mirror of
https://github.com/TheWhiteDog9487/RandomTeleporter.git
synced 2025-10-16 00:35:04 +08:00
Compare commits
9 Commits
Author | SHA1 | Date | |
---|---|---|---|
![]() |
e7f9ac069a | ||
![]() |
eb85fff326 | ||
![]() |
48a5027cce | ||
![]() |
62c3484c5e | ||
d47907cdf4 | |||
8c55311f27 | |||
35ac4dd842 | |||
34ea09dfd9 | |||
ad014a2b1b |
@@ -1,9 +1,9 @@
|
|||||||
plugins {
|
plugins {
|
||||||
id("fabric-loom") version "1.10-SNAPSHOT"
|
id("fabric-loom") version "1.11-SNAPSHOT"
|
||||||
id("maven-publish")
|
id("maven-publish")
|
||||||
}
|
}
|
||||||
|
|
||||||
version = "${project.extra["mod_version"]}"
|
version = project.extra["mod_version"] as String
|
||||||
group = project.extra["maven_group"] as String
|
group = project.extra["maven_group"] as String
|
||||||
|
|
||||||
base {
|
base {
|
||||||
|
@@ -4,18 +4,18 @@ org.gradle.parallel=true
|
|||||||
|
|
||||||
# Fabric Properties
|
# Fabric Properties
|
||||||
# check these on https://fabricmc.net/develop
|
# check these on https://fabricmc.net/develop
|
||||||
minecraft_version=1.21.5
|
minecraft_version=1.21.9
|
||||||
yarn_mappings=1.21.5+build.1
|
yarn_mappings=1.21.9+build.1
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||||||
loader_version=0.16.10
|
loader_version=0.17.2
|
||||||
|
|
||||||
# Mod Properties
|
# Mod Properties
|
||||||
mod_version=0.3.5
|
mod_version=0.3.6
|
||||||
maven_group=xyz.thewhitedog9487
|
maven_group=xyz.thewhitedog9487
|
||||||
archives_base_name=RandomTeleporter
|
archives_base_name=RandomTeleporter
|
||||||
|
|
||||||
# Dependencies
|
# Dependencies
|
||||||
fabric_version=0.119.5+1.21.5
|
fabric_version=0.133.14+1.21.9
|
||||||
|
|
||||||
# https://modrinth.com/mod/modmenu/versions
|
# https://modrinth.com/mod/modmenu/versions
|
||||||
# https://maven.terraformersmc.com/releases/com/terraformersmc/modmenu
|
# https://maven.terraformersmc.com/releases/com/terraformersmc/modmenu
|
||||||
modmenu_version=14.0.0-rc.2
|
modmenu_version=16.0.0-rc.1
|
2
gradle/wrapper/gradle-wrapper.properties
vendored
2
gradle/wrapper/gradle-wrapper.properties
vendored
@@ -1,6 +1,6 @@
|
|||||||
distributionBase=GRADLE_USER_HOME
|
distributionBase=GRADLE_USER_HOME
|
||||||
distributionPath=wrapper/dists
|
distributionPath=wrapper/dists
|
||||||
distributionUrl=https://services.gradle.org/distributions/gradle-8.13-bin.zip
|
distributionUrl=https://services.gradle.org/distributions/gradle-9.1.0-bin.zip
|
||||||
networkTimeout=10000
|
networkTimeout=10000
|
||||||
validateDistributionUrl=true
|
validateDistributionUrl=true
|
||||||
zipStoreBase=GRADLE_USER_HOME
|
zipStoreBase=GRADLE_USER_HOME
|
||||||
|
@@ -1,5 +1,6 @@
|
|||||||
package xyz.thewhitedog9487;
|
package xyz.thewhitedog9487;
|
||||||
|
|
||||||
|
import com.mojang.brigadier.Command;
|
||||||
import com.mojang.brigadier.arguments.IntegerArgumentType;
|
import com.mojang.brigadier.arguments.IntegerArgumentType;
|
||||||
import net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback;
|
import net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback;
|
||||||
import net.minecraft.block.Blocks;
|
import net.minecraft.block.Blocks;
|
||||||
@@ -13,6 +14,7 @@ import net.minecraft.util.math.Vec2f;
|
|||||||
import org.jetbrains.annotations.Nullable;
|
import org.jetbrains.annotations.Nullable;
|
||||||
|
|
||||||
import java.util.HashSet;
|
import java.util.HashSet;
|
||||||
|
