5 Commits

Author SHA1 Message Date
TheWhiteDog9487
6dff863d3f 0.5.2
支持Minecraft 26.1.1
增加回溯到随机传送前的位置的功能
( 愚人节OTA正式版,那相当有操作了
( AI写代码未必靠谱,但是翻译还是很不错的
2026-04-04 14:29:34 +08:00
TheWhiteDog9487
4137a166ae 0.5.1
支持Minecraft 26.1
2026-03-26 10:13:37 +08:00
TheWhiteDog9487
8b03098280 0.5.0
支持通过对角线坐标设置随机坐标选取范围
远离边界这个保护的实现有问题,然后地狱末地什么玩意的也不对,重试机制也不存在,这些之后再鸽
2026-02-11 18:12:06 +08:00
TheWhiteDog9487
a0a6e1c35d ?为啥你是反过来的 2026-02-11 18:08:00 +08:00
TheWhiteDog9487
5f3ca6c68f 更新依赖项 2026-02-11 18:08:00 +08:00
13 changed files with 442 additions and 120 deletions

View File

@@ -12,7 +12,7 @@ jobs:
matrix: matrix:
# Use these Java versions # Use these Java versions
java: [ java: [
21, # Current Java LTS 25, # Current Java LTS
] ]
runs-on: ubuntu-22.04 runs-on: ubuntu-22.04
steps: steps:

121
README.md
View File

@@ -1,61 +1,104 @@
<div align="center">
<a href="https://github.com/TheWhiteDog9487/RandomTeleporter/blob/%E4%B8%BB%E8%A6%81/README.md">简体中文GitHub</a>&nbsp;&nbsp;&nbsp;&nbsp;
<a href="https://git.thewhitedog9487.xyz/TheWhiteDog9487/RandomTeleporter/src/branch/%E4%B8%BB%E8%A6%81/README.md">简体中文Gitea</a>&nbsp;&nbsp;&nbsp;&nbsp;
<a href="https://github.com/TheWhiteDog9487/RandomTeleporter/blob/%E4%B8%BB%E8%A6%81/README_EN.md">EnglishGitHub</a>&nbsp;&nbsp;&nbsp;&nbsp;
<a href="https://git.thewhitedog9487.xyz/TheWhiteDog9487/RandomTeleporter/src/branch/%E4%B8%BB%E8%A6%81/README_EN.md">EnglishGitea</a>
</div>
# 介绍 # 介绍
这个模组增加了一个命令(/rtp),用于将玩家随机传送到世界的任何一个位置。 这个模组增加了一个命令 `/rtp`,用于将玩家随机传送到世界的任何一个位置。
# 命令格式 # 命令格式
- /rtp - `/rtp`
- /rtp <Radius(半径)> - `/rtp back`
- /rtp <被传送玩家名(PlayerID)> - `/rtp back <被传送玩家ID>`
- /rtp <Radius(半径)> <被传送玩家名(PlayerID)> - `/rtp <被传送玩家ID> back`
- /rtp <被传送玩家名(PlayerID)> <Radius(半径)> - `/rtp <随机半径>`
- /rtp <Radius(半径)> <OriginPos(随机中心,坐标)> - `/rtp <被传送玩家ID>`
- /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginEntity(随机中心,实体)> - `/rtp <随机半径> <被传送玩家ID>`
- /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginPos(随机中心,坐标)> - `/rtp <被传送玩家ID> <随机半径>`
- /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginEntity(随机中心,实体)> - `/rtp <随机半径> <随机中心点坐标>`
- /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginPos(随机中心,坐标)> - `/rtp <随机半径> <被传送玩家ID> <作为随机中心的实体>`
- `/rtp <随机半径> <被传送玩家ID> <随机中心点坐标>`
- `/rtp <被传送玩家ID> <随机半径> <作为随机中心的实体>`
- `/rtp <被传送玩家ID> <随机半径> <随机中心点坐标>`
- `/rtp <随机区域起点坐标> <随机区域终点坐标>`
- `/rtp <随机区域起点坐标> <随机区域终点坐标> <被传送玩家ID>`
- `/rtp <被传送玩家ID> <随机区域起点坐标> <随机区域终点坐标>`
- `/rtp <随机区域起点实体> <随机区域终点实体>`
- `/rtp <随机区域起点实体> <随机区域终点实体> <被传送玩家ID>`
## 命令示例 ## 命令示例
- /rtp - `/rtp`
将执行命令的玩家随机传送到以(0,0)为中心点2.9e7 - 1e4作为随机半径的范围内的随机一点 将执行命令的玩家随机传送到以`(0,0)`为中心点,$2.9 \times 10^7 - 10^4$ 作为随机半径的范围内的随机一点
2.9e+7 = 2.9 x 10^7 = 29000000 = 两千九百万 $2.9 \times 10^7 = 29,000,000$ = 两千九百万
1e4 = 10^4 = 10000 = 一万 $10^4 = 10,000$ = 一万
- /rtp 1000 - `/rtp back`
将执行命令的玩家随机传送到以(0,0)为中心点1000作为随机半径的范围内的随机一点 将执行命令的玩家传送回最近一次使用随机传送前的位置
**注意:这个功能保存的上一次随机传送前的位置信息只会在游戏(服务器)运行期间存在,游戏(服务器)关闭后就会丢失**
- /rtp TheWhiteDog9487 - `/rtp back TheWhiteDog9487`
将TheWhiteDog9487随机传送到以(0,0)为中心点2.9e7 - 1e4作为随机半径的范围内的随机一点 将TheWhiteDog9487传送回其最近一次使用随机传送前的位置
- /rtp TheWhiteDog9487 1000 - `/rtp TheWhiteDog9487 back`
将TheWhiteDog9487随机传送到以(0,0)为中心点1000作为随机半径的范围内的随机一点 将TheWhiteDog9487传送回其最近一次使用随机传送前的位置
- /rtp 1000 TheWhiteDog9487 - `/rtp 1000`
TheWhiteDog9487随机传送到以(0,0)为中心点1000作为随机半径的范围内的随机一点 执行命令的玩家随机传送到以`(0,0)`为中心点1000作为随机半径的范围内的随机一点
- /rtp 1000 10000 10000 - `/rtp TheWhiteDog9487`
执行命令的玩家随机传送到以(10000,10000)为中心点1000作为随机半径的范围内的随机一点 TheWhiteDog9487随机传送到以`(0,0)`为中心点,$2.9 \times 10^7 - 10^4$ 作为随机半径的范围内的随机一点
- /rtp 1000 TheWhiteDog9487 TheWhiteDog_CN - `/rtp TheWhiteDog9487 1000`
将TheWhiteDog9487随机传送到以`(0,0)`为中心点1000作为随机半径的范围内的随机一点
- `/rtp 1000 TheWhiteDog9487`
将TheWhiteDog9487随机传送到以`(0,0)`为中心点1000作为随机半径的范围内的随机一点
- `/rtp 1000 10000 10000`
将执行命令的玩家随机传送到以`(10000,10000)`为中心点1000作为随机半径的范围内的随机一点
- `/rtp 1000 TheWhiteDog9487 TheWhiteDog_CN`
将TheWhiteDog9487随机传送到以TheWhiteDog_CN所在位置为中心点1000作为随机半径的范围内的随机一点 将TheWhiteDog9487随机传送到以TheWhiteDog_CN所在位置为中心点1000作为随机半径的范围内的随机一点
- /rtp 1000 TheWhiteDog9487 10000 10000 - `/rtp 1000 TheWhiteDog9487 10000 10000`
将TheWhiteDog9487随机传送到以(10000,10000)为中心点1000作为随机半径的范围内的随机一点 将TheWhiteDog9487随机传送到以`(10000,10000)`为中心点1000作为随机半径的范围内的随机一点
- /rtp TheWhiteDog9487 1000 TheWhiteDog_CN - `/rtp TheWhiteDog9487 1000 TheWhiteDog_CN`
将TheWhiteDog9487随机传送到以TheWhiteDog_CN所在位置为中心点1000作为随机半径的范围内的随机一点 将TheWhiteDog9487随机传送到以TheWhiteDog_CN所在位置为中心点1000作为随机半径的范围内的随机一点
- /rtp TheWhiteDog9487 1000 10000 10000 - `/rtp TheWhiteDog9487 1000 10000 10000`
将TheWhiteDog9487随机传送到以(10000,10000)为中心点1000作为随机半径的范围内的随机一点 将TheWhiteDog9487随机传送到以`(10000,10000)`为中心点1000作为随机半径的范围内的随机一点
- `/rtp 10000.0 10000.0 20000.0 20000.0`
将执行命令的玩家随机传送到以`(10000,10000)`,`(20000,10000)`,`(20000,20000)`,`(10000,20000)`四个顶点围成的长方形区域内的随机一点
您需要提供的坐标是这个长方形的任意一个顶点和这个顶点对应的斜对角顶点的位置
- `/rtp TheWhiteDog9487 10000.0 10000.0 20000.0 20000.0`
将TheWhiteDog9487随机传送到以`(10000,10000)`,`(20000,10000)`,`(20000,20000)`,`(10000,20000)`四个顶点围成的长方形区域内的随机一点
- `/rtp 10000.0 10000.0 20000.0 20000.0 TheWhiteDog9487`
将TheWhiteDog9487随机传送到以`(10000,10000)`,`(20000,10000)`,`(20000,20000)`,`(10000,20000)`四个顶点围成的长方形区域内的随机一点
- `/rtp TheWhiteDog9487 TheWhiteDog_CN`
将命令执行者传送到以TheWhiteDog9487和TheWhiteDog_CN当前所在位置为对角线的长方形区域内的随机一点
- `/rtp TheWhiteDog9487 TheWhiteDog_CN TheWhiteDog4568`
将TheWhiteDog4568随机传送到以TheWhiteDog9487和TheWhiteDog_CN当前所在位置为对角线的长方形区域内的随机一点
### 特别提示 ### 特别提示
/rtp <Radius(半径)> <Origin(随机中心实体)> 这种格式不存在。 `/rtp <随机半径> <作为随机中心实体>` 这种格式不存在。
因为第二个参数可能是被传送玩家名,也可能是做随机中心点的实体。 因为第二个参数可能是被传送玩家名,也可能是做随机中心点的实体。
这两种都是实体类型,无法区分到底是哪一种,存在歧义。 这两种都是实体类型,无法区分到底是哪一种,存在歧义。
同样,`/rtp <被传送玩家ID> <随机区域起点实体> <随机区域终点实体>` 这一组也是不存在的
三个参数都是实体类型,没办法区分`被传送玩家ID`是第一个还是第三个
# 依赖项 # 依赖项
由于我使用了fabric.api.command.v2中的CommandRegistrationCallback.EVENT来向游戏注册命令所以这个模组需要依赖Fabric API Fabric API
# 关于玩家权限 # 关于玩家权限
我参照原版的 /tp 命令,给 /rtp 设置了2级的权限要求。 我参照原版的 `/tp` 命令,给 `/rtp` 设置了2级的权限要求。
如果是原版或者类原版,你只需要让玩家有作弊的权限就可以用。 如果是原版或者类原版,你只需要让玩家有作弊的权限就可以用。
插件服务器方面那些具体的权限分配,因为我自己没玩过所以我也没法给出参考意见。 插件服务器方面那些具体的权限分配,因为我自己没玩过所以我也没法给出参考意见。
@@ -67,7 +110,7 @@
2. 单人游戏 + 开放局域网 2. 单人游戏 + 开放局域网
1. 使用客户端内置的服务器,开放局域网的那位玩家的客户端需要安装 1. 使用客户端内置的服务器,开放局域网的那位玩家的客户端需要安装
2. 其他加入游戏的玩家不需要安装 2. 其他加入游戏的玩家不需要安装
3. 使用独立服务器类似server.jar这种文件 3. 使用独立服务器(类似`server.jar`这种文件)
1. 服务器需要安装 1. 服务器需要安装
2. 客户端不需要 2. 客户端不需要
@@ -75,11 +118,11 @@
如果有查看多语言翻译文本的需求 ,那建议还是都装一下吧。** 如果有查看多语言翻译文本的需求 ,那建议还是都装一下吧。**
# 一些小彩蛋 # 一些小彩蛋
你可以使用 /随机传送 来替代 /rtp 你可以使用 `/随机传送` 来替代 `/rtp`
没错Minecraft的命令是可以存在非ASCII字符的所以我就整了一个 没错Minecraft的命令是可以存在非ASCII字符的所以我就整了一个
例如: 例如:
- /rtp TheWhiteDog9487 1000 - `/rtp TheWhiteDog9487 1000`
- /随机传送 TheWhiteDog9487 1000 - `/随机传送 TheWhiteDog9487 1000`
这两个命令的效果没有任何差别 这两个命令的效果没有任何差别
玩家权限限制和 /rtp 当然也是一样的都是2级 玩家权限限制和 `/rtp` 当然也是一样的都是2级

