BlockPos;
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import net.minecraft.world.phys.Vec2;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.chunk.status.ChunkStatus;
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import net.minecraft.world.phys.Vec3;
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import org.jspecify.annotations.Nullable;
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import module java.base;
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import static net.minecraft.commands.Commands.argument;
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import static net.minecraft.commands.Commands.literal;
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import static net.minecraft.world.level.levelgen.Heightmap.Types.MOTION_BLOCKING_NO_LEAVES;
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import static xyz.thewhitedog9487.ResourceReloaderListener.*;
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public class CommandRegister {
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/**
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* 随机数生成器
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*/
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final static SplittableRandom SR = new SplittableRandom();
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/**
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* 传送后用于生成保护平台的方块
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*/
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final static Block TargetBlock = Blocks.GLASS;
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/**
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* 传送后会被 {@link CommandRegister#TargetBlock} 替换掉的方块
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* <br>
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* 替换中心:被传送目标脚下方块
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* <br>
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* 替换范围:替换中心周围半径为一的正方形区域
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*/
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final static Set<Block> ReplaceToTargetBlock = Set.of(
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Blocks.AIR,
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Blocks.VOID_AIR,
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Blocks.CAVE_AIR,
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Blocks.WATER,
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Blocks.LAVA,
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Blocks.SHORT_GRASS,
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Blocks.VINE );
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/**
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* 世界边界
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* <br>
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* @see <a href="https://zh.minecraft.wiki/w/%E4%B8%96%E7%95%8C%E8%BE%B9%E7%95%8C#%E5%A4%A7%E5%B0%8F">Minecraft Wiki (中文)</a>
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* @see <a href="https://minecraft.wiki/w/World_border#General_information">Minecraft Wiki (English)</a>
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*/
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final static Integer WorldBorder = (int) 2.9e7;
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/**
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* 执行命令所需权限等级
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* @see TeleportCommand
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* @see Commands
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* @see <a href="https://zh.minecraft.wiki/w/%E6%9D%83%E9%99%90%E7%AD%89%E7%BA%A7">Minecraft Wiki (中文)</a>
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* @see <a href="https://minecraft.wiki/w/Permission_level">Minecraft Wiki (English)</a>
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*/
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final static PermissionCheck PermissionLevel = Commands.LEVEL_GAMEMASTERS;
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/**
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* 在传送之前记录当前位置,以支持传送回去
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*/
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static Map<UUID, Vec3> OldPositions = new HashMap<>();
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/**
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* 命令执行失败时的返回值
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* @see <a href="https://zh.minecraft.wiki/w/%E5%91%BD%E4%BB%A4#%E7%BB%93%E6%9E%9C">Minecraft Wiki (中文)</a>
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* @see <a href="https://minecraft.wiki/w/Commands">Minecraft Wiki (English)</a>
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*/
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final static int CommandExecuteFailure = 0;
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/**
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* 使用Fabric API向游戏内注册命令
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* @param Name 根命令名
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* <br>
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* @see <a href="https://docs.fabricmc.net/zh_cn/develop/commands/basics">Fabric Docs (中文)</a>
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* @see <a href="https://wiki.fabricmc.net/zh_cn:tutorial:commands">Fabric Wiki (中文)</a>
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* @see <a href="https://docs.fabricmc.net/develop/commands/basics">Fabric Docs (English)</a>
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* @see <a href="https://wiki.fabricmc.net/tutorial:commands">Fabric Wiki (English)</a>
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*/
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public static void Register(String Name){
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CommandRegistrationCallback.EVENT
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.register((dispatcher, registryAccess, environment) ->{
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dispatcher.register(literal(Name)
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// /rtp
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.requires(Commands.hasPermission(PermissionLevel))
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.executes(context -> ExecuteCommand(
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context.getSource(),null,null, null, null, null))
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// /rtp back
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.then(literal("back")
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.requires(Commands.hasPermission(PermissionLevel))
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.executes(context -> TeleportBack(
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context.getSource(), null)))
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// /rtp back <PlayerID(被传送玩家名)>
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.then(literal("back")
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.then(argument(CommandArgumentName_Target, EntityArgument.entity())
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.requires(Commands.hasPermission(PermissionLevel))
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.executes(context -> TeleportBack(
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context.getSource(),
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EntityArgument.getEntity(context,CommandArgumentName_Target)))))
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// /rtp <PlayerID(被传送玩家名)> back
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.then(argument(CommandArgumentName_Target, EntityArgument.entity())
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.then(literal("back")
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.requires(Commands.hasPermission(PermissionLevel))
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.executes(context -> TeleportBack(
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context.getSource(),
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EntityArgument.getEntity(context,CommandArgumentName_Target)))))
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// /rtp <Radius(半径)>
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.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
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.requires(Commands.hasPermission(PermissionLevel))
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.executes(context -> ExecuteCommand(
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context.getSource(),
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IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
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null,
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null,
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null,
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null)))
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// /rtp <PlayerID(被传送玩家名)>
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.then(argument(CommandArgumentName_Target, EntityArgument.entity())
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.requires(Commands.hasPermission(PermissionLevel))
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.executes(context -> ExecuteCommand(
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context.getSource(),
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null,
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EntityArgument.getEntity(context,CommandArgumentName_Target),
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null,
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null,
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null)))
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// /rtp <Radius(半径)> <PlayerID(被传送玩家名)>
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.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
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.then(argument(CommandArgumentName_Target, EntityArgument.entity())
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.requires(Commands.hasPermission(PermissionLevel))
