mirror of
https://github.com/TheWhiteDog9487/RandomTeleporter.git
synced 2025-12-17 12:32:05 +08:00
将命令参数文本抽离到各个文字的翻译文件内,现在只会显示当前语言的提示文字了
但是单人游戏内切换语言后必须重进世界才能完成游戏内热更新,并且独立服务器用不了这个特性,开放局域网的话应该是跟随主机的语言配置
This commit is contained in:
@@ -24,6 +24,7 @@ import java.util.SplittableRandom;
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import static net.minecraft.server.command.CommandManager.argument;
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import static net.minecraft.server.command.CommandManager.literal;
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import static net.minecraft.world.Heightmap.Type.MOTION_BLOCKING_NO_LEAVES;
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import static xyz.thewhitedog9487.ResourceReloaderListener.*;
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public class CommandRegister {
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@@ -77,6 +78,7 @@ public class CommandRegister {
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* @see <a href="https://wiki.fabricmc.net/tutorial:commands">Fabric Wiki (Old style,English)</a>
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*/
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public static void Register(String Name){
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CommandRegistrationCallback.EVENT
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.register((dispatcher, registryAccess, environment) ->{
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dispatcher.register(literal(Name)
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@@ -85,38 +87,38 @@ public class CommandRegister {
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.executes(context -> ExecuteCommand(
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context.getSource(),null,null, null))
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// /rtp <Radius(半径)>
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.then(argument("Radius(半径)", IntegerArgumentType.integer(0))
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.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
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.requires(source -> source.hasPermissionLevel(PermissionLevel))
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.executes(context -> ExecuteCommand(
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context.getSource(),
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IntegerArgumentType.getInteger(context, "Radius(半径)"),
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IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
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null,
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null)))
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// /rtp <被传送玩家名(PlayerID)>
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.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
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.then(argument(CommandArgumentName_Target, EntityArgumentType.entity())
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.requires(source -> source.hasPermissionLevel(PermissionLevel))
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.executes(context -> ExecuteCommand(
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context.getSource(),
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null,
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EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
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EntityArgumentType.getEntity(context,CommandArgumentName_Target),
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null)))
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// /rtp <Radius(半径)> <被传送玩家名(PlayerID)>
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.then(argument("Radius(半径)", IntegerArgumentType.integer(0))
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.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
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.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
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.then(argument(CommandArgumentName_Target, EntityArgumentType.entity())
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.requires(source -> source.hasPermissionLevel(PermissionLevel))
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.executes(context -> ExecuteCommand(
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context.getSource(),
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IntegerArgumentType.getInteger(context, "Radius(半径)"),
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EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
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IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
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EntityArgumentType.getEntity(context,CommandArgumentName_Target),
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null))))
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// /rtp <被传送玩家名(PlayerID)> <Radius(半径)>
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.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
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.then(argument("Radius(半径)", IntegerArgumentType.integer(0))
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.then(argument(CommandArgumentName_Target, EntityArgumentType.entity())
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.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
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.requires(source -> source.hasPermissionLevel(PermissionLevel))
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.executes(context -> ExecuteCommand(
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context.getSource(),
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IntegerArgumentType.getInteger(context, "Radius(半径)"),
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EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
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IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
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EntityArgumentType.getEntity(context,CommandArgumentName_Target),
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null))))
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// // /rtp <Radius(半径)> <Origin(随机中心)>
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// .then(argument("Radius(半径)", LongArgumentType.longArg())
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@@ -128,56 +130,56 @@ public class CommandRegister {
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// null,
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// EntityArgumentType.getEntity(context,"Origin(随机中心)")))))
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// /rtp <Radius(半径)> <OriginPos(随机中心,坐标)>
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.then(argument("Radius(半径)", IntegerArgumentType.integer(0))
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.then(argument("OriginPos(随机中心,坐标)",Vec2ArgumentType.vec2())
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.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
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.then(argument(CommandArgumentName_OriginPosition,Vec2ArgumentType.vec2())
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.requires(source -> source.hasPermissionLevel(PermissionLevel))
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.executes(context -> ExecuteCommand(
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context.getSource(),
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IntegerArgumentType.getInteger(context, "Radius(半径)"),
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IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
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null,
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Vec2ArgumentType.getVec2(context,"OriginPos(随机中心,坐标)")))))
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Vec2ArgumentType.getVec2(context,CommandArgumentName_OriginPosition)))))