104
README_EN.md Normal file
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@@ -0,0 +1,104 @@
<div align="center">
<a href="https://github.com/TheWhiteDog9487/RandomTeleporter/blob/%E4%B8%BB%E8%A6%81/README.md">简体中文GitHub</a>&nbsp;&nbsp;&nbsp;&nbsp;
<a href="https://git.thewhitedog9487.xyz/TheWhiteDog9487/RandomTeleporter/src/branch/%E4%B8%BB%E8%A6%81/README.md">简体中文Gitea</a>&nbsp;&nbsp;&nbsp;&nbsp;
<a href="https://github.com/TheWhiteDog9487/RandomTeleporter/blob/%E4%B8%BB%E8%A6%81/README_EN.md">EnglishGitHub</a>&nbsp;&nbsp;&nbsp;&nbsp;
<a href="https://git.thewhitedog9487.xyz/TheWhiteDog9487/RandomTeleporter/src/branch/%E4%B8%BB%E8%A6%81/README_EN.md">EnglishGitea</a>
</div>
# Introduction
This mod adds a command `/rtp` for randomly teleporting players to any location in the world.
# Command Formats
- `/rtp`
- `/rtp back`
- `/rtp back <PlayerID>`
- `/rtp <PlayerID> back`
- `/rtp <Radius>`
- `/rtp <PlayerID>`
- `/rtp <Radius> <PlayerID>`
- `/rtp <PlayerID> <Radius>`
- `/rtp <Radius> <OriginPos>`
- `/rtp <Radius> <PlayerID> <OriginEntity>`
- `/rtp <Radius> <PlayerID> <OriginPos>`
- `/rtp <PlayerID> <Radius> <OriginEntity>`
- `/rtp <PlayerID> <Radius> <OriginPos>`
- `/rtp <RegionFromPos> <RegionToPos>`
- `/rtp <RegionFromPos> <RegionToPos> <PlayerID>`
- `/rtp <PlayerID> <RegionFromPos> <RegionToPos>`
- `/rtp <RegionFromEntity> <RegionToEntity>`
- `/rtp <RegionFromEntity> <RegionToEntity> <PlayerID>`
## Command Examples
- `/rtp`
Teleports the player executing the command to a random point within a radius of $2.9 \times 10^7 - 10^4$ centered at `(0,0)`.
$2.9 \times 10^7 = 29,000,000$
$10^4 = 10,000$
- `/rtp back`
Teleports the player back to their position before the last random teleport.
**Note: The previous position information is only stored during the game (server) session and will be lost after the game (server) is closed.**
- `/rtp back TheWhiteDog9487`
Teleports `TheWhiteDog9487` back to their position before their last random teleport.
- `/rtp TheWhiteDog9487 back`
Teleports `TheWhiteDog9487` back to their position before their last random teleport.
- `/rtp 1000`
Teleports the player to a random point within a radius of `1000` centered at `(0,0)`.
- `/rtp TheWhiteDog9487`
Teleports `TheWhiteDog9487` to a random point within a radius of $2.9 \times 10^7 - 10^4$ centered at `(0,0)`.
- `/rtp TheWhiteDog9487 1000`
Teleports `TheWhiteDog9487` to a random point within a radius of `1000` centered at `(0,0)`.
- `/rtp 1000 TheWhiteDog9487`
Teleports `TheWhiteDog9487` to a random point within a radius of `1000` centered at `(0,0)`.
- `/rtp 1000 10000 10000`
Teleports the player to a random point within a radius of `1000` centered at `(10000,10000)`.
- `/rtp 1000 TheWhiteDog9487 TheWhiteDog_CN`
Teleports `TheWhiteDog9487` to a random point within a radius of `1000` centered at `TheWhiteDog_CN`'s location.
- `/rtp 1000 TheWhiteDog9487 10000 10000`
Teleports `TheWhiteDog9487` to a random point within a radius of `1000` centered at `(10000,10000)`.
- `/rtp TheWhiteDog9487 1000 TheWhiteDog_CN`
Teleports `TheWhiteDog9487` to a random point within a radius of `1000` centered at `TheWhiteDog_CN`'s location.
- `/rtp TheWhiteDog9487 1000 10000 10000`
Teleports `TheWhiteDog9487` to a random point within a radius of `1000` centered at `(10000,10000)`.
- `/rtp 10000.0 10000.0 20000.0 20000.0`
Teleports the player to a random point within a rectangular region formed by vertices `(10000,10000)`, `(20000,10000)`, `(20000,20000)`, and `(10000,20000)`.
You need to provide any vertex and its diagonally opposite vertex of this rectangle.
- `/rtp TheWhiteDog9487 10000.0 10000.0 20000.0 20000.0`
Teleports `TheWhiteDog9487` to a random point within the same rectangular region described above.
- `/rtp 10000.0 10000.0 20000.0 20000.0 TheWhiteDog9487`
Teleports `TheWhiteDog9487` to a random point within the same rectangular region described above.
- `/rtp TheWhiteDog9487 TheWhiteDog_CN`
Teleports the command executor to a random point within a rectangular region where `TheWhiteDog9487` and `TheWhiteDog_CN`'s current positions are diagonals.
- `/rtp TheWhiteDog9487 TheWhiteDog_CN TheWhiteDog4568`
Teleports `TheWhiteDog4568` to a random point within a rectangular region where `TheWhiteDog9487` and `TheWhiteDog_CN`'s current positions are diagonals.
### Special Notes
The format `/rtp <Radius> <OriginEntity>` does not exist because the second parameter could be either the teleported player's name or the entity serving as the random center. Both are entity types, leading to ambiguity. Similarly, `/rtp <PlayerID> <RegionFromEntity> <RegionToEntity>` is also absent as all three parameters are entity types, making it impossible to distinguish the player ID.
# Dependencies
Fabric API
# Player Permissions
Following the standard `/tp` command, `/rtp` requires a permission level of `2`. For vanilla or vanilla-like servers, players only need "cheats" enabled. For plugin-based servers, specific permission management depends on your setup.
# Installation: Client or Server?
- **Singleplayer**: Install on the client.
- **Singleplayer + Open to LAN**: Install on the host client. Other players do not need to install it.
- **Dedicated Server**: Install on the server. Clients do not strictly need to install it.
**Note**: In multiplayer scenarios, if clients do not have the mod installed, they will see command feedback in the server's default language (currently Chinese). Installing the mod on both sides is recommended for full multi-language support.