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.executes(context -> ExecuteCommand(
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context.getSource(),
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IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
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EntityArgument.getEntity(context,CommandArgumentName_Target),
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null,
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null,
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null))))
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// /rtp <PlayerID(被传送玩家名)> <Radius(半径)>
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.then(argument(CommandArgumentName_Target, EntityArgument.entity())
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.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
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.requires(Commands.hasPermission(PermissionLevel))
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.executes(context -> ExecuteCommand(
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context.getSource(),
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IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
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EntityArgument.getEntity(context,CommandArgumentName_Target),
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null,
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null,
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null))))
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// // /rtp <Radius(半径)> <Origin(随机中心)>
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// .then(argument("Radius(半径)", LongArgumentType.longArg())
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// .then(argument("Origin(随机中心)",EntityArgumentType.player())
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// .requires(Commands.hasPermission(PermissionLevel))
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// .executes(context -> execute_command_origin(
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// context.getSource(),
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// LongArgumentType.getLong(context, "Radius(半径)"),
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// null,
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// EntityArgumentType.getEntity(context,"Origin(随机中心)")))))
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// /rtp <Radius(半径)> <OriginPos(随机中心,坐标)>
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.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
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.then(argument(CommandArgumentName_OriginPosition, Vec2Argument.vec2())
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.requires(Commands.hasPermission(PermissionLevel))
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.executes(context -> ExecuteCommand(
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context.getSource(),
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IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
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null,
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Vec2Argument.getVec2(context,CommandArgumentName_OriginPosition),
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null,
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null))))
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// /rtp <Radius(半径)> <PlayerID(被传送玩家名)> <OriginEntity(随机中心,实体)>
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.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
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.then(argument(CommandArgumentName_Target, EntityArgument.entity())
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.then(argument(CommandArgumentName_OriginEntity, EntityArgument.entity())
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.requires(Commands.hasPermission(PermissionLevel))
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.executes(context -> ExecuteCommand(
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context.getSource(),
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IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
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EntityArgument.getEntity(context,CommandArgumentName_Target),
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new Vec2( (float) EntityArgument.getEntity( context,CommandArgumentName_OriginEntity).position().x,
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(float) EntityArgument.getEntity( context,CommandArgumentName_OriginEntity).position().z ),
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null,
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null)))))
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// /rtp <Radius(半径)> <PlayerID(被传送玩家名)> <OriginPos(随机中心,坐标)>
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.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
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.then(argument(CommandArgumentName_Target, EntityArgument.entity())
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.then(argument(CommandArgumentName_OriginPosition, Vec2Argument.vec2())
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.requires(Commands.hasPermission(PermissionLevel))
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.executes(context -> ExecuteCommand(
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context.getSource(),
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IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
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EntityArgument.getEntity(context,CommandArgumentName_Target),
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Vec2Argument.getVec2(context,CommandArgumentName_OriginPosition),
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null,
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null)))))
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// /rtp <PlayerID(被传送玩家名)> <Radius(半径)> <OriginEntity(随机中心,实体)>
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.then(argument(CommandArgumentName_Target, EntityArgument.entity())
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.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
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.then(argument(CommandArgumentName_OriginEntity, EntityArgument.entity())
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.requires(Commands.hasPermission(PermissionLevel))
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.executes(context -> ExecuteCommand(
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context.getSource(),
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IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
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EntityArgument.getEntity(context,CommandArgumentName_Target),
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new Vec2( (float) EntityArgument.getEntity( context,CommandArgumentName_OriginEntity).position().x,
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(float) EntityArgument.getEntity( context,CommandArgumentName_OriginEntity).position().z ),
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null,
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null)))))
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// /rtp <PlayerID(被传送玩家名)> <Radius(半径)> <OriginPos(随机中心,坐标)>
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.then(argument(CommandArgumentName_Target, EntityArgument.entity())
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.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
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.then(argument(CommandArgumentName_OriginPosition, Vec2Argument.vec2())
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.requires(Commands.hasPermission(PermissionLevel))
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.executes(context -> ExecuteCommand(
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context.getSource(),
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IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
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EntityArgument.getEntity(context,CommandArgumentName_Target),
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Vec2Argument.getVec2(context,CommandArgumentName_OriginPosition),
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null,
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null)))))
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// /rtp <RegionFrom(随机区域起点,坐标)> <RegionTo(随机区域终点,坐标)>
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.then(argument(CommandArgumentName_RegionFromPosition, Vec2Argument.vec2())
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.then(argument(CommandArgumentName_RegionToPosition, Vec2Argument.vec2())
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.requires(Commands.hasPermission(PermissionLevel))
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.executes(context -> ExecuteCommand(
|
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context.getSource(),
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null,
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null,
|
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null,
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Vec2Argument.getVec2(context, CommandArgumentName_RegionFromPosition),
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Vec2Argument.getVec2(context, CommandArgumentName_RegionToPosition)))))
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// /rtp <RegionFrom(随机区域起点,坐标)> <RegionTo(随机区域终点,坐标)> <PlayerID(被传送玩家名)>
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.then(argument(CommandArgumentName_RegionFromPosition, Vec2Argument.vec2())
|
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.then(argument(CommandArgumentName_RegionToPosition, Vec2Argument.vec2())
|
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.then(argument(CommandArgumentName_Target, EntityArgument.entity())
|
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.requires(Commands.hasPermission(PermissionLevel))
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.executes(context -> ExecuteCommand(
|