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// /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginEntity(随机中心,实体)>
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.then(argument("Radius(半径)", IntegerArgumentType.integer(0))
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.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
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.then(argument("OriginEntity(随机中心,实体)",EntityArgumentType.entity())
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.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
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.then(argument(CommandArgumentName_Target, EntityArgumentType.entity())
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.then(argument(CommandArgumentName_OriginEntity,EntityArgumentType.entity())
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.requires(source -> source.hasPermissionLevel(PermissionLevel))
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.executes(context -> ExecuteCommand(
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context.getSource(),
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IntegerArgumentType.getInteger(context, "Radius(半径)"),
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EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
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new Vec2f( (float) EntityArgumentType.getEntity( context,"OriginEntity(随机中心,实体)").getEntityPos().x,
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(float) EntityArgumentType.getEntity( context,"OriginEntity(随机中心,实体)").getEntityPos().z ))))))
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IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
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EntityArgumentType.getEntity(context,CommandArgumentName_Target),
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new Vec2f( (float) EntityArgumentType.getEntity( context,CommandArgumentName_OriginEntity).getEntityPos().x,
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(float) EntityArgumentType.getEntity( context,CommandArgumentName_OriginEntity).getEntityPos().z ))))))
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// /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginPos(随机中心,坐标)>
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.then(argument("Radius(半径)", IntegerArgumentType.integer(0))
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.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
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.then(argument("OriginPos(随机中心,坐标)",Vec2ArgumentType.vec2())
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.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
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.then(argument(CommandArgumentName_Target, EntityArgumentType.entity())
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.then(argument(CommandArgumentName_OriginPosition,Vec2ArgumentType.vec2())
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.requires(source -> source.hasPermissionLevel(PermissionLevel))
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.executes(context -> ExecuteCommand(
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context.getSource(),
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IntegerArgumentType.getInteger(context, "Radius(半径)"),
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EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
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Vec2ArgumentType.getVec2(context,"OriginPos(随机中心,坐标)"))))))
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IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
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EntityArgumentType.getEntity(context,CommandArgumentName_Target),
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Vec2ArgumentType.getVec2(context,CommandArgumentName_OriginPosition))))))
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// /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginEntity(随机中心,实体)>
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.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
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.then(argument("Radius(半径)", IntegerArgumentType.integer(0))
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.then(argument("OriginEntity(随机中心,实体)",EntityArgumentType.entity())
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.then(argument(CommandArgumentName_Target, EntityArgumentType.entity())
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.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
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.then(argument(CommandArgumentName_OriginEntity,EntityArgumentType.entity())
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.requires(source -> source.hasPermissionLevel(PermissionLevel))
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.executes(context -> ExecuteCommand(
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context.getSource(),
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IntegerArgumentType.getInteger(context, "Radius(半径)"),
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EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
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new Vec2f( (float) EntityArgumentType.getEntity( context,"OriginEntity(随机中心,实体)").getEntityPos().x,
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(float) EntityArgumentType.getEntity( context,"OriginEntity(随机中心,实体)").getEntityPos().z ))))))
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IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
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EntityArgumentType.getEntity(context,CommandArgumentName_Target),
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new Vec2f( (float) EntityArgumentType.getEntity( context,CommandArgumentName_OriginEntity).getEntityPos().x,
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(float) EntityArgumentType.getEntity( context,CommandArgumentName_OriginEntity).getEntityPos().z ))))))
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// /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginPos(随机中心,坐标)>
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.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
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.then(argument("Radius(半径)", IntegerArgumentType.integer(0))
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.then(argument("OriginPos(随机中心,坐标)",Vec2ArgumentType.vec2())
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.then(argument(CommandArgumentName_Target, EntityArgumentType.entity())
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.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
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.then(argument(CommandArgumentName_OriginPosition,Vec2ArgumentType.vec2())
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.requires(source -> source.hasPermissionLevel(PermissionLevel))
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.executes(context -> ExecuteCommand(
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context.getSource(),
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IntegerArgumentType.getInteger(context, "Radius(半径)"),
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EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
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Vec2ArgumentType.getVec2(context,"OriginPos(随机中心,坐标)")))))) );});}
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IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
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EntityArgumentType.getEntity(context,CommandArgumentName_Target),
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Vec2ArgumentType.getVec2(context,CommandArgumentName_OriginPosition)))))) );});}
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/**
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* 向游戏内注册命令
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