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@@ -1,5 +1,5 @@
plugins { plugins {
id("fabric-loom") version "1.14-SNAPSHOT" id("net.fabricmc.fabric-loom") version "1.15-SNAPSHOT"
id("maven-publish") id("maven-publish")
} }
@@ -34,18 +34,17 @@ loom {
dependencies { dependencies {
// To change the versions see the gradle.properties file // To change the versions see the gradle.properties file
minecraft("com.mojang:minecraft:${project.extra["minecraft_version"]}") minecraft("com.mojang:minecraft:${project.extra["minecraft_version"]}")
mappings(loom.officialMojangMappings()) implementation("net.fabricmc:fabric-loader:${project.extra["loader_version"]}")
modImplementation("net.fabricmc:fabric-loader:${project.extra["loader_version"]}")
// Fabric API. This is technically optional, but you probably want it anyway. // Fabric API. This is technically optional, but you probably want it anyway.
modImplementation("net.fabricmc.fabric-api:fabric-api:${project.extra["fabric_version"]}") implementation("net.fabricmc.fabric-api:fabric-api:${project.extra["fabric_api_version"]}")
// Uncomment the following line to enable the deprecated Fabric API modules. // Uncomment the following line to enable the deprecated Fabric API modules.
// These are included in the Fabric API production distribution and allow you to update your mod to the latest modules at a later more convenient time. // These are included in the Fabric API production distribution and allow you to update your mod to the latest modules at a later more convenient time.
// "modImplementation"("net.fabricmc.fabric-api:fabric-api-deprecated:${project.extra["fabric_version"]}") // "modImplementation"("net.fabricmc.fabric-api:fabric-api-deprecated:${project.extra["fabric_version"]}")
// ↓ 开发测试用 // ↓ 开发测试用
modRuntimeOnly("com.terraformersmc:modmenu:${project.extra["modmenu_version"]}") // runtimeOnly("com.terraformersmc:modmenu:${project.extra["modmenu_version"]}")
} }
tasks.processResources { tasks.processResources {
@@ -57,7 +56,7 @@ tasks.processResources {
} }
tasks.withType<JavaCompile> { tasks.withType<JavaCompile> {
options.release.set(21) options.release.set(25)
} }
java { java {
@@ -66,21 +65,18 @@ java {
// If you remove this line, sources will not be generated. // If you remove this line, sources will not be generated.
withSourcesJar() withSourcesJar()
sourceCompatibility = JavaVersion.VERSION_21 sourceCompatibility = JavaVersion.VERSION_25
targetCompatibility = JavaVersion.VERSION_21 targetCompatibility = JavaVersion.VERSION_25
} }
tasks.jar { tasks.jar {
from("LICENSE") { from("LICENSE") {
rename { "${it}_${project.base.archivesName.get()}" } } rename { "${it}_${project.base.archivesName.get()}" } }
}
tasks.remapJar{
// https://docs.gradle.org/current/dsl/org.gradle.api.tasks.bundling.Jar.html#org.gradle.api.tasks.bundling.Jar:archiveFileName // https://docs.gradle.org/current/dsl/org.gradle.api.tasks.bundling.Jar.html#org.gradle.api.tasks.bundling.Jar:archiveFileName
// 用这个属性设置jar包的文件名格式
// 别用上面那个Jar任务的配置会被remapJar覆盖掉
archiveFileName = "${project.base.archivesName.get()}-${project.version} mc${project.extra["minecraft_version"]}.jar"} archiveFileName = "${project.base.archivesName.get()}-${project.version} mc${project.extra["minecraft_version"]}.jar"}
tasks.remapSourcesJar{
tasks.named<Jar>("sourcesJar") {
archiveFileName = "${project.base.archivesName.get()}-${project.version} mc${project.extra["minecraft_version"]}-sources.jar"} archiveFileName = "${project.base.archivesName.get()}-${project.version} mc${project.extra["minecraft_version"]}-sources.jar"}
// configure the maven publication // configure the maven publication