import java.util.Set;
|
||||||
import java.util.SplittableRandom;
|
import java.util.SplittableRandom;
|
||||||
|
|
||||||
import static net.minecraft.server.command.CommandManager.argument;
|
import static net.minecraft.server.command.CommandManager.argument;
|
||||||
@@ -20,6 +22,32 @@ import static net.minecraft.server.command.CommandManager.literal;
|
|||||||
|
|
||||||
public class CommandRegister {
|
public class CommandRegister {
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 随机数生成器
|
||||||
|
*/
|
||||||
|
final static SplittableRandom SR = new SplittableRandom();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 传送后用于生成保护平台的方块
|
||||||
|
*/
|
||||||
|
final static Block TargetBlock = Blocks.GLASS;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* 传送后会被 {@link CommandRegister#TargetBlock} 替换掉的方块
|
||||||
|
* <br>
|
||||||
|
* 替换中心:被传送目标脚下方块
|
||||||
|
* <br>
|
||||||
|
* 替换范围:替换中心周围半径为一的正方形区域
|
||||||
|
*/
|
||||||
|
final static Set<Block> ReplaceToTargetBlock = Set.of(
|
||||||
|
Blocks.AIR,
|
||||||
|
Blocks.VOID_AIR,
|
||||||
|
Blocks.CAVE_AIR,
|
||||||
|
Blocks.WATER,
|
||||||
|
Blocks.LAVA,
|
||||||
|
Blocks.SHORT_GRASS,
|
||||||
|
Blocks.VINE );
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 世界边界
|
* 世界边界
|
||||||
* <br>
|
* <br>
|
||||||
@@ -44,147 +72,107 @@ public class CommandRegister {
|
|||||||
* @see <a href="https://wiki.fabricmc.net/tutorial:commands">Fabric Wiki (Old style,English)</a>
|
* @see <a href="https://wiki.fabricmc.net/tutorial:commands">Fabric Wiki (Old style,English)</a>
|
||||||
*/
|
*/
|
||||||
public static void Register(String Name){
|
public static void Register(String Name){
|
||||||
// /rtp
|
|
||||||
CommandRegistrationCallback.EVENT
|
CommandRegistrationCallback.EVENT
|
||||||
.register((dispatcher, registryAccess, environment) ->{
|
.register((dispatcher, registryAccess, environment) ->{
|
||||||
dispatcher.register(literal(Name)
|
dispatcher.register(literal(Name)
|
||||||
|
// /rtp
|
||||||
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
||||||
.executes(context -> execute_command(
|
.executes(context -> ExecuteCommand(
|
||||||
context.getSource(),null,null, null)));});
|
context.getSource(),null,null, null))
|
||||||
|
// /rtp <Radius(半径)>
|
||||||
// /rtp <Radius(半径)>
|
.then(argument("Radius(半径)", IntegerArgumentType.integer(0))
|
||||||
CommandRegistrationCallback.EVENT
|
|
||||||
.register((dispatcher, registryAccess, environment) -> {
|
|
||||||
dispatcher.register(literal(Name)
|
|
||||||
.then(argument("Radius(半径)", IntegerArgumentType.integer())
|
|
||||||
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
||||||
.executes(context -> execute_command(
|
.executes(context -> ExecuteCommand(
|
||||||
context.getSource(),
|
context.getSource(),
|
||||||
IntegerArgumentType.getInteger(context, "Radius(半径)"),
|
IntegerArgumentType.getInteger(context, "Radius(半径)"),
|
||||||
null,
|
null,
|
||||||
null))));});
|
null)))
|
||||||
|
// /rtp <被传送玩家名(PlayerID)>
|
||||||
// /rtp <被传送玩家名(PlayerID)>
|
|
||||||
CommandRegistrationCallback.EVENT
|
|
||||||
.register((dispatcher, registryAccess, environment) -> {
|
|
||||||
dispatcher.register(literal(Name)
|
|
||||||
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
|
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
|
||||||
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
||||||
.executes(context -> execute_command(