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context.getSource(),
|
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null,
|
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EntityArgument.getEntity(context,CommandArgumentName_Target),
|
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null,
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Vec2Argument.getVec2(context, CommandArgumentName_RegionFromPosition),
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Vec2Argument.getVec2(context, CommandArgumentName_RegionToPosition))))))
|
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// /rtp <PlayerID(被传送玩家名)> <RegionFrom(随机区域起点,坐标)> <RegionTo(随机区域终点,坐标)>
|
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.then(argument(CommandArgumentName_Target, EntityArgument.entity())
|
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.then(argument(CommandArgumentName_RegionFromPosition, Vec2Argument.vec2())
|
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.then(argument(CommandArgumentName_RegionToPosition, Vec2Argument.vec2())
|
||||
.requires(Commands.hasPermission(PermissionLevel))
|
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.executes(context -> ExecuteCommand(
|
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context.getSource(),
|
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null,
|
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EntityArgument.getEntity(context,CommandArgumentName_Target),
|
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null,
|
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Vec2Argument.getVec2(context, CommandArgumentName_RegionFromPosition),
|
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Vec2Argument.getVec2(context, CommandArgumentName_RegionToPosition))))))
|
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// /rtp <RegionFrom(随机区域起点,实体)> <RegionTo(随机区域终点,实体)>
|
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.then(argument(CommandArgumentName_RegionFromEntity, EntityArgument.entity())
|
||||
.then(argument(CommandArgumentName_RegionToEntity, EntityArgument.entity())
|
||||
.requires(Commands.hasPermission(PermissionLevel))
|
||||
.executes(context -> ExecuteCommand(
|
||||
context.getSource(),
|
||||
null,
|
||||
null,
|
||||
null,
|
||||
new Vec2( (float) EntityArgument.getEntity( context,CommandArgumentName_RegionFromEntity).position().x,
|
||||
(float) EntityArgument.getEntity( context,CommandArgumentName_RegionFromEntity).position().z ),
|
||||
new Vec2( (float) EntityArgument.getEntity( context,CommandArgumentName_RegionToEntity).position().x,
|
||||
(float) EntityArgument.getEntity( context,CommandArgumentName_RegionToEntity).position().z ) ) )))
|
||||
// /rtp <RegionFrom(随机区域起点,实体)> <RegionTo(随机区域终点,实体)> <PlayerID(被传送玩家名)>
|
||||
.then(argument(CommandArgumentName_RegionFromEntity, EntityArgument.entity())
|
||||
.then(argument(CommandArgumentName_RegionToEntity, EntityArgument.entity())
|
||||
.then(argument(CommandArgumentName_Target, EntityArgument.entity())
|
||||
.requires(Commands.hasPermission(PermissionLevel))
|
||||
.executes(context -> ExecuteCommand(
|
||||
context.getSource(),
|
||||
null,
|
||||
EntityArgument.getEntity(context,CommandArgumentName_Target),
|
||||
null,
|
||||
new Vec2( (float) EntityArgument.getEntity( context,CommandArgumentName_RegionFromEntity).position().x,
|
||||
(float) EntityArgument.getEntity( context,CommandArgumentName_RegionFromEntity).position().z ),
|
||||
new Vec2( (float) EntityArgument.getEntity( context,CommandArgumentName_RegionToEntity).position().x,
|
||||
(float) EntityArgument.getEntity( context,CommandArgumentName_RegionToEntity).position().z )))))) );});}
|
||||
|
||||
/**
|
||||
* 向游戏内注册命令
|
||||
* <br>
|
||||
* 是 {@link CommandRegister#Register(String)} 的包装器
|
||||
* @see CommandRegister#Register(String)
|
||||
*/
|
||||
public static void Register(){
|
||||
Register("随机传送");
|
||||
Register("rtp");
|
||||
}
|
||||
|
||||
/**
|
||||
*
|
||||
* @param Source 命令执行者
|
||||
* @param Radius 随机选择的目的坐标距离参数 {@code Origin} 的最大距离
|
||||
* @param Entity 被传送的实体
|
||||
* @param Origin 随机选择的目的坐标的中心
|
||||
* @param RegionFrom 选择随机坐标的范围的起始坐标
|
||||
* @param RegionTo 选择随机坐标的范围的结束坐标
|
||||
* @return 命令运行是否成功
|
||||
*/
|
||||
static int ExecuteCommand(CommandSourceStack Source, @Nullable Integer Radius, @Nullable Entity Entity, @Nullable Vec2 Origin, @Nullable Vec2 RegionFrom, @Nullable Vec2 RegionTo){
|
||||
Entity TargetEntity = Entity == null ? Source.getPlayer() : Entity;
|
||||
/*
|
||||
↑
|
||||
Entity TargetEntity = null;
|
||||
if (TargetEntity == null){
|
||||
TargetEntity = Source.getPlayer();}
|
||||
else{
|
||||
TargetEntity = Entity;}
|
||||
*/
|
||||
if (TargetEntity == null) {
|
||||
Source.sendSuccess(()->{ return Component.translatableWithFallback("error.no_target","不存在被传送目标,由非玩家物体执行命令时请显式指定被传送玩家ID"); }, true);
|
||||
return CommandExecuteFailure; }
|
||||
int Coordinate_X = 0;
|
||||
int Coordinate_Z = 0;
|
||||
if (RegionFrom == null || RegionTo == null) { // ← 按半径和中心取随机
|
||||
if (Radius == null) { Radius = (int) (WorldBorder - 1e4); }
|
||||
// ↑ 远离世界边界
|
||||
try {
|
||||
if (Origin == null) {
|
||||
Coordinate_X = SR.nextInt(-Radius, Radius + 1);
|
||||
Coordinate_Z = SR.nextInt(-Radius, Radius + 1); }
|
||||
else {
|
||||
Coordinate_X = SR.nextInt((int) Origin.x - Radius, (int) Origin.x + Radius + 1);
|
||||
Coordinate_Z = SR.nextInt((int) Origin.y - Radius, (int) Origin.y + Radius + 1); } }
|
||||
catch (IllegalArgumentException e) {
|
||||
// 半径为零
|
||||
if (Origin == null) {
|
||||
Source.sendFailure(Component.translatableWithFallback("warning.radius_equal_zero_no_target", "由于你设置的随机半径为0,并且未设置随机中心点坐标,因此什么都不会发生"));
|
||||
return CommandExecuteFailure; }
|
||||
else {
|
||||
Coordinate_X = (int) Origin.x;
|
||||
Coordinate_Z = (int) Origin.y;
|
||||
int finalCoordinate_X1 = Coordinate_X;
|
||||
int finalCoordinate_Z1 = Coordinate_Z;
|
||||
// ↑ "lambda 表达式中使用的变量应为 final 或有效 final"
|
||||
Source.sendSuccess(() -> {
|
||||
return Component.translatableWithFallback("warning.radius_equal_zero", "警告:由于你设置的随机半径为0,因此在选择出合适高度之后将直接把你传送至%d %d", finalCoordinate_X1, finalCoordinate_Z1); }, true); } } }
|
||||
else { // ← 按范围取随机
|
||||
Coordinate_X = SR.nextInt( Math.min( (int)RegionFrom.x, (int)RegionTo.x ), Math.max( (int)RegionFrom.x, (int)RegionTo.x ) + 1 );
|
||||
Coordinate_Z = SR.nextInt( Math.min( (int)RegionFrom.y, (int)RegionTo.y ), Math.max( (int)RegionFrom.y, (int)RegionTo.y ) + 1 ); }
|
||||
if (Coordinate_X >= WorldBorder){ Coordinate_X = (int) (WorldBorder - 1e4); }
|
||||
else if (Coordinate_X <= -WorldBorder){ Coordinate_X = (int) (-WorldBorder + 1e4); }
|
||||
if (Coordinate_Z >= WorldBorder){ Coordinate_Z = (int) (WorldBorder - 1e4); }
|
||||
else if (Coordinate_Z <= -WorldBorder){ Coordinate_Z = (int) (-WorldBorder + 1e4); }
|
||||
// ↑ 远离世界边界
|
||||
Level EntityWorld = TargetEntity.level();
|
||||
EntityWorld.getChunk(Coordinate_X >> 4, Coordinate_Z >> 4, ChunkStatus.FULL, true);
|
||||
// ↑ 加载目标区块,不然下面获取到的Coordinate_Y一定是-64
|
||||
// 按位右移4和除以16在被除数小于0时的结果不一致,一个是向上取整,一个是向下取整
|
||||
// 因此必须是 >> 4 ,不能是 / 16
|
||||
int Coordinate_Y = EntityWorld.getHeight(MOTION_BLOCKING_NO_LEAVES, Coordinate_X, Coordinate_Z);
|
||||
BlockPos.MutableBlockPos BlockPos = new BlockPos.MutableBlockPos();
|
||||
for (int x = -1; x <= 1; x++) {
|
||||
for (int z = -1; z <= 1; z++) {
|
||||
// 如果传送到的位置周围一圈是ReplaceToTargetBlock的方块,将其替换为TargetBlock
|
||||
BlockPos.set(Coordinate_X - x, Coordinate_Y - 1, Coordinate_Z - z);
|
||||
var CurrentBlock = EntityWorld.getBlockState(BlockPos).getBlock();
|
||||
if ( ReplaceToTargetBlock.contains(CurrentBlock) ) {
|
||||
// 只替换ReplaceToTargetBlock内的方块,其余保留
|
||||
EntityWorld.setBlockAndUpdate(BlockPos, TargetBlock.defaultBlockState());}}}
|
||||
// if ( String.valueOf(TargetEntity.getWorld().getBiome(new BlockPos(Math.toIntExact(Coordinate_X), Coordinate_Y, Math.toIntExact(Coordinate_Z))).getKey()).equals("minecraft:the_void") ) {
|
||||
// Coordinate_Y++;}
|
||||
OldPositions.put(TargetEntity.getUUID(), TargetEntity.position());
|
||||
TargetEntity.teleportTo((ServerLevel) EntityWorld,Coordinate_X + 0.5, Coordinate_Y, Coordinate_Z + 0.5, new HashSet<>(), TargetEntity.getYRot(), TargetEntity.getXRot(), false);
|
||||
int finalCoordinate_X = Coordinate_X;
|
||||
int finalCoordinate_Z = Coordinate_Z;
|
||||
// ↑ "lambda 表达式中使用的变量应为 final 或有效 final"
|
||||
final var FeedbackFallbackString = String.format("已将玩家%s传送到%d %d %d", TargetEntity.getName().getString(), Coordinate_X, Coordinate_Y, Coordinate_Z);
|
||||
Source.sendSuccess(()->{ return Component.translatableWithFallback("info.success", FeedbackFallbackString, TargetEntity.getName(), finalCoordinate_X, Coordinate_Y, finalCoordinate_Z); },true);
|
||||
return Command.SINGLE_SUCCESS; }
|
||||
|
||||
static int TeleportBack(CommandSourceStack Source, @Nullable Entity TargetEntity) {
|
||||
TargetEntity = TargetEntity != null ? TargetEntity : Source.getPlayer();
|
||||
/*
|
||||
↑
|
||||
if (TargetEntity == null){
|
||||
TargetEntity = Source.getPlayer(); }
|
||||
*/
|
||||
if (TargetEntity == null) {
|
||||
Source.sendFailure(Component.translatableWithFallback("error.no_target", "不存在被传送目标,由非玩家物体执行命令时请显式指定被传送玩家ID"));
|
||||
return CommandExecuteFailure; }
|
||||
var OldPos = OldPositions.get(TargetEntity.getUUID());
|
||||
if (OldPos == null) {
|
||||
Source.sendFailure(Component.translatableWithFallback("error.no_old_position", "%s还未使用过随机传送,因此无法回溯", TargetEntity.getName().getString()));
|
||||
return CommandExecuteFailure; }
|
||||
else {
|
||||
TargetEntity.teleportTo(( ServerLevel) TargetEntity.level(), OldPos.x, OldPos.y, OldPos.z, new HashSet<>(), TargetEntity.getYRot(), TargetEntity.getXRot(), false);
|
||||
Entity finalTargetEntity = TargetEntity;
|
||||
// ↑ "lambda 表达式中使用的变量应为 final 或有效 final"
|
||||
Source.sendSuccess(() -> Component.translatableWithFallback("info.success.back", "已将玩家%s传送回原位置", finalTargetEntity.getName().getString()), true);
|
||||
return Command.SINGLE_SUCCESS; } }
|
||||
}
|
||||
@@ -1,26 +0,0 @@
|
||||
package xyz.thewhitedog9487;
|
||||
|
||||
import net.fabricmc.api.ModInitializer;
|
||||
|
||||
import org.slf4j.Logger;
|
||||
import org.slf4j.LoggerFactory;
|
||||
|
||||
public class RandomTeleporter implements ModInitializer {
|
||||
// This logger is used to write text to the console and the log file.