View File

@@ -4,17 +4,17 @@ org.gradle.parallel=true
# Fabric Properties # Fabric Properties
# check these on https://fabricmc.net/develop # check these on https://fabricmc.net/develop
minecraft_version=1.21.11 minecraft_version=26.1.1
loader_version=0.18.2 loader_version=0.18.6
# Mod Properties # Mod Properties
mod_version=0.4.0 mod_version=0.5.2
maven_group=xyz.thewhitedog9487 maven_group=xyz.thewhitedog9487
archives_base_name=RandomTeleporter archives_base_name=RandomTeleporter
# Dependencies # Dependencies
fabric_version=0.139.4+1.21.11 fabric_api_version=0.145.3+26.1.1
# https://modrinth.com/mod/modmenu/versions # https://modrinth.com/mod/modmenu/versions
# https://maven.terraformersmc.com/releases/com/terraformersmc/modmenu # https://maven.terraformersmc.com/releases/com/terraformersmc/modmenu
modmenu_version=17.0.0-alpha.1 modmenu_version=18.0.0-alpha.8

View File

@@ -1,6 +1,6 @@
distributionBase=GRADLE_USER_HOME distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists distributionPath=wrapper/dists
distributionUrl=https://services.gradle.org/distributions/gradle-9.2.0-bin.zip distributionUrl=https://services.gradle.org/distributions/gradle-9.4.0-bin.zip
networkTimeout=10000 networkTimeout=10000
validateDistributionUrl=true validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME zipStoreBase=GRADLE_USER_HOME