|
.executes(context -> ExecuteCommand(
|
||||||
context.getSource(),
|
context.getSource(),
|
||||||
null,
|
null,
|
||||||
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
|
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
|
||||||
null))));});
|
null)))
|
||||||
|
// /rtp <Radius(半径)> <被传送玩家名(PlayerID)>
|
||||||
// /rtp <Radius(半径)> <被传送玩家名(PlayerID)>
|
.then(argument("Radius(半径)", IntegerArgumentType.integer(0))
|
||||||
CommandRegistrationCallback.EVENT
|
|
||||||
.register((dispatcher, registryAccess, environment) -> {
|
|
||||||
dispatcher.register(literal(Name)
|
|
||||||
.then(argument("Radius(半径)", IntegerArgumentType.integer())
|
|
||||||
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
|
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
|
||||||
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
||||||
.executes(context -> execute_command(
|
.executes(context -> ExecuteCommand(
|
||||||
context.getSource(),
|
context.getSource(),
|
||||||
IntegerArgumentType.getInteger(context, "Radius(半径)"),
|
IntegerArgumentType.getInteger(context, "Radius(半径)"),
|
||||||
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
|
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
|
||||||
null)))));});
|
null))))
|
||||||
|
// /rtp <被传送玩家名(PlayerID)> <Radius(半径)>
|
||||||
// /rtp <被传送玩家名(PlayerID)> <Radius(半径)>
|
|
||||||
CommandRegistrationCallback.EVENT
|
|
||||||
.register((dispatcher, registryAccess, environment) -> {
|
|
||||||
dispatcher.register(literal(Name)
|
|
||||||
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
|
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
|
||||||
.then(argument("Radius(半径)", IntegerArgumentType.integer())
|
.then(argument("Radius(半径)", IntegerArgumentType.integer(0))
|
||||||
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
||||||
.executes(context -> execute_command(
|
.executes(context -> ExecuteCommand(
|
||||||
context.getSource(),
|
context.getSource(),
|
||||||
IntegerArgumentType.getInteger(context, "Radius(半径)"),
|
IntegerArgumentType.getInteger(context, "Radius(半径)"),
|
||||||
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
|
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
|
||||||
null)))));});
|
null))))
|
||||||
|
// // /rtp <Radius(半径)> <Origin(随机中心)>
|
||||||
// // /rtp <Radius(半径)> <Origin(随机中心)>
|
// .then(argument("Radius(半径)", LongArgumentType.longArg())
|
||||||
// CommandRegistrationCallback.EVENT
|
// .then(argument("Origin(随机中心)",EntityArgumentType.player())
|
||||||
// .register((dispatcher, registryAccess, environment) -> {
|
// .requires(source -> source.hasPermissionLevel(PermissionLevel))
|
||||||
// dispatcher.register(literal(Name)
|
// .executes(context -> execute_command_origin(
|
||||||
// .then(argument("Radius(半径)", LongArgumentType.longArg())
|
// context.getSource(),
|
||||||
// .then(argument("Origin(随机中心)",EntityArgumentType.player())
|
// LongArgumentType.getLong(context, "Radius(半径)"),
|
||||||
// .requires(source -> source.hasPermissionLevel(PermissionLevel))
|
// null,
|
||||||
// .executes(context -> execute_command_origin(
|
// EntityArgumentType.getEntity(context,"Origin(随机中心)")))))
|
||||||
// context.getSource(),
|
// /rtp <Radius(半径)> <OriginPos(随机中心,坐标)>
|
||||||
// LongArgumentType.getLong(context, "Radius(半径)"),
|
.then(argument("Radius(半径)", IntegerArgumentType.integer(0))
|
||||||