|
||||
// It is considered best practice to use your mod id as the logger's name.
|
||||
// That way, it's clear which mod wrote info, warnings, and errors.
|
||||
public static final String MOD_ID = "randomteleporter";
|
||||
public static final Logger LOGGER = LoggerFactory.getLogger(MOD_ID);
|
||||
|
||||
@Override
|
||||
public void onInitialize() {
|
||||
// This code runs as soon as Minecraft is in a mod-load-ready state.
|
||||
// However, some things (like resources) may still be uninitialized.
|
||||
// Proceed with mild caution.
|
||||
|
||||
ResourceReloaderListener.Register();
|
||||
ServerLifecycleListener.Register();
|
||||
CommandRegister.Register();
|
||||
LOGGER.info("RandomTeleporter已写入命令注册回调,目标命令将会在该注册的时候被注册");
|
||||
}
|
||||
}
|
||||
@@ -1,44 +0,0 @@
|
||||
package xyz.thewhitedog9487;
|
||||
|
||||
import net.fabricmc.fabric.api.resource.v1.ResourceLoader;
|
||||
import net.fabricmc.fabric.api.resource.v1.reloader.SimpleReloadListener;
|
||||
import net.minecraft.network.chat.Component;
|
||||
import net.minecraft.resources.Identifier;
|
||||
import net.minecraft.server.packs.resources.PreparableReloadListener;
|
||||
import org.jspecify.annotations.NonNull;
|
||||
|
||||
import static net.minecraft.server.packs.PackType.CLIENT_RESOURCES;
|
||||
import static xyz.thewhitedog9487.RandomTeleporter.MOD_ID;
|
||||
|
||||
/**
|
||||
* 在游戏资源重新加载之后刷新翻译文本
|
||||
*/
|
||||
public class ResourceReloaderListener {
|
||||
public static String CommandArgumentName_Radius = "Radius(半径)";
|
||||
public static String CommandArgumentName_Target = "PlayerID(被传送玩家名)";
|
||||
public static String CommandArgumentName_OriginPosition = "OriginPos(随机中心,坐标)";
|
||||
public static String CommandArgumentName_OriginEntity = "OriginEntity(随机中心,实体)";
|
||||
public static String CommandArgumentName_RegionFromPosition = "RegionFrom(随机范围起始位置,坐标)";
|
||||
public static String CommandArgumentName_RegionToPosition = "RegionTo(随机范围结束位置,坐标)";
|
||||
public static String CommandArgumentName_RegionFromEntity = "RegionFrom(随机范围起始位置,实体)";
|
||||
public static String CommandArgumentName_RegionToEntity = "RegionTo(随机范围结束位置,实体)";
|
||||
|
||||
public static void Register(){
|
||||
ResourceLoader.get(CLIENT_RESOURCES).registerReloadListener(Identifier.fromNamespaceAndPath(MOD_ID, "translate_text_apply"), new SimpleReloadListener<Void>() {
|
||||
/**
|
||||
* 用不到,不用管
|
||||
*/
|
||||
@Override
|
||||
protected Void prepare(PreparableReloadListener.@NonNull SharedState store) {
|
||||
return null; }
|
||||
|
||||
@Override
|
||||
protected void apply(Void prepared, PreparableReloadListener.@NonNull SharedState store) {
|
||||
CommandArgumentName_Radius = Component.translatableWithFallback("command.argument.radius", "Radius(半径)").getString();
|
||||
CommandArgumentName_Target = Component.translatableWithFallback("command.argument.target", "PlayerID(被传送玩家名)").getString();
|
||||
CommandArgumentName_OriginPosition = Component.translatableWithFallback("command.argument.origin_pos", "OriginPos(随机中心,坐标)").getString();
|
||||
CommandArgumentName_OriginEntity = Component.translatableWithFallback("command.argument.origin_entity", "OriginEntity(随机中心,实体)").getString();
|
||||
CommandArgumentName_RegionFromPosition = Component.translatableWithFallback("command.argument.region_from_pos", "RegionFrom(随机范围起始位置,坐标)").getString();
|
||||
CommandArgumentName_RegionToPosition = Component.translatableWithFallback("command.argument.region_to_pos", "RegionTo(随机范围结束位置,坐标)").getString();
|
||||
CommandArgumentName_RegionFromEntity = Component.translatableWithFallback("command.argument.region_from_entity", "RegionFrom(随机范围起始位置,实体)").getString();
|
||||
CommandArgumentName_RegionToEntity = Component.translatableWithFallback("command.argument.region_to_entity", "RegionTo(随机范围结束位置,实体)").getString(); } } ); } }
|
||||
@@ -1,9 +0,0 @@
|
||||
package xyz.thewhitedog9487;
|
||||
|
||||
import net.fabricmc.fabric.api.event.lifecycle.v1.ServerLifecycleEvents;
|
||||
|
||||
public class ServerLifecycleListener {
|
||||
public static void Register() {
|
||||
ServerLifecycleEvents.SERVER_STARTED.register(server -> {
|
||||
CommandRegister.OldPositions.clear();
|
||||
RandomTeleporter.LOGGER.info("已清空传送历史记录"); } ); } }
|
||||
@@ -0,0 +1,331 @@
|
||||
package xyz.thewhitedog9487
|
||||
|
||||
import com.mojang.brigadier.Command
|
||||
import com.mojang.brigadier.arguments.IntegerArgumentType
|
||||
import net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback
|
||||
import net.minecraft.commands.CommandSourceStack
|
||||
import net.minecraft.commands.Commands
|
||||
import net.minecraft.commands.arguments.EntityArgument
|
||||
import net.minecraft.commands.arguments.coordinates.Vec2Argument
|
||||
import net.minecraft.core.BlockPos
|
||||
import net.minecraft.network.chat.Component
|
||||
import net.minecraft.server.commands.TeleportCommand
|
||||
import net.minecraft.server.level.ServerLevel
|
||||
import net.minecraft.world.entity.Entity
|
||||
import net.minecraft.world.level.block.Block
|
||||
import net.minecraft.world.level.block.Blocks
|
||||
import net.minecraft.world.level.chunk.status.ChunkStatus
|
||||
import net.minecraft.world.level.levelgen.Heightmap.Types.MOTION_BLOCKING_NO_LEAVES
|
||||
import net.minecraft.world.phys.Vec2
|
||||
import net.minecraft.world.phys.Vec3
|
||||
import java.util.*
|
||||
import kotlin.math.absoluteValue
|
||||
import kotlin.math.max
|
||||
import kotlin.math.min
|
||||
import kotlin.random.Random
|
||||
import kotlin.random.nextInt
|
||||
|
||||
/**
|
||||
* 传送后用于生成保护平台的方块
|
||||
*/
|
||||
val TargetBlock = Blocks.GLASS
|
||||
|
||||
/**
|
||||
* 传送后会被 [TargetBlock] 替换掉的方块
|
||||
* <br></br>
|
||||
* 替换中心:被传送目标脚下方块
|
||||