View File

@@ -18,11 +18,10 @@ import net.minecraft.core.BlockPos;
import net.minecraft.world.phys.Vec2; import net.minecraft.world.phys.Vec2;
import net.minecraft.world.level.Level; import net.minecraft.world.level.Level;
import net.minecraft.world.level.chunk.status.ChunkStatus; import net.minecraft.world.level.chunk.status.ChunkStatus;
import org.jetbrains.annotations.Nullable; import net.minecraft.world.phys.Vec3;
import org.jspecify.annotations.Nullable;
import java.util.HashSet; import module java.base;
import java.util.Set;
import java.util.SplittableRandom;
import static net.minecraft.commands.Commands.argument; import static net.minecraft.commands.Commands.argument;
import static net.minecraft.commands.Commands.literal; import static net.minecraft.commands.Commands.literal;
@@ -68,27 +67,60 @@ public class CommandRegister {
/** /**
* 执行命令所需权限等级 * 执行命令所需权限等级
* @see TeleportCommand * @see TeleportCommand
* @see Commands
* @see <a href="https://zh.minecraft.wiki/w/%E6%9D%83%E9%99%90%E7%AD%89%E7%BA%A7">Minecraft Wiki (中文)</a>
* @see <a href="https://minecraft.wiki/w/Permission_level">Minecraft Wiki (English)</a>
*/ */
final static PermissionCheck PermissionLevel = Commands.LEVEL_GAMEMASTERS; final static PermissionCheck PermissionLevel = Commands.LEVEL_GAMEMASTERS;
/**
* 在传送之前记录当前位置,以支持传送回去
*/
static Map<UUID, Vec3> OldPositions = new HashMap<>();
/**
* 命令执行失败时的返回值
* @see <a href="https://zh.minecraft.wiki/w/%E5%91%BD%E4%BB%A4#%E7%BB%93%E6%9E%9C">Minecraft Wiki (中文)</a>
* @see <a href="https://minecraft.wiki/w/Commands">Minecraft Wiki (English)</a>
*/
final static int CommandExecuteFailure = 0;
/** /**
* 使用Fabric API向游戏内注册命令 * 使用Fabric API向游戏内注册命令
* @param Name 根命令名 * @param Name 根命令名
* <br> * <br>
* @see <a href="https://docs.fabricmc.net/zh_cn/develop/commands/basics">Fabric Wiki (新样式,中文)</a> * @see <a href="https://docs.fabricmc.net/zh_cn/develop/commands/basics">Fabric Docs (中文)</a>
* @see <a href="https://wiki.fabricmc.net/zh_cn:tutorial:commands">Fabric Wiki (旧样式,中文)</a> * @see <a href="https://wiki.fabricmc.net/zh_cn:tutorial:commands">Fabric Wiki (中文)</a>
* @see <a href="https://docs.fabricmc.net/develop/commands/basics">Fabric Wiki (New style,English)</a> * @see <a href="https://docs.fabricmc.net/develop/commands/basics">Fabric Docs (English)</a>
* @see <a href="https://wiki.fabricmc.net/tutorial:commands">Fabric Wiki (Old style,English)</a> * @see <a href="https://wiki.fabricmc.net/tutorial:commands">Fabric Wiki (English)</a>
*/ */
public static void Register(String Name){ public static void Register(String Name){
CommandRegistrationCallback.EVENT CommandRegistrationCallback.EVENT
.register((dispatcher, registryAccess, environment) ->{ .register((dispatcher, registryAccess, environment) ->{
dispatcher.register(literal(Name) dispatcher.register(literal(Name)
// /rtp // /rtp
.requires(Commands.hasPermission(PermissionLevel)) .requires(Commands.hasPermission(PermissionLevel))
.executes(context -> ExecuteCommand( .executes(context -> ExecuteCommand(
context.getSource(),null,null, null)) context.getSource(),null,null, null, null, null))
// /rtp back
.then(literal("back")
.requires(Commands.hasPermission(PermissionLevel))
.executes(context -> TeleportBack(
context.getSource(), null)))
// /rtp back <PlayerID(被传送玩家名)>
.then(literal("back")
.then(argument(CommandArgumentName_Target, EntityArgument.entity())
.requires(Commands.hasPermission(PermissionLevel))
.executes(context -> TeleportBack(
context.getSource(),
EntityArgument.getEntity(context,CommandArgumentName_Target)))))
// /rtp <PlayerID(被传送玩家名)> back
.then(argument(CommandArgumentName_Target, EntityArgument.entity())
.then(literal("back")
.requires(Commands.hasPermission(PermissionLevel))
.executes(context -> TeleportBack(
context.getSource(),
EntityArgument.getEntity(context,CommandArgumentName_Target)))))
// /rtp <Radius(半径)> // /rtp <Radius(半径)>
.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0)) .then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
.requires(Commands.hasPermission(PermissionLevel)) .requires(Commands.hasPermission(PermissionLevel))
@@ -96,16 +128,20 @@ public class CommandRegister {
context.getSource(), context.getSource(),
IntegerArgumentType.getInteger(context, CommandArgumentName_Radius), IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
null, null,
null,
null,
null))) null)))
// /rtp <被传送玩家名(PlayerID)> // /rtp <PlayerID(被传送玩家名)>
.then(argument(CommandArgumentName_Target, EntityArgument.entity()) .then(argument(CommandArgumentName_Target, EntityArgument.entity())
.requires(Commands.hasPermission(PermissionLevel)) .requires(Commands.hasPermission(PermissionLevel))
.executes(context -> ExecuteCommand( .executes(context -> ExecuteCommand(
context.getSource(), context.getSource(),
null, null,
EntityArgument.getEntity(context,CommandArgumentName_Target), EntityArgument.getEntity(context,CommandArgumentName_Target),
null,
null,
null))) null)))
// /rtp <Radius(半径)> <被传送玩家名(PlayerID)> // /rtp <Radius(半径)> <PlayerID(被传送玩家名)>
.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0)) .then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
.then(argument(CommandArgumentName_Target, EntityArgument.entity()) .then(argument(CommandArgumentName_Target, EntityArgument.entity())
.requires(Commands.hasPermission(PermissionLevel)) .requires(Commands.hasPermission(PermissionLevel))
@@ -113,8 +149,10 @@ public class CommandRegister {
context.getSource(), context.getSource(),
IntegerArgumentType.getInteger(context, CommandArgumentName_Radius), IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
EntityArgument.getEntity(context,CommandArgumentName_Target), EntityArgument.getEntity(context,CommandArgumentName_Target),
null,
null,
null)))) null))))
// /rtp <被传送玩家名(PlayerID)> <Radius(半径)> // /rtp <PlayerID(被传送玩家名)> <Radius(半径)>
.then(argument(CommandArgumentName_Target, EntityArgument.entity()) .then(argument(CommandArgumentName_Target, EntityArgument.entity())
.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0)) .then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
.requires(Commands.hasPermission(PermissionLevel)) .requires(Commands.hasPermission(PermissionLevel))
@@ -122,6 +160,8 @@ public class CommandRegister {
context.getSource(), context.getSource(),
IntegerArgumentType.getInteger(context, CommandArgumentName_Radius), IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
EntityArgument.getEntity(context,CommandArgumentName_Target), EntityArgument.getEntity(context,CommandArgumentName_Target),
null,
null,
null)))) null))))
// // /rtp <Radius(半径)> <Origin(随机中心)> // // /rtp <Radius(半径)> <Origin(随机中心)>
// .then(argument("Radius(半径)", LongArgumentType.longArg()) // .then(argument("Radius(半径)", LongArgumentType.longArg())
@@ -140,8 +180,10 @@ public class CommandRegister {
context.getSource(), context.getSource(),
IntegerArgumentType.getInteger(context, CommandArgumentName_Radius), IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
null, null,
Vec2Argument.getVec2(context,CommandArgumentName_OriginPosition))))) Vec2Argument.getVec2(context,CommandArgumentName_OriginPosition),
// /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginEntity(随机中心,实体)> null,
null))))
// /rtp <Radius(半径)> <PlayerID(被传送玩家名)> <OriginEntity(随机中心,实体)>
.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0)) .then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
.then(argument(CommandArgumentName_Target, EntityArgument.entity()) .then(argument(CommandArgumentName_Target, EntityArgument.entity())
.then(argument(CommandArgumentName_OriginEntity, EntityArgument.entity()) .then(argument(CommandArgumentName_OriginEntity, EntityArgument.entity())