// null,
|
|
||||||
// EntityArgumentType.getEntity(context,"Origin(随机中心)"))))));});
|
|
||||||
|
|
||||||
// /rtp <Radius(半径)> <OriginPos(随机中心,坐标)>
|
|
||||||
CommandRegistrationCallback.EVENT
|
|
||||||
.register((dispatcher, registryAccess, environment) -> {
|
|
||||||
dispatcher.register(literal(Name)
|
|
||||||
.then(argument("Radius(半径)", IntegerArgumentType.integer())
|
|
||||||
.then(argument("OriginPos(随机中心,坐标)",Vec2ArgumentType.vec2())
|
.then(argument("OriginPos(随机中心,坐标)",Vec2ArgumentType.vec2())
|
||||||
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
||||||
.executes(context -> execute_command(
|
.executes(context -> ExecuteCommand(
|
||||||
context.getSource(),
|
context.getSource(),
|
||||||
IntegerArgumentType.getInteger(context, "Radius(半径)"),
|
IntegerArgumentType.getInteger(context, "Radius(半径)"),
|
||||||
null,
|
null,
|
||||||
Vec2ArgumentType.getVec2(context,"OriginPos(随机中心,坐标)"))))));});
|
Vec2ArgumentType.getVec2(context,"OriginPos(随机中心,坐标)")))))
|
||||||
|
// /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginEntity(随机中心,实体)>
|
||||||
// /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginEntity(随机中心,实体)>
|
.then(argument("Radius(半径)", IntegerArgumentType.integer(0))
|
||||||
CommandRegistrationCallback.EVENT
|
|
||||||
.register((dispatcher, registryAccess, environment) -> {
|
|
||||||
dispatcher.register(literal(Name)
|
|
||||||
.then(argument("Radius(半径)", IntegerArgumentType.integer())
|
|
||||||
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
|
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
|
||||||
.then(argument("OriginEntity(随机中心,实体)",EntityArgumentType.entity())
|
.then(argument("OriginEntity(随机中心,实体)",EntityArgumentType.entity())
|
||||||
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
||||||
.executes(context -> execute_command(
|
.executes(context -> ExecuteCommand(
|
||||||
context.getSource(),
|
context.getSource(),
|
||||||
IntegerArgumentType.getInteger(context, "Radius(半径)"),
|
IntegerArgumentType.getInteger(context, "Radius(半径)"),
|
||||||
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
|
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
|
||||||
new Vec2f( (float) EntityArgumentType.getEntity( context,"OriginEntity(随机中心,实体)").getPos().x,
|
new Vec2f( (float) EntityArgumentType.getEntity( context,"OriginEntity(随机中心,实体)").getEntityPos().x,
|
||||||
(float) EntityArgumentType.getEntity( context,"OriginEntity(随机中心,实体)").getPos().z )))))));});
|
(float) EntityArgumentType.getEntity( context,"OriginEntity(随机中心,实体)").getEntityPos().z ))))))
|
||||||
|
// /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginPos(随机中心,坐标)>
|
||||||
// /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginPos(随机中心,坐标)>
|
.then(argument("Radius(半径)", IntegerArgumentType.integer(0))
|
||||||
CommandRegistrationCallback.EVENT
|
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
|
||||||
.register((dispatcher, registryAccess, environment) -> {
|
.then(argument("OriginPos(随机中心,坐标)",Vec2ArgumentType.vec2())
|
||||||
dispatcher.register(literal(Name)
|
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
||||||
.then(argument("Radius(半径)", IntegerArgumentType.integer())
|
.executes(context -> ExecuteCommand(
|
||||||
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
|
context.getSource(),
|
||||||
.then(argument("OriginPos(随机中心,坐标)",Vec2ArgumentType.vec2())