* <br></br>
|
||||
* 替换范围:替换中心周围半径为一的正方形区域
|
||||
*/
|
||||
val ReplaceToTargetBlock = setOf<Block?>(
|
||||
Blocks.AIR,
|
||||
Blocks.VOID_AIR,
|
||||
Blocks.CAVE_AIR,
|
||||
Blocks.WATER,
|
||||
Blocks.LAVA,
|
||||
Blocks.SHORT_GRASS,
|
||||
Blocks.VINE )
|
||||
|
||||
/**
|
||||
* 世界边界
|
||||
* <br></br>
|
||||
* @see <a href="https://zh.minecraft.wiki/w/%E4%B8%96%E7%95%8C%E8%BE%B9%E7%95%8C#%E5%A4%A7%E5%B0%8F">Minecraft Wiki (中文)</a>
|
||||
* @see <a href="https://minecraft.wiki/w/World_border#General_information">Minecraft Wiki (English)</a>
|
||||
**/
|
||||
const val WorldBorder = 2.9e7.toInt()
|
||||
|
||||
/**
|
||||
* 执行命令所需权限等级
|
||||
* @see TeleportCommand
|
||||
* @see Commands
|
||||
* @see <a href="https://zh.minecraft.wiki/w/%E6%9D%83%E9%99%90%E7%AD%89%E7%BA%A7">Minecraft Wiki (中文)</a>
|
||||
* @see <a href="https://minecraft.wiki/w/Permission_level">Minecraft Wiki (English)</a>
|
||||
*/
|
||||
val PermissionLevel = Commands.LEVEL_GAMEMASTERS
|
||||
|
||||
/**
|
||||
* 在传送之前记录当前位置,以支持传送回去
|
||||
*/
|
||||
var OldPositions: MutableMap<UUID, Vec3> = HashMap<UUID, Vec3>()
|
||||
|
||||
/**
|
||||
* 命令执行失败时的返回值
|
||||
* @see <a href="https://zh.minecraft.wiki/w/%E5%91%BD%E4%BB%A4#%E7%BB%93%E6%9E%9C">Minecraft Wiki (中文)</a>
|
||||
* @see <a href="https://minecraft.wiki/w/Commands">Minecraft Wiki (English)</a>
|
||||
*/
|
||||
const val CommandExecuteFailure = 0
|
||||
|
||||
/**
|
||||
* 根命令名
|
||||
*/
|
||||
val CommandRootNodeName = setOf(
|
||||
"随机传送",
|
||||
"rtp" )
|
||||
/**
|
||||
* 使用Fabric API向游戏内注册命令
|
||||
* <br>
|
||||
* @see <a href="https://docs.fabricmc.net/zh_cn/develop/commands/basics">Fabric Docs (中文)</a>
|
||||
* @see <a href="https://wiki.fabricmc.net/zh_cn:tutorial:commands">Fabric Wiki (中文)</a>
|
||||
* @see <a href="https://docs.fabricmc.net/develop/commands/basics">Fabric Docs (English)</a>
|
||||
* @see <a href="https://wiki.fabricmc.net/tutorial:commands">Fabric Wiki (English)</a>
|
||||
*/
|
||||
fun CommandRegister() {
|
||||
for (RootNodeName in CommandRootNodeName) {
|
||||
CommandRegistrationCallback.EVENT.register { dispatcher, context, selection ->
|
||||
dispatcher.register(Commands.literal(RootNodeName)
|
||||
// /rtp
|
||||
.requires(Commands.hasPermission(PermissionLevel))
|
||||
.executes{ commandContext -> ExecuteCommand(commandContext.source) }
|
||||
|
||||
// /rtp back
|
||||
.then(Commands.literal("back")
|
||||
.requires(Commands.hasPermission(PermissionLevel))
|
||||
.executes { commandContext -> TeleportBack(commandContext.source) } )
|
||||
|
||||
// /rtp back <PlayerID(被传送玩家名)>
|
||||
.then(Commands.literal("back")
|
||||
.then(Commands.argument(CommandArgumentName_Target, EntityArgument.entity())
|
||||
.requires(Commands.hasPermission(PermissionLevel))
|
||||
.executes { commandContext -> TeleportBack(commandContext.source,
|
||||
EntityArgument.getEntity(commandContext, CommandArgumentName_Target)) } ) )
|
||||
|
||||
// /rtp <PlayerID(被传送玩家名)> back
|
||||
.then(Commands.argument(CommandArgumentName_Target, EntityArgument.entity())
|
||||
.then(Commands.literal("back")
|
||||
.requires(Commands.hasPermission(PermissionLevel))
|
||||
.executes { commandContext -> TeleportBack(commandContext.source,
|
||||
EntityArgument.getEntity(commandContext, CommandArgumentName_Target)) } ) )
|
||||
|
||||
// /rtp <Radius(半径)>
|
||||
.then(Commands.argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
|
||||
.requires(Commands.hasPermission(PermissionLevel))
|
||||
.executes { commandContext -> ExecuteCommand(commandContext.source,
|
||||
Radius = IntegerArgumentType.getInteger(commandContext, CommandArgumentName_Radius)) } )
|
||||
|
||||
// /rtp <PlayerID(被传送玩家名)>
|
||||
.then(Commands.argument(CommandArgumentName_Target, EntityArgument.entity())
|
||||
.requires(Commands.hasPermission(PermissionLevel))
|
||||
.executes { commandContext -> ExecuteCommand(commandContext.source,
|
||||
Entity = EntityArgument.getEntity(commandContext, CommandArgumentName_Target)) } )
|
||||
|
||||
// /rtp <Radius(半径)> <PlayerID(被传送玩家名)>
|
||||
.then(Commands.argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
|
||||
.then(Commands.argument(CommandArgumentName_Target, EntityArgument.entity())
|
||||
.requires(Commands.hasPermission(PermissionLevel))
|
||||
.executes { commandContext -> ExecuteCommand(commandContext.source,
|
||||
Radius = IntegerArgumentType.getInteger(commandContext, CommandArgumentName_Radius),
|
||||
Entity = EntityArgument.getEntity(commandContext, CommandArgumentName_Target)) } ) )
|
||||
|
||||
// /rtp <PlayerID(被传送玩家名)> <Radius(半径)>
|
||||
.then(Commands.argument(CommandArgumentName_Target, EntityArgument.entity())
|
||||
.then(Commands.argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
|
||||
.requires(Commands.hasPermission(PermissionLevel))
|
||||
.executes { commandContext -> ExecuteCommand(commandContext.source,
|
||||
Radius = IntegerArgumentType.getInteger(commandContext, CommandArgumentName_Radius),
|
||||
Entity = EntityArgument.getEntity(commandContext, CommandArgumentName_Target)) } ) )
|
||||
|
||||
// /rtp <Radius(半径)> <OriginPos(随机中心,坐标)>
|
||||
.then(Commands.argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
|
||||
.then(Commands.argument(CommandArgumentName_OriginPosition, Vec2Argument.vec2())
|
||||
.requires(Commands.hasPermission(PermissionLevel))
|
||||
.executes { commandContext -> ExecuteCommand(commandContext.source,
|
||||
Radius = IntegerArgumentType.getInteger(commandContext, CommandArgumentName_Radius),
|
||||
Origin = Vec2Argument.getVec2(commandContext, CommandArgumentName_OriginPosition)) } ) )
|
||||
|
||||
// /rtp <Radius(半径)> <PlayerID(被传送玩家名)> <OriginEntity(随机中心,实体)>
|
||||