@@ -151,8 +193,10 @@ public class CommandRegister {
IntegerArgumentType.getInteger(context, CommandArgumentName_Radius), IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
EntityArgument.getEntity(context,CommandArgumentName_Target), EntityArgument.getEntity(context,CommandArgumentName_Target),
new Vec2( (float) EntityArgument.getEntity( context,CommandArgumentName_OriginEntity).position().x, new Vec2( (float) EntityArgument.getEntity( context,CommandArgumentName_OriginEntity).position().x,
(float) EntityArgument.getEntity( context,CommandArgumentName_OriginEntity).position().z )))))) (float) EntityArgument.getEntity( context,CommandArgumentName_OriginEntity).position().z ),
// /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginPos(随机中心,坐标)> null,
null)))))
// /rtp <Radius(半径)> <PlayerID(被传送玩家名)> <OriginPos(随机中心,坐标)>
.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0)) .then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
.then(argument(CommandArgumentName_Target, EntityArgument.entity()) .then(argument(CommandArgumentName_Target, EntityArgument.entity())
.then(argument(CommandArgumentName_OriginPosition, Vec2Argument.vec2()) .then(argument(CommandArgumentName_OriginPosition, Vec2Argument.vec2())
@@ -161,8 +205,10 @@ public class CommandRegister {
context.getSource(), context.getSource(),
IntegerArgumentType.getInteger(context, CommandArgumentName_Radius), IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
EntityArgument.getEntity(context,CommandArgumentName_Target), EntityArgument.getEntity(context,CommandArgumentName_Target),
Vec2Argument.getVec2(context,CommandArgumentName_OriginPosition)))))) Vec2Argument.getVec2(context,CommandArgumentName_OriginPosition),
// /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginEntity(随机中心,实体)> null,
null)))))
// /rtp <PlayerID(被传送玩家名)> <Radius(半径)> <OriginEntity(随机中心,实体)>
.then(argument(CommandArgumentName_Target, EntityArgument.entity()) .then(argument(CommandArgumentName_Target, EntityArgument.entity())
.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0)) .then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
.then(argument(CommandArgumentName_OriginEntity, EntityArgument.entity()) .then(argument(CommandArgumentName_OriginEntity, EntityArgument.entity())
@@ -172,8 +218,10 @@ public class CommandRegister {
IntegerArgumentType.getInteger(context, CommandArgumentName_Radius), IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
EntityArgument.getEntity(context,CommandArgumentName_Target), EntityArgument.getEntity(context,CommandArgumentName_Target),
new Vec2( (float) EntityArgument.getEntity( context,CommandArgumentName_OriginEntity).position().x, new Vec2( (float) EntityArgument.getEntity( context,CommandArgumentName_OriginEntity).position().x,
(float) EntityArgument.getEntity( context,CommandArgumentName_OriginEntity).position().z )))))) (float) EntityArgument.getEntity( context,CommandArgumentName_OriginEntity).position().z ),
// /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginPos(随机中心,坐标)> null,
null)))))
// /rtp <PlayerID(被传送玩家名)> <Radius(半径)> <OriginPos(随机中心,坐标)>
.then(argument(CommandArgumentName_Target, EntityArgument.entity()) .then(argument(CommandArgumentName_Target, EntityArgument.entity())
.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0)) .then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
.then(argument(CommandArgumentName_OriginPosition, Vec2Argument.vec2()) .then(argument(CommandArgumentName_OriginPosition, Vec2Argument.vec2())
@@ -182,7 +230,71 @@ public class CommandRegister {
context.getSource(), context.getSource(),
IntegerArgumentType.getInteger(context, CommandArgumentName_Radius), IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
EntityArgument.getEntity(context,CommandArgumentName_Target), EntityArgument.getEntity(context,CommandArgumentName_Target),
Vec2Argument.getVec2(context,CommandArgumentName_OriginPosition)))))) );});} Vec2Argument.getVec2(context,CommandArgumentName_OriginPosition),
null,
null)))))
// /rtp <RegionFrom(随机区域起点,坐标)> <RegionTo(随机区域终点,坐标)>
.then(argument(CommandArgumentName_RegionFromPosition, Vec2Argument.vec2())
.then(argument(CommandArgumentName_RegionToPosition, Vec2Argument.vec2())
.requires(Commands.hasPermission(PermissionLevel))
.executes(context -> ExecuteCommand(
context.getSource(),
null,
null,
null,
Vec2Argument.getVec2(context, CommandArgumentName_RegionFromPosition),
Vec2Argument.getVec2(context, CommandArgumentName_RegionToPosition)))))
// /rtp <RegionFrom(随机区域起点,坐标)> <RegionTo(随机区域终点,坐标)> <PlayerID(被传送玩家名)>
.then(argument(CommandArgumentName_RegionFromPosition, Vec2Argument.vec2())
.then(argument(CommandArgumentName_RegionToPosition, Vec2Argument.vec2())
.then(argument(CommandArgumentName_Target, EntityArgument.entity())
.requires(Commands.hasPermission(PermissionLevel))
.executes(context -> ExecuteCommand(
context.getSource(),
null,
EntityArgument.getEntity(context,CommandArgumentName_Target),
null,
Vec2Argument.getVec2(context, CommandArgumentName_RegionFromPosition),
Vec2Argument.getVec2(context, CommandArgumentName_RegionToPosition))))))
// /rtp <PlayerID(被传送玩家名)> <RegionFrom(随机区域起点,坐标)> <RegionTo(随机区域终点,坐标)>
.then(argument(CommandArgumentName_Target, EntityArgument.entity())
.then(argument(CommandArgumentName_RegionFromPosition, Vec2Argument.vec2())
.then(argument(CommandArgumentName_RegionToPosition, Vec2Argument.vec2())
.requires(Commands.hasPermission(PermissionLevel))
.executes(context -> ExecuteCommand(
context.getSource(),
null,
EntityArgument.getEntity(context,CommandArgumentName_Target),
null,
Vec2Argument.getVec2(context, CommandArgumentName_RegionFromPosition),
Vec2Argument.getVec2(context, CommandArgumentName_RegionToPosition))))))
// /rtp <RegionFrom(随机区域起点,实体)> <RegionTo(随机区域终点,实体)>
.then(argument(CommandArgumentName_RegionFromEntity, EntityArgument.entity())
.then(argument(CommandArgumentName_RegionToEntity, EntityArgument.entity())
.requires(Commands.hasPermission(PermissionLevel))
.executes(context -> ExecuteCommand(
context.getSource(),
null,
null,
null,
new Vec2( (float) EntityArgument.getEntity( context,CommandArgumentName_RegionFromEntity).position().x,
(float) EntityArgument.getEntity( context,CommandArgumentName_RegionFromEntity).position().z ),
new Vec2( (float) EntityArgument.getEntity( context,CommandArgumentName_RegionToEntity).position().x,
(float) EntityArgument.getEntity( context,CommandArgumentName_RegionToEntity).position().z ) ) )))
// /rtp <RegionFrom(随机区域起点,实体)> <RegionTo(随机区域终点,实体)> <PlayerID(被传送玩家名)>
.then(argument(CommandArgumentName_RegionFromEntity, EntityArgument.entity())
.then(argument(CommandArgumentName_RegionToEntity, EntityArgument.entity())
.then(argument(CommandArgumentName_Target, EntityArgument.entity())
.requires(Commands.hasPermission(PermissionLevel))
.executes(context -> ExecuteCommand(
context.getSource(),
null,
EntityArgument.getEntity(context,CommandArgumentName_Target),
null,
new Vec2( (float) EntityArgument.getEntity( context,CommandArgumentName_RegionFromEntity).position().x,
(float) EntityArgument.getEntity( context,CommandArgumentName_RegionFromEntity).position().z ),
new Vec2( (float) EntityArgument.getEntity( context,CommandArgumentName_RegionToEntity).position().x,
(float) EntityArgument.getEntity( context,CommandArgumentName_RegionToEntity).position().z )))))) );});}
/** /**
* 向游戏内注册命令 * 向游戏内注册命令
@@ -201,9 +313,11 @@ public class CommandRegister {
* @param Radius 随机选择的目的坐标距离参数 {@code Origin} 的最大距离 * @param Radius 随机选择的目的坐标距离参数 {@code Origin} 的最大距离
* @param Entity 被传送的实体 * @param Entity 被传送的实体
* @param Origin 随机选择的目的坐标的中心 * @param Origin 随机选择的目的坐标的中心
