?为啥你是反过来的

This commit is contained in:
TheWhiteDog9487
2026-02-10 10:50:55 +08:00
parent 5f3ca6c68f
commit a0a6e1c35d
3 changed files with 16 additions and 12 deletions

View File

@@ -97,7 +97,7 @@ public class CommandRegister {
IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
null,
null)))
// /rtp <被传送玩家名(PlayerID)>
// /rtp <PlayerID(被传送玩家名)>
.then(argument(CommandArgumentName_Target, EntityArgument.entity())
.requires(Commands.hasPermission(PermissionLevel))
.executes(context -> ExecuteCommand(
@@ -105,7 +105,7 @@ public class CommandRegister {
null,
EntityArgument.getEntity(context,CommandArgumentName_Target),
null)))
// /rtp <Radius(半径)> <被传送玩家名(PlayerID)>
// /rtp <Radius(半径)> <PlayerID(被传送玩家名)>
.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
.then(argument(CommandArgumentName_Target, EntityArgument.entity())
.requires(Commands.hasPermission(PermissionLevel))
@@ -114,7 +114,7 @@ public class CommandRegister {
IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
EntityArgument.getEntity(context,CommandArgumentName_Target),
null))))
// /rtp <被传送玩家名(PlayerID)> <Radius(半径)>
// /rtp <PlayerID(被传送玩家名)> <Radius(半径)>
.then(argument(CommandArgumentName_Target, EntityArgument.entity())
.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
.requires(Commands.hasPermission(PermissionLevel))
@@ -142,6 +142,7 @@ public class CommandRegister {
null,
Vec2Argument.getVec2(context,CommandArgumentName_OriginPosition)))))
// /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginEntity(随机中心,实体)>
// /rtp <Radius(半径)> <PlayerID(被传送玩家名)> <OriginEntity(随机中心,实体)>
.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
.then(argument(CommandArgumentName_Target, EntityArgument.entity())
.then(argument(CommandArgumentName_OriginEntity, EntityArgument.entity())
@@ -153,6 +154,7 @@ public class CommandRegister {
new Vec2( (float) EntityArgument.getEntity( context,CommandArgumentName_OriginEntity).position().x,
(float) EntityArgument.getEntity( context,CommandArgumentName_OriginEntity).position().z ))))))
// /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginPos(随机中心,坐标)>
// /rtp <Radius(半径)> <PlayerID(被传送玩家名)> <OriginPos(随机中心,坐标)>
.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
.then(argument(CommandArgumentName_Target, EntityArgument.entity())
.then(argument(CommandArgumentName_OriginPosition, Vec2Argument.vec2())
@@ -163,6 +165,7 @@ public class CommandRegister {
EntityArgument.getEntity(context,CommandArgumentName_Target),
Vec2Argument.getVec2(context,CommandArgumentName_OriginPosition))))))
// /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginEntity(随机中心,实体)>
// /rtp <PlayerID(被传送玩家名)> <Radius(半径)> <OriginEntity(随机中心,实体)>
.then(argument(CommandArgumentName_Target, EntityArgument.entity())
.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
.then(argument(CommandArgumentName_OriginEntity, EntityArgument.entity())
@@ -174,6 +177,7 @@ public class CommandRegister {
new Vec2( (float) EntityArgument.getEntity( context,CommandArgumentName_OriginEntity).position().x,
(float) EntityArgument.getEntity( context,CommandArgumentName_OriginEntity).position().z ))))))
// /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginPos(随机中心,坐标)>
// /rtp <PlayerID(被传送玩家名)> <Radius(半径)> <OriginPos(随机中心,坐标)>
.then(argument(CommandArgumentName_Target, EntityArgument.entity())
.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
.then(argument(CommandArgumentName_OriginPosition, Vec2Argument.vec2())