.then(Commands.argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
|
||||
.then(Commands.argument(CommandArgumentName_Target, EntityArgument.entity())
|
||||
.then(Commands.argument(CommandArgumentName_OriginEntity, EntityArgument.entity())
|
||||
.requires(Commands.hasPermission(PermissionLevel))
|
||||
.executes { commandContext -> ExecuteCommand(commandContext.source,
|
||||
Radius = IntegerArgumentType.getInteger(commandContext, CommandArgumentName_Radius),
|
||||
Entity = EntityArgument.getEntity(commandContext, CommandArgumentName_Target),
|
||||
Origin = Vec2(
|
||||
EntityArgument.getEntity(commandContext, CommandArgumentName_OriginEntity).position().x.toFloat(),
|
||||
EntityArgument.getEntity(commandContext, CommandArgumentName_OriginEntity).position().z.toFloat() ) ) } ) ) )
|
||||
|
||||
// /rtp <Radius(半径)> <PlayerID(被传送玩家名)> <OriginPos(随机中心,坐标)>
|
||||
.then(Commands.argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
|
||||
.then(Commands.argument(CommandArgumentName_Target, EntityArgument.entity())
|
||||
.then(Commands.argument(CommandArgumentName_OriginPosition, Vec2Argument.vec2())
|
||||
.requires(Commands.hasPermission(PermissionLevel))
|
||||
.executes { commandContext -> ExecuteCommand(commandContext.source,
|
||||
Radius = IntegerArgumentType.getInteger(commandContext, CommandArgumentName_Radius),
|
||||
Entity = EntityArgument.getEntity(commandContext, CommandArgumentName_Target),
|
||||
Origin = Vec2Argument.getVec2(commandContext, CommandArgumentName_OriginPosition) ) } ) ) )
|
||||
|
||||
// /rtp <PlayerID(被传送玩家名)> <Radius(半径)> <OriginEntity(随机中心,实体)>
|
||||
.then(Commands.argument(CommandArgumentName_Target, EntityArgument.entity())
|
||||
.then(Commands.argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
|
||||
.then(Commands.argument(CommandArgumentName_OriginEntity, EntityArgument.entity())
|
||||
.requires(Commands.hasPermission(PermissionLevel))
|
||||
.executes { commandContext -> ExecuteCommand(commandContext.source,
|
||||
Radius = IntegerArgumentType.getInteger(commandContext, CommandArgumentName_Radius),
|
||||
Entity = EntityArgument.getEntity(commandContext, CommandArgumentName_Target),
|
||||
Origin = Vec2(
|
||||
EntityArgument.getEntity(commandContext, CommandArgumentName_OriginEntity).position().x.toFloat(),
|
||||
EntityArgument.getEntity(commandContext, CommandArgumentName_OriginEntity).position().z.toFloat() ) ) } ) ) )
|
||||
|
||||
// /rtp <PlayerID(被传送玩家名)> <Radius(半径)> <OriginPos(随机中心,坐标)>
|
||||
.then(Commands.argument(CommandArgumentName_Target, EntityArgument.entity())
|
||||
.then(Commands.argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
|
||||
.then(Commands.argument(CommandArgumentName_OriginPosition, Vec2Argument.vec2())
|
||||
.requires(Commands.hasPermission(PermissionLevel))
|
||||
.executes { commandContext -> ExecuteCommand(commandContext.source,
|
||||
Radius = IntegerArgumentType.getInteger(commandContext, CommandArgumentName_Radius),
|
||||
Entity = EntityArgument.getEntity(commandContext, CommandArgumentName_Target),
|
||||
Origin = Vec2Argument.getVec2(commandContext, CommandArgumentName_OriginPosition) ) } ) ) )
|
||||
|
||||
// /rtp <RegionFrom(随机区域起点,坐标)> <RegionTo(随机区域终点,坐标)>
|
||||
.then(Commands.argument(CommandArgumentName_RegionFromPosition, Vec2Argument.vec2())
|
||||
.then(Commands.argument(CommandArgumentName_RegionToPosition, Vec2Argument.vec2())
|
||||
.requires(Commands.hasPermission(PermissionLevel))
|
||||
.executes { commandContext -> ExecuteCommand(commandContext.source,
|
||||
RegionFrom = Vec2Argument.getVec2(commandContext, CommandArgumentName_RegionFromPosition),
|
||||
RegionTo = Vec2Argument.getVec2(commandContext, CommandArgumentName_RegionToPosition) ) } ) )
|
||||
|
||||
// /rtp <RegionFrom(随机区域起点,坐标)> <RegionTo(随机区域终点,坐标)> <PlayerID(被传送玩家名)>
|
||||
.then(Commands.argument(CommandArgumentName_RegionFromPosition, Vec2Argument.vec2())
|
||||
.then(Commands.argument(CommandArgumentName_RegionToPosition, Vec2Argument.vec2())
|
||||
.then(Commands.argument(CommandArgumentName_Target, EntityArgument.entity())
|
||||
.requires(Commands.hasPermission(PermissionLevel))
|
||||
.executes { commandContext -> ExecuteCommand(commandContext.source,
|
||||
Entity = EntityArgument.getEntity(commandContext, CommandArgumentName_Target),
|
||||
RegionFrom = Vec2Argument.getVec2(commandContext, CommandArgumentName_RegionFromPosition),
|
||||
RegionTo = Vec2Argument.getVec2(commandContext, CommandArgumentName_RegionToPosition) ) } ) ) )
|
||||
|
||||
// /rtp <PlayerID(被传送玩家名)> <RegionFrom(随机区域起点,坐标)> <RegionTo(随机区域终点,坐标)>
|
||||
.then(Commands.argument(CommandArgumentName_Target, EntityArgument.entity())
|
||||
.then(Commands.argument(CommandArgumentName_RegionFromPosition, Vec2Argument.vec2())
|
||||
.then(Commands.argument(CommandArgumentName_RegionToPosition, Vec2Argument.vec2())
|
||||
.requires(Commands.hasPermission(PermissionLevel))
|
||||
.executes { commandContext -> ExecuteCommand(commandContext.source,
|
||||
Entity = EntityArgument.getEntity(commandContext, CommandArgumentName_Target),
|
||||
RegionFrom = Vec2Argument.getVec2(commandContext, CommandArgumentName_RegionFromPosition),
|
||||
RegionTo = Vec2Argument.getVec2(commandContext, CommandArgumentName_RegionToPosition) ) } ) ) )
|
||||
|
||||
// /rtp <RegionFrom(随机区域起点,实体)> <RegionTo(随机区域终点,实体)>
|
||||
.then(Commands.argument(CommandArgumentName_RegionFromEntity, EntityArgument.entity())
|
||||
.then(Commands.argument(CommandArgumentName_RegionToEntity, EntityArgument.entity())
|
||||
.requires(Commands.hasPermission(PermissionLevel))
|
||||
.executes { commandContext -> ExecuteCommand(commandContext.source,
|
||||
RegionFrom = Vec2(
|
||||