|
IntegerArgumentType.getInteger(context, "Radius(半径)"),
|
||||||
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
|
||||||
.executes(context -> execute_command(
|
Vec2ArgumentType.getVec2(context,"OriginPos(随机中心,坐标)"))))))
|
||||||
context.getSource(),
|
// /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginEntity(随机中心,实体)>
|
||||||
IntegerArgumentType.getInteger(context, "Radius(半径)"),
|
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
|
||||||
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
|
.then(argument("Radius(半径)", IntegerArgumentType.integer(0))
|
||||||
Vec2ArgumentType.getVec2(context,"OriginPos(随机中心,坐标)")))))));});
|
.then(argument("OriginEntity(随机中心,实体)",EntityArgumentType.entity())
|
||||||
|
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
||||||
// /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginEntity(随机中心,实体)>
|
.executes(context -> ExecuteCommand(
|
||||||
CommandRegistrationCallback.EVENT
|
context.getSource(),
|
||||||
.register((dispatcher, registryAccess, environment) -> {
|
IntegerArgumentType.getInteger(context, "Radius(半径)"),
|
||||||
dispatcher.register(literal(Name)
|
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
|
||||||
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
|
new Vec2f( (float) EntityArgumentType.getEntity( context,"OriginEntity(随机中心,实体)").getEntityPos().x,
|
||||||
.then(argument("Radius(半径)", IntegerArgumentType.integer())
|
(float) EntityArgumentType.getEntity( context,"OriginEntity(随机中心,实体)").getEntityPos().z ))))))
|
||||||
.then(argument("OriginEntity(随机中心,实体)",EntityArgumentType.entity())
|
// /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginPos(随机中心,坐标)>
|
||||||
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
|
||||||
.executes(context -> execute_command(
|
.then(argument("Radius(半径)", IntegerArgumentType.integer(0))
|
||||||
context.getSource(),
|
.then(argument("OriginPos(随机中心,坐标)",Vec2ArgumentType.vec2())
|
||||||
IntegerArgumentType.getInteger(context, "Radius(半径)"),
|
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
||||||
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
|
.executes(context -> ExecuteCommand(
|
||||||
new Vec2f( (float) EntityArgumentType.getEntity( context,"OriginEntity(随机中心,实体)").getPos().x,
|
context.getSource(),
|
||||||
(float) EntityArgumentType.getEntity( context,"OriginEntity(随机中心,实体)").getPos().z )))))));});
|
IntegerArgumentType.getInteger(context, "Radius(半径)"),
|
||||||
|
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
|
||||||
// /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginPos(随机中心,坐标)>
|
Vec2ArgumentType.getVec2(context,"OriginPos(随机中心,坐标)")))))) );});}
|
||||||
CommandRegistrationCallback.EVENT
|
|
||||||
.register((dispatcher, registryAccess, environment) -> {
|
|
||||||
dispatcher.register(literal(Name)
|
|
||||||
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
|
|
||||||
.then(argument("Radius(半径)", IntegerArgumentType.integer())
|
|
||||||
.then(argument("OriginPos(随机中心,坐标)",Vec2ArgumentType.vec2())
|
|
||||||
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
|
||||||
.executes(context -> execute_command(
|
|
||||||
context.getSource(),
|
|
||||||
IntegerArgumentType.getInteger(context, "Radius(半径)"),
|
|
||||||
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
|
|
||||||
Vec2ArgumentType.getVec2(context,"OriginPos(随机中心,坐标)")))))));});}