* @param RegionFrom 选择随机坐标的范围的起始坐标
* @param RegionTo 选择随机坐标的范围的结束坐标
* @return 命令运行是否成功 * @return 命令运行是否成功
*/ */
static int ExecuteCommand(CommandSourceStack Source, @Nullable Integer Radius, @Nullable Entity Entity, @Nullable Vec2 Origin){ static int ExecuteCommand(CommandSourceStack Source, @Nullable Integer Radius, @Nullable Entity Entity, @Nullable Vec2 Origin, @Nullable Vec2 RegionFrom, @Nullable Vec2 RegionTo){
Entity TargetEntity = Entity == null ? Source.getPlayer() : Entity; Entity TargetEntity = Entity == null ? Source.getPlayer() : Entity;
/* /*
@@ -215,34 +329,45 @@ public class CommandRegister {
*/ */
if (TargetEntity == null) { if (TargetEntity == null) {
Source.sendSuccess(()->{ return Component.translatableWithFallback("error.no_target","不存在被传送目标由非玩家物体执行命令时请显式指定被传送玩家ID"); }, true); Source.sendSuccess(()->{ return Component.translatableWithFallback("error.no_target","不存在被传送目标由非玩家物体执行命令时请显式指定被传送玩家ID"); }, true);
return -1;} return CommandExecuteFailure; }
if (Radius == null){Radius = (int) (WorldBorder - 1e4);}
// ↑ 远离世界边界
int Coordinate_X = 0; int Coordinate_X = 0;
int Coordinate_Z = 0; int Coordinate_Z = 0;
try { if (RegionFrom == null || RegionTo == null) { // ← 按半径和中心取随机
if (Origin == null){ if (Radius == null) { Radius = (int) (WorldBorder - 1e4); }
Coordinate_X = SR.nextInt(-Radius, Radius + 1); // ↑ 远离世界边界
Coordinate_Z = SR.nextInt(-Radius, Radius + 1); } try {
else{ if (Origin == null) {
Coordinate_X = SR.nextInt((int) Origin.x - Radius, (int) Origin.x + Radius + 1); Coordinate_X = SR.nextInt(-Radius, Radius + 1);
Coordinate_Z = SR.nextInt((int) Origin.y - Radius, (int) Origin.y + Radius + 1); } } Coordinate_Z = SR.nextInt(-Radius, Radius + 1); }
catch (IllegalArgumentException e) { else {
// 半径为零 Coordinate_X = SR.nextInt((int) Origin.x - Radius, (int) Origin.x + Radius + 1);
if (Origin == null) { Coordinate_Z = SR.nextInt((int) Origin.y - Radius, (int) Origin.y + Radius + 1); } }
Source.sendSuccess(()->{ return Component.translatableWithFallback("warning.radius_equal_zero_no_target", "由于你设置的随机半径为0并且未设置随机中心点坐标因此什么都不会发生"); },true); catch (IllegalArgumentException e) {
return -1;} // 半径为零
else { if (Origin == null) {
Coordinate_X = (int) Origin.x; Source.sendFailure(Component.translatableWithFallback("warning.radius_equal_zero_no_target", "由于你设置的随机半径为0并且未设置随机中心点坐标因此什么都不会发生"));
Coordinate_Z = (int) Origin.y; return CommandExecuteFailure; }
int finalCoordinate_X1 = Coordinate_X; else {
int finalCoordinate_Z1 = Coordinate_Z; Coordinate_X = (int) Origin.x;
// ↑ "lambda 表达式中使用的变量应为 final 或有效 final" Coordinate_Z = (int) Origin.y;
Source.sendSuccess(()->{ return Component.translatableWithFallback("warning.radius_equal_zero", "警告由于你设置的随机半径为0因此在选择出合适高度之后将直接把你传送至%d %d", finalCoordinate_X1, finalCoordinate_Z1); },true);}} int finalCoordinate_X1 = Coordinate_X;
int finalCoordinate_Z1 = Coordinate_Z;
// ↑ "lambda 表达式中使用的变量应为 final 或有效 final"
Source.sendSuccess(() -> {
return Component.translatableWithFallback("warning.radius_equal_zero", "警告由于你设置的随机半径为0因此在选择出合适高度之后将直接把你传送至%d %d", finalCoordinate_X1, finalCoordinate_Z1); }, true); } } }
else { // ← 按范围取随机
Coordinate_X = SR.nextInt( Math.min( (int)RegionFrom.x, (int)RegionTo.x ), Math.max( (int)RegionFrom.x, (int)RegionTo.x ) + 1 );
Coordinate_Z = SR.nextInt( Math.min( (int)RegionFrom.y, (int)RegionTo.y ), Math.max( (int)RegionFrom.y, (int)RegionTo.y ) + 1 ); }
if (Coordinate_X >= WorldBorder){ Coordinate_X = (int) (WorldBorder - 1e4); }
else if (Coordinate_X <= -WorldBorder){ Coordinate_X = (int) (-WorldBorder + 1e4); }
if (Coordinate_Z >= WorldBorder){ Coordinate_Z = (int) (WorldBorder - 1e4); }
else if (Coordinate_Z <= -WorldBorder){ Coordinate_Z = (int) (-WorldBorder + 1e4); }
// ↑ 远离世界边界
Level EntityWorld = TargetEntity.level(); Level EntityWorld = TargetEntity.level();
EntityWorld.getChunk(Coordinate_X >> 4, Coordinate_Z >> 4, ChunkStatus.FULL, true); EntityWorld.getChunk(Coordinate_X >> 4, Coordinate_Z >> 4, ChunkStatus.FULL, true);
// ↑ 加载目标区块不然下面获取到的Coordinate_Y一定是-64 // ↑ 加载目标区块不然下面获取到的Coordinate_Y一定是-64
// 必须是 >> 4 ,不能是 / 16 // 按位右移4和除以16在被除数小于0时的结果不一致一个是向上取整一个是向下取整
// 因此必须是 >> 4 ,不能是 / 16
int Coordinate_Y = EntityWorld.getHeight(MOTION_BLOCKING_NO_LEAVES, Coordinate_X, Coordinate_Z); int Coordinate_Y = EntityWorld.getHeight(MOTION_BLOCKING_NO_LEAVES, Coordinate_X, Coordinate_Z);
BlockPos.MutableBlockPos BlockPos = new BlockPos.MutableBlockPos(); BlockPos.MutableBlockPos BlockPos = new BlockPos.MutableBlockPos();
for (int x = -1; x <= 1; x++) { for (int x = -1; x <= 1; x++) {
@@ -255,11 +380,33 @@ public class CommandRegister {
EntityWorld.setBlockAndUpdate(BlockPos, TargetBlock.defaultBlockState());}}} EntityWorld.setBlockAndUpdate(BlockPos, TargetBlock.defaultBlockState());}}}
// if ( String.valueOf(TargetEntity.getWorld().getBiome(new BlockPos(Math.toIntExact(Coordinate_X), Coordinate_Y, Math.toIntExact(Coordinate_Z))).getKey()).equals("minecraft:the_void") ) { // if ( String.valueOf(TargetEntity.getWorld().getBiome(new BlockPos(Math.toIntExact(Coordinate_X), Coordinate_Y, Math.toIntExact(Coordinate_Z))).getKey()).equals("minecraft:the_void") ) {
// Coordinate_Y++;} // Coordinate_Y++;}
OldPositions.put(TargetEntity.getUUID(), TargetEntity.position());
TargetEntity.teleportTo((ServerLevel) EntityWorld,Coordinate_X + 0.5, Coordinate_Y, Coordinate_Z + 0.5, new HashSet<>(), TargetEntity.getYRot(), TargetEntity.getXRot(), false); TargetEntity.teleportTo((ServerLevel) EntityWorld,Coordinate_X + 0.5, Coordinate_Y, Coordinate_Z + 0.5, new HashSet<>(), TargetEntity.getYRot(), TargetEntity.getXRot(), false);
int finalCoordinate_X = Coordinate_X; int finalCoordinate_X = Coordinate_X;
int finalCoordinate_Z = Coordinate_Z; int finalCoordinate_Z = Coordinate_Z;
// ↑ "lambda 表达式中使用的变量应为 final 或有效 final" // ↑ "lambda 表达式中使用的变量应为 final 或有效 final"
final var FeedbackFallbackString = String.format("已将玩家%s传送到%d %d %d", TargetEntity.getName().getString(), Coordinate_X, Coordinate_Y, Coordinate_Z); final var FeedbackFallbackString = String.format("已将玩家%s传送到%d %d %d", TargetEntity.getName().getString(), Coordinate_X, Coordinate_Y, Coordinate_Z);
Source.sendSuccess(()->{ return Component.translatableWithFallback("info.success", FeedbackFallbackString, TargetEntity.getName(), finalCoordinate_X, Coordinate_Y, finalCoordinate_Z); },true); Source.sendSuccess(()->{ return Component.translatableWithFallback("info.success", FeedbackFallbackString, TargetEntity.getName(), finalCoordinate_X, Coordinate_Y, finalCoordinate_Z); },true);
return Command.SINGLE_SUCCESS;} return Command.SINGLE_SUCCESS; }
static int TeleportBack(CommandSourceStack Source, @Nullable Entity TargetEntity) {
TargetEntity = TargetEntity != null ? TargetEntity : Source.getPlayer();
/*
if (TargetEntity == null){
TargetEntity = Source.getPlayer(); }
*/
if (TargetEntity == null) {
Source.sendFailure(Component.translatableWithFallback("error.no_target", "不存在被传送目标由非玩家物体执行命令时请显式指定被传送玩家ID"));
return CommandExecuteFailure; }
var OldPos = OldPositions.get(TargetEntity.getUUID());
if (OldPos == null) {
Source.sendFailure(Component.translatableWithFallback("error.no_old_position", "%s还未使用过随机传送因此无法回溯", TargetEntity.getName().getString()));
return CommandExecuteFailure; }
else {
TargetEntity.teleportTo(( ServerLevel) TargetEntity.level(), OldPos.x, OldPos.y, OldPos.z, new HashSet<>(), TargetEntity.getYRot(), TargetEntity.getXRot(), false);
Entity finalTargetEntity = TargetEntity;
// ↑ "lambda 表达式中使用的变量应为 final 或有效 final"
Source.sendSuccess(() -> Component.translatableWithFallback("info.success.back", "已将玩家%s传送回原位置", finalTargetEntity.getName().getString()), true);
return Command.SINGLE_SUCCESS; } }
} }