EntityArgument.getEntity(commandContext, CommandArgumentName_RegionFromEntity).position().x.toFloat(),
|
||||
EntityArgument.getEntity(commandContext, CommandArgumentName_RegionFromEntity).position().z.toFloat() ),
|
||||
RegionTo = Vec2(
|
||||
EntityArgument.getEntity(commandContext, CommandArgumentName_RegionToEntity).position().x.toFloat(),
|
||||
EntityArgument.getEntity(commandContext, CommandArgumentName_RegionToEntity).position().z.toFloat() ) ) } ) )
|
||||
|
||||
// /rtp <RegionFrom(随机区域起点,实体)> <RegionTo(随机区域终点,实体)> <PlayerID(被传送玩家名)>
|
||||
.then(Commands.argument(CommandArgumentName_RegionFromEntity, EntityArgument.entity())
|
||||
.then(Commands.argument(CommandArgumentName_RegionToEntity, EntityArgument.entity())
|
||||
.then(Commands.argument(CommandArgumentName_Target, EntityArgument.entity())
|
||||
.requires(Commands.hasPermission(PermissionLevel))
|
||||
.executes { commandContext -> ExecuteCommand(commandContext.source,
|
||||
Entity = EntityArgument.getEntity(commandContext, CommandArgumentName_Target),
|
||||
RegionFrom = Vec2(
|
||||
EntityArgument.getEntity(commandContext, CommandArgumentName_RegionFromEntity).position().x.toFloat(),
|
||||
EntityArgument.getEntity(commandContext, CommandArgumentName_RegionFromEntity).position().z.toFloat() ),
|
||||
RegionTo = Vec2(
|
||||
EntityArgument.getEntity(commandContext, CommandArgumentName_RegionToEntity).position().x.toFloat(),
|
||||
EntityArgument.getEntity(commandContext, CommandArgumentName_RegionToEntity).position().z.toFloat() ) ) } ) ) )
|
||||
) } } }
|
||||
|
||||
fun ExecuteCommand(
|
||||
Source: CommandSourceStack,
|
||||
Radius: Int = WorldBorder - 1e4.toInt(),
|
||||
Entity: Entity? = Source.player,
|
||||
Origin: Vec2? = null,
|
||||
RegionFrom: Vec2? = null,
|
||||
RegionTo: Vec2? = null ): Int {
|
||||
|
||||
val TargetEntity = Entity ?: run {
|
||||
Source.sendFailure( Component.translatableWithFallback("error.no_target","不存在被传送目标,由非玩家物体执行命令时请显式指定被传送玩家ID") )
|
||||
return CommandExecuteFailure }
|
||||
val RandomRadius = Radius.absoluteValue.toFloat()
|
||||
|
||||
var (RandomRegionFrom, RandomRegionTo) = if (RegionFrom == null && RegionTo == null) Pair(
|
||||
Vec2(-RandomRadius, -RandomRadius), Vec2(RandomRadius, RandomRadius) )
|
||||
else Pair(
|
||||
Vec2(min(RegionFrom!!.x, RegionTo!!.x), min(RegionFrom.y, RegionTo.y)),
|
||||
Vec2(max(RegionFrom.x, RegionTo.x), max(RegionFrom.y, RegionTo.y)))
|
||||
|
||||
if (Origin != null) {
|
||||
RandomRegionFrom = Vec2(Origin.x - RandomRadius, Origin.y - RandomRadius)
|
||||
RandomRegionTo = Vec2(Origin.x + RandomRadius, Origin.y + RandomRadius) }
|
||||
|
||||
var (TargetX, TargetZ) = Pair(
|
||||
Random.nextInt(RandomRegionFrom.x.toInt() until RandomRegionTo.x.toInt() + 1),
|
||||
Random.nextInt(RandomRegionFrom.y.toInt() until RandomRegionTo.y.toInt() + 1) )
|
||||
TargetX = Math.clamp(TargetX.toLong(), -(WorldBorder - 1e4).toInt(), WorldBorder - 1e4.toInt() )
|
||||
TargetZ = Math.clamp(TargetZ.toLong(), -(WorldBorder - 1e4).toInt(), WorldBorder - 1e4.toInt() )
|
||||
|
||||
val EntityWorld = TargetEntity.level()
|
||||
EntityWorld.getChunk(TargetX shr 4, TargetZ shr 4, ChunkStatus.FULL, true)
|
||||
val TargetY = EntityWorld.getHeight(MOTION_BLOCKING_NO_LEAVES, TargetX, TargetZ)
|
||||
val BlockPosInstance = BlockPos.MutableBlockPos()
|
||||
for (x in -1..1) {
|
||||
for (z in -1..1) {
|
||||
BlockPosInstance.set(TargetX - x, TargetY - 1, TargetZ - z)
|
||||
val CurrentBlock = EntityWorld.getBlockState(BlockPosInstance).block
|
||||
if (ReplaceToTargetBlock.contains(CurrentBlock)) {
|
||||
EntityWorld.setBlockAndUpdate(BlockPosInstance, TargetBlock.defaultBlockState()) } } }
|
||||
OldPositions[TargetEntity.uuid] = TargetEntity.position()
|
||||
TargetEntity.teleportTo(EntityWorld as ServerLevel, TargetX + 0.5, TargetY.toDouble(), TargetZ + 0.5, setOf(), TargetEntity.yRot, TargetEntity.xRot, false)
|
||||
val FeedbackFallbackString = String.format("已将玩家%s传送到%d %d %d", TargetEntity.name.string, TargetX, TargetY, TargetZ)
|
||||
Source.sendSuccess({ Component.translatableWithFallback("info.success", FeedbackFallbackString, TargetEntity.name, TargetX, TargetY, TargetZ) }, true)
|
||||
return Command.SINGLE_SUCCESS }
|
||||
|
||||
fun TeleportBack(Source: CommandSourceStack,
|
||||
TargetEntity: Entity? = Source.player): Int {
|
||||
|
||||
if (TargetEntity == null) {
|
||||
Source.sendFailure(
|
||||
Component.translatableWithFallback(
|
||||
"error.no_target",
|
||||
"不存在被传送目标,由非玩家物体执行命令时请显式指定被传送玩家ID"))
|
||||
return CommandExecuteFailure }
|
||||
OldPositions[TargetEntity.uuid].also {
|
||||
if (it == null) {
|
||||
Source.sendFailure(
|
||||
Component.translatableWithFallback(
|
||||
"error.no_old_position",
|
||||
"%s还未使用过随机传送,因此无法回溯",
|
||||
TargetEntity.name.string ) )
|
||||
return@TeleportBack CommandExecuteFailure }
|
||||
|
||||
TargetEntity.teleportTo(
|
||||
TargetEntity.level() as ServerLevel,
|
||||
it.x,
|
||||
it.y,
|
||||
it.z,
|
||||
setOf(),
|
||||
TargetEntity.yRot,
|
||||
TargetEntity.xRot,
|
||||
false)
|
||||
Source.sendSuccess({
|
||||
Component.translatableWithFallback(
|
||||
"info.success.back",
|
||||
"已将玩家%s传送回原位置",
|
||||
TargetEntity.name.string ) }, true)
|
||||
return@TeleportBack Command.SINGLE_SUCCESS } }
|
||||
@@ -0,0 +1,25 @@
|
||||
package xyz.thewhitedog9487
|
||||
|
||||
import net.fabricmc.api.ModInitializer
|
||||
import org.slf4j.Logger
|
||||
import org.slf4j.LoggerFactory
|
||||
|
||||
const val ModID: String = "randomteleporter"
|
||||
val ModLogger: Logger = LoggerFactory.getLogger(ModID)
|
||||
|
||||
object RandomTeleporter : ModInitializer {
|
||||
|
||||
override fun onInitialize() {
|
||||
// This code runs as soon as Minecraft is in a mod-load-ready state.