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 向游戏内注册命令
|
* 向游戏内注册命令
|
||||||
@@ -220,15 +208,27 @@ public class CommandRegister {
|
|||||||
return -1;}
|
return -1;}
|
||||||
if (Radius == null){Radius = (int) (WorldBorder - 1e4);}
|
if (Radius == null){Radius = (int) (WorldBorder - 1e4);}
|
||||||
// ↑ 远离世界边界
|
// ↑ 远离世界边界
|
||||||
Radius = Math.abs(Radius);
|
int Coordinate_X = 0;
|
||||||
int Coordinate_X;
|
int Coordinate_Z = 0;
|
||||||
int Coordinate_Z;
|
try {
|
||||||
if (Origin == null){
|
if (Origin == null){
|
||||||
Coordinate_X = new SplittableRandom().nextInt(-Radius, Radius);
|
Coordinate_X = SR.nextInt(-Radius, Radius + 1);
|
||||||
Coordinate_Z = new SplittableRandom().nextInt(-Radius, Radius);}
|
Coordinate_Z = SR.nextInt(-Radius, Radius + 1); }
|
||||||
else{
|
else{
|
||||||
Coordinate_X = new SplittableRandom().nextInt((int) Origin.x - Radius, (int) Origin.x + Radius);
|
Coordinate_X = SR.nextInt((int) Origin.x - Radius, (int) Origin.x + Radius + 1);
|
||||||
Coordinate_Z = new SplittableRandom().nextInt((int) Origin.y - Radius, (int) Origin.y + Radius);}
|
Coordinate_Z = SR.nextInt((int) Origin.y - Radius, (int) Origin.y + Radius + 1); } }
|
||||||
|
catch (IllegalArgumentException e) {
|
||||||
|
// 半径为零
|
||||||
|
if (Origin == null) {
|
||||||
|
Source.sendFeedback(()->{ return Text.translatableWithFallback("warning.radius_equal_zero_no_target", "由于你设置的随机半径为0,并且未设置随机中心点坐标,因此什么都不会发生"); },true);
|
||||||
|
return -1;}
|
||||||
|
else {
|
||||||
|
Coordinate_X = (int) Origin.x;
|
||||||
|
Coordinate_Z = (int) Origin.y;
|
||||||
|
int finalCoordinate_X1 = Coordinate_X;
|
||||||
|
int finalCoordinate_Z1 = Coordinate_Z;
|
||||||
|
// ↑ "lambda 表达式中使用的变量应为 final 或有效 final"
|
||||||
|
Source.sendFeedback(()->{ return Text.translatableWithFallback("warning.radius_equal_zero", "警告:由于你设置的随机半径为0,因此在选择出合适高度之后将直接把你传送至%d %d", finalCoordinate_X1, finalCoordinate_Z1); },true);}}
|
||||||
int Coordinate_Y = 320;
|
int Coordinate_Y = 320;
|
||||||
for (var CurrentBlock = Source.getWorld().getBlockState(new BlockPos(Coordinate_X, Coordinate_Y, Coordinate_Z)).getBlock();
|
for (var CurrentBlock = Source.getWorld().getBlockState(new BlockPos(Coordinate_X, Coordinate_Y, Coordinate_Z)).getBlock();
|
||||||
// 从世界顶层往下找,直到遇到一个非空气方块
|
// 从世界顶层往下找,直到遇到一个非空气方块
|
||||||
@@ -250,13 +250,18 @@ public class CommandRegister {
|
|||||||
// 只替换空气、水和岩浆,其余保留
|
// 只替换空气、水和岩浆,其余保留
|
||||||
Source.getWorld().setBlockState(BlockPos, Blocks.GLASS.getDefaultState());}}}
|
Source.getWorld().setBlockState(BlockPos, Blocks.GLASS.getDefaultState());}}}
|
||||||
// if ( String.valueOf(entity.getWorld().getBiome(new BlockPos(Math.toIntExact(Coordinate_X), Coordinate_Y, Math.toIntExact(Coordinate_Z))).getKey()).equals("minecraft:the_void") ) {
|
// if ( String.valueOf(entity.getWorld().getBiome(new BlockPos(Math.toIntExact(Coordinate_X), Coordinate_Y, Math.toIntExact(Coordinate_Z))).getKey()).equals("minecraft:the_void") ) {
|
||||||
|
if ( ReplaceToTargetBlock.contains(CurrentBlock) ) {
|
||||||
|
// 只替换ReplaceToTargetBlock内的方块,其余保留
|
||||||
|
EntityWorld.setBlockState(BlockPos, TargetBlock.getDefaultState());}}}
|
||||||
// Coordinate_Y++;}
|
// Coordinate_Y++;}
|
||||||
Coordinate_Y++;
|
Coordinate_Y++;
|
||||||
// ↑ 高一层,人别站在土里了
|
// ↑ 高一层,人别站在土里了
|
||||||
entity.teleport(Source.getWorld(),Coordinate_X + 0.5, Coordinate_Y, Coordinate_Z + 0.5, new HashSet<>(), entity.getYaw(), entity.getPitch(), false);