View File

@@ -19,6 +19,7 @@ public class RandomTeleporter implements ModInitializer {
// Proceed with mild caution. // Proceed with mild caution.
ResourceReloaderListener.Register(); ResourceReloaderListener.Register();
ServerLifecycleListener.Register();
CommandRegister.Register(); CommandRegister.Register();
LOGGER.info("RandomTeleporter已写入命令注册回调目标命令将会在该注册的时候被注册"); LOGGER.info("RandomTeleporter已写入命令注册回调目标命令将会在该注册的时候被注册");
} }

View File

@@ -1,9 +1,11 @@
package xyz.thewhitedog9487; package xyz.thewhitedog9487;
import net.fabricmc.fabric.api.resource.v1.ResourceLoader; import net.fabricmc.fabric.api.resource.v1.ResourceLoader;
import net.fabricmc.fabric.api.resource.v1.reloader.SimpleResourceReloader; import net.fabricmc.fabric.api.resource.v1.reloader.SimpleReloadListener;
import net.minecraft.network.chat.Component; import net.minecraft.network.chat.Component;
import net.minecraft.resources.Identifier; import net.minecraft.resources.Identifier;
import net.minecraft.server.packs.resources.PreparableReloadListener;
import org.jspecify.annotations.NonNull;
import static net.minecraft.server.packs.PackType.CLIENT_RESOURCES; import static net.minecraft.server.packs.PackType.CLIENT_RESOURCES;
import static xyz.thewhitedog9487.RandomTeleporter.MOD_ID; import static xyz.thewhitedog9487.RandomTeleporter.MOD_ID;
@@ -13,22 +15,30 @@ import static xyz.thewhitedog9487.RandomTeleporter.MOD_ID;
*/ */
public class ResourceReloaderListener { public class ResourceReloaderListener {
public static String CommandArgumentName_Radius = "Radius(半径)"; public static String CommandArgumentName_Radius = "Radius(半径)";
public static String CommandArgumentName_Target = "被传送玩家名(PlayerID)"; public static String CommandArgumentName_Target = "PlayerID(被传送玩家名)";
public static String CommandArgumentName_OriginPosition = "OriginPos(随机中心,坐标)"; public static String CommandArgumentName_OriginPosition = "OriginPos(随机中心,坐标)";
public static String CommandArgumentName_OriginEntity = "OriginEntity(随机中心,实体)"; public static String CommandArgumentName_OriginEntity = "OriginEntity(随机中心,实体)";
public static String CommandArgumentName_RegionFromPosition = "RegionFrom(随机范围起始位置,坐标)";
public static String CommandArgumentName_RegionToPosition = "RegionTo(随机范围结束位置,坐标)";
public static String CommandArgumentName_RegionFromEntity = "RegionFrom(随机范围起始位置,实体)";
public static String CommandArgumentName_RegionToEntity = "RegionTo(随机范围结束位置,实体)";
public static void Register(){ public static void Register(){
ResourceLoader.get(CLIENT_RESOURCES).registerReloader(Identifier.fromNamespaceAndPath(MOD_ID, "translate_text_apply"), new SimpleResourceReloader<Void>() { ResourceLoader.get(CLIENT_RESOURCES).registerReloadListener(Identifier.fromNamespaceAndPath(MOD_ID, "translate_text_apply"), new SimpleReloadListener<Void>() {
/** /**
* 用不到,不用管 * 用不到,不用管
*/ */
@Override @Override
protected Void prepare(SharedState store) { protected Void prepare(PreparableReloadListener.@NonNull SharedState store) {
return null; } return null; }
@Override @Override
protected void apply(Void prepared, SharedState store) { protected void apply(Void prepared, PreparableReloadListener.@NonNull SharedState store) {
CommandArgumentName_Radius = Component.translatableWithFallback("command.argument.radius", "Radius(半径)").getString(); CommandArgumentName_Radius = Component.translatableWithFallback("command.argument.radius", "Radius(半径)").getString();
CommandArgumentName_Target = Component.translatableWithFallback("command.argument.target", "被传送玩家名(PlayerID)").getString(); CommandArgumentName_Target = Component.translatableWithFallback("command.argument.target", "PlayerID(被传送玩家名)").getString();
CommandArgumentName_OriginPosition = Component.translatableWithFallback("command.argument.origin_pos", "OriginPos(随机中心,坐标)").getString(); CommandArgumentName_OriginPosition = Component.translatableWithFallback("command.argument.origin_pos", "OriginPos(随机中心,坐标)").getString();
CommandArgumentName_OriginEntity = Component.translatableWithFallback("command.argument.origin_entity", "OriginEntity(随机中心,实体)").getString(); } } ); } } CommandArgumentName_OriginEntity = Component.translatableWithFallback("command.argument.origin_entity", "OriginEntity(随机中心,实体)").getString();
CommandArgumentName_RegionFromPosition = Component.translatableWithFallback("command.argument.region_from_pos", "RegionFrom(随机范围起始位置,坐标)").getString();
CommandArgumentName_RegionToPosition = Component.translatableWithFallback("command.argument.region_to_pos", "RegionTo(随机范围结束位置,坐标)").getString();
CommandArgumentName_RegionFromEntity = Component.translatableWithFallback("command.argument.region_from_entity", "RegionFrom(随机范围起始位置,实体)").getString();
CommandArgumentName_RegionToEntity = Component.translatableWithFallback("command.argument.region_to_entity", "RegionTo(随机范围结束位置,实体)").getString(); } } ); } }

View File

@@ -0,0 +1,9 @@
package xyz.thewhitedog9487;
import net.fabricmc.fabric.api.event.lifecycle.v1.ServerLifecycleEvents;
public class ServerLifecycleListener {
public static void Register() {
ServerLifecycleEvents.SERVER_STARTED.register(server -> {
CommandRegister.OldPositions.clear();
RandomTeleporter.LOGGER.info("已清空传送历史记录"); } ); } }

View File

@@ -2,12 +2,18 @@
"modmenu.nameTranslation.randomteleporter": "RandomTeleporter", "modmenu.nameTranslation.randomteleporter": "RandomTeleporter",
"modmenu.descriptionTranslation.randomteleporter": "Added two commands for random teleportation", "modmenu.descriptionTranslation.randomteleporter": "Added two commands for random teleportation",
"info.success": "Teleported %s to %d %d %d", "info.success": "Teleported %s to %d %d %d",
"info.success.back": "Teleported %s back to original position",
"error.no_target": "There is no teleported target, and the teleported player ID is explicitly specified when executed by a non-player object", "error.no_target": "There is no teleported target, and the teleported player ID is explicitly specified when executed by a non-player object",
"error.no_old_position": "%s has not used random teleport yet, so it cannot be traced back",
"warning.radius_equal_zero": "Warning: Since you set a random radius of 0, selecting the right height will teleport you directly to %d %d", "warning.radius_equal_zero": "Warning: Since you set a random radius of 0, selecting the right height will teleport you directly to %d %d",
"warning.radius_equal_zero_no_target": "Warning: Since you set a random radius of 0 and you don't set a random center point coordinates, nothing happens", "warning.radius_equal_zero_no_target": "Warning: Since you set a random radius of 0 and you don't set a random center point coordinates, nothing happens",
"bilibili": "Bilibili", "bilibili": "Bilibili",
"command.argument.radius": "radius", "command.argument.radius": "radius",
"command.argument.target": "teleported entity", "command.argument.target": "teleported entity",
"command.argument.origin_pos": "origin(pos)", "command.argument.origin_pos": "origin(pos)",
"command.argument.origin_entity": "origin(entity)" "command.argument.origin_entity": "origin(entity)",
"command.argument.region_from_pos": "region start(pos)",
"command.argument.region_to_pos": "region end(pos)",
"command.argument.region_from_entity": "region start(entity)",
"command.argument.region_to_entity": "region end(entity)"
} }

View File

@@ -2,12 +2,18 @@
"modmenu.nameTranslation.randomteleporter": "随机传送", "modmenu.nameTranslation.randomteleporter": "随机传送",
"modmenu.descriptionTranslation.randomteleporter": "增加了两个用于随机传送的命令", "modmenu.descriptionTranslation.randomteleporter": "增加了两个用于随机传送的命令",
"info.success": "已将玩家%s传送到%d %d %d", "info.success": "已将玩家%s传送到%d %d %d",
"info.success.back": "已将玩家%s传送回原位置",
"error.no_target": "不存在被传送目标由非玩家物体执行命令时请显式指定被传送玩家ID", "error.no_target": "不存在被传送目标由非玩家物体执行命令时请显式指定被传送玩家ID",
"error.no_old_position": "%s还未使用过随机传送因此无法回溯",
"warning.radius_equal_zero": "警告由于你设置的随机半径为0因此在选择出合适高度之后将直接把你传送至%d %d", "warning.radius_equal_zero": "警告由于你设置的随机半径为0因此在选择出合适高度之后将直接把你传送至%d %d",
"warning.radius