|
||||
// However, some things (like resources) may still be uninitialized.
|
||||
// Proceed with mild caution.
|
||||
|
||||
// This code runs as soon as Minecraft is in a mod-load-ready state.
|
||||
// However, some things (like resources) may still be uninitialized.
|
||||
// Proceed with mild caution.
|
||||
|
||||
ServerLifecycleListenerRegister()
|
||||
ResourceReloaderListenerRegister()
|
||||
CommandRegister()
|
||||
ModLogger.info("RandomTeleporter已写入命令注册回调,目标命令将会在该注册的时候被注册") }
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
package xyz.thewhitedog9487
|
||||
|
||||
import net.fabricmc.fabric.api.resource.v1.ResourceLoader
|
||||
import net.fabricmc.fabric.api.resource.v1.reloader.SimpleReloadListener
|
||||
import net.minecraft.network.chat.Component
|
||||
import net.minecraft.resources.Identifier
|
||||
import net.minecraft.server.packs.PackType
|
||||
import net.minecraft.server.packs.resources.PreparableReloadListener
|
||||
|
||||
var CommandArgumentName_Radius = "Radius(半径)"
|
||||
var CommandArgumentName_Target = "PlayerID(被传送玩家名)"
|
||||
var CommandArgumentName_OriginPosition = "OriginPos(随机中心,坐标)"
|
||||
var CommandArgumentName_OriginEntity = "OriginEntity(随机中心,实体)"
|
||||
var CommandArgumentName_RegionFromPosition = "RegionFrom(随机范围起始位置,坐标)"
|
||||
var CommandArgumentName_RegionToPosition = "RegionTo(随机范围结束位置,坐标)"
|
||||
var CommandArgumentName_RegionFromEntity = "RegionFrom(随机范围起始位置,实体)"
|
||||
var CommandArgumentName_RegionToEntity = "RegionTo(随机范围结束位置,实体)"
|
||||
|
||||
fun ResourceReloaderListenerRegister() {
|
||||
ResourceLoader.get(PackType.CLIENT_RESOURCES).registerReloadListener(
|
||||
Identifier.fromNamespaceAndPath(ModID,
|
||||
"translate_text_apply"), object: SimpleReloadListener<Unit>() {
|
||||
override fun prepare(p0: PreparableReloadListener.SharedState) {}
|
||||
|
||||
override fun apply(p0: Unit, p1: PreparableReloadListener.SharedState) {
|
||||
CommandArgumentName_Radius =
|
||||
Component.translatableWithFallback("command.argument.radius", "Radius(半径)").string
|
||||
CommandArgumentName_Target =
|
||||
Component.translatableWithFallback("command.argument.target", "PlayerID(被传送玩家名)").string
|
||||
CommandArgumentName_OriginPosition =
|
||||
Component.translatableWithFallback("command.argument.origin_pos", "OriginPos(随机中心,坐标)").string
|
||||
CommandArgumentName_OriginEntity =
|
||||
Component.translatableWithFallback("command.argument.origin_entity", "OriginEntity(随机中心,实体)").string
|
||||
CommandArgumentName_RegionFromPosition = Component.translatableWithFallback(
|
||||
"command.argument.region_from_pos",
|
||||
"RegionFrom(随机范围起始位置,坐标)").string
|
||||
CommandArgumentName_RegionToPosition = Component.translatableWithFallback(
|
||||
"command.argument.region_to_pos",
|
||||
"RegionTo(随机范围结束位置,坐标)").string
|
||||
CommandArgumentName_RegionFromEntity = Component.translatableWithFallback(
|
||||
"command.argument.region_from_entity",
|
||||
"RegionFrom(随机范围起始位置,实体)").string
|
||||
CommandArgumentName_RegionToEntity = Component.translatableWithFallback(
|
||||
"command.argument.region_to_entity",
|
||||
"RegionTo(随机范围结束位置,实体)").string } } ) }
|
||||
@@ -0,0 +1,8 @@
|
||||
package xyz.thewhitedog9487
|
||||
|
||||
import net.fabricmc.fabric.api.event.lifecycle.v1.ServerLifecycleEvents
|
||||
|
||||
fun ServerLifecycleListenerRegister() {
|
||||
ServerLifecycleEvents.SERVER_STARTED.register { server ->
|
||||
OldPositions.clear()
|
||||
ModLogger.info("已清空传送历史记录") } }
|
||||
@@ -5,8 +5,6 @@
|
||||
"info.success.back": "Teleported %s back to original position",
|
||||
"error.no_target": "There is no teleported target, and the teleported player ID is explicitly specified when executed by a non-player object",
|
||||
"error.no_old_position": "%s has not used random teleport yet, so it cannot be traced back",
|
||||
"warning.radius_equal_zero": "Warning: Since you set a random radius of 0, selecting the right height will teleport you directly to %d %d",
|
||||
"warning.radius_equal_zero_no_target": "Warning: Since you set a random radius of 0 and you don't set a random center point coordinates, nothing happens",
|
||||
"bilibili": "Bilibili",
|
||||
"command.argument.radius": "radius",
|
||||
"command.argument.target": "teleported entity",
|
||||
|
||||
@@ -5,8 +5,6 @@
|
||||
"info.success.back": "已将玩家%s传送回原位置",
|
||||
"error.no_target": "不存在被传送目标,由非玩家物体执行命令时请显式指定被传送玩家ID",
|
||||
"error.no_old_position": "%s还未使用过随机传送,因此无法回溯",
|
||||
"warning.radius_equal_zero": "警告:由于你设置的随机半径为0,因此在选择出合适高度之后将直接把你传送至%d %d",
|
||||
"warning.radius_equal_zero_no_target": "警告:由于你设置的随机半径为0,并且未设置随机中心点坐标,因此什么都不会发生",
|
||||
"bilibili": "TheWhiteDog9487的哔哩哔哩主页",
|
||||
"command.argument.radius": "半径",
|
||||
"command.argument.target": "被传送实体",
|
||||
|
||||
@@ -17,7 +17,11 @@
|
||||
"environment": "*",
|
||||
"entrypoints": {
|
||||
"main": [
|
||||
"xyz.thewhitedog9487.RandomTeleporter"]
|
||||
{
|
||||
"value": "xyz.thewhitedog9487.RandomTeleporter",
|
||||
"adapter": "kotlin"
|
||||
}
|
||||
]
|
||||
},
|
||||
"mixins": [
|
||||
"randomteleporter.mixins.json",
|
||||
@@ -30,7 +34,8 @@
|
||||
"fabricloader": ">=0.18.6",
|
||||
"minecraft": "26.1.2",
|
||||
"java": ">=25",
|
||||
"fabric-api": ">=0.145.4"
|
||||
"fabric-api": ">=0.145.4",
|
||||
"fabric-language-kotlin": "*"
|
||||
},
|
||||
"suggests": {
|
||||
"another-mod": "*"
|
||||
|
||||
@@ -1,11 +1,14 @@
|
||||
{
|
||||
"required": false,
|
||||
"required": true,
|
||||
"package": "xyz.thewhitedog9487.mixin",
|
||||
"compatibilityLevel": "JAVA_21",
|
||||
"compatibilityLevel": "JAVA_25",
|
||||
"mixins": [
|
||||
|
||||
],
|
||||
"injectors": {
|
||||
"defaultRequire": 1
|
||||
},
|
||||
"overwrites": {
|
||||
"requireAnnotations": true
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user