|
entity.teleport(Source.getWorld(),Coordinate_X + 0.5, Coordinate_Y, Coordinate_Z + 0.5, new HashSet<>(), entity.getYaw(), entity.getPitch(), false);
|
||||||
|
int finalCoordinate_X = Coordinate_X;
|
||||||
int finalCoordinate_Y = Coordinate_Y;
|
int finalCoordinate_Y = Coordinate_Y;
|
||||||
|
int finalCoordinate_Z = Coordinate_Z;
|
||||||
// ↑ "lambda 表达式中使用的变量应为 final 或有效 final"
|
// ↑ "lambda 表达式中使用的变量应为 final 或有效 final"
|
||||||
final var FeedbackFallbackString = String.format("已将玩家%s传送到%d %d %d", entity.getName().getString(), Coordinate_X, finalCoordinate_Y, Coordinate_Z);
|
final var FeedbackFallbackString = String.format("已将玩家%s传送到%d %d %d", TargetEntity.getName().getString(), Coordinate_X, Coordinate_Y, Coordinate_Z);
|
||||||
Source.sendFeedback(()->{ return Text.translatableWithFallback("info.success", FeedbackFallbackString, entity.getName(), Coordinate_X, finalCoordinate_Y, Coordinate_Z); },true);
|
Source.sendFeedback(()->{ return Text.translatableWithFallback("info.success", FeedbackFallbackString, TargetEntity.getName(), finalCoordinate_X, Coordinate_Y, finalCoordinate_Z); },true);
|
||||||
return 16;}
|
return Command.SINGLE_SUCCESS;}
|
||||||
}
|
}
|
@@ -3,5 +3,7 @@
|
|||||||
"modmenu.descriptionTranslation.randomteleporter": "Added two commands for random teleportation",
|
"modmenu.descriptionTranslation.randomteleporter": "Added two commands for random teleportation",
|
||||||
"info.success": "Teleported %s to %d %d %d",
|
"info.success": "Teleported %s to %d %d %d",
|
||||||
"error.no_target": "There is no teleported target, and the teleported player ID is explicitly specified when executed by a non-player object",
|
"error.no_target": "There is no teleported target, and the teleported player ID is explicitly specified when executed by a non-player object",
|
||||||
|
"warning.radius_equal_zero": "Warning: Since you set a random radius of 0, selecting the right height will teleport you directly to %d %d",
|
||||||
|
"warning.radius_equal_zero_no_target": "Warning: Since you set a random radius of 0 and you don't set a random center point coordinates, nothing happens",
|
||||||
"bilibili": "Bilibili"
|
"bilibili": "Bilibili"
|
||||||
}
|
}
|
@@ -3,5 +3,7 @@
|
|||||||
"modmenu.descriptionTranslation.randomteleporter": "增加了两个用于随机传送的命令",
|
"modmenu.descriptionTranslation.randomteleporter": "增加了两个用于随机传送的命令",
|
||||||
"info.success": "已将玩家%s传送到%d %d %d",
|
"info.success": "已将玩家%s传送到%d %d %d",
|
||||||
"error.no_target": "不存在被传送目标,由非玩家物体执行命令时请显式指定被传送玩家ID",
|
"error.no_target": "不存在被传送目标,由非玩家物体执行命令时请显式指定被传送玩家ID",
|
||||||
|
"warning.radius_equal_zero": "警告:由于你设置的随机半径为0,因此在选择出合适高度之后将直接把你传送至%d %d",
|
||||||
|
"warning.radius_equal_zero_no_target": "警告:由于你设置的随机半径为0,并且未设置随机中心点坐标,因此什么都不会发生",
|
||||||
"bilibili": "TheWhiteDog9487的哔哩哔哩主页"
|
"bilibili": "TheWhiteDog9487的哔哩哔哩主页"
|
||||||
}
|
}
|
@@ -27,10 +27,10 @@
|
|||||||
}
|
}
|
||||||
],
|
],
|
||||||
"depends": {
|
"depends": {
|
||||||
"fabricloader": ">=0.16.10",
|
"fabricloader": ">=0.17.2",
|
||||||
"minecraft": "1.21.5",
|
"minecraft": "1.21.9",
|
||||||
"java": ">=21",
|
"java": ">=21",
|
||||||
"fabric-api": ">=0.119.5"
|
"fabric-api": ">=0.133.14"
|
||||||
},
|
},
|
||||||
"suggests": {
|
"suggests": {
|
||||||
"another-mod": "*"
|
"another-mod": "*"
|
||||||
|
Reference in New Issue
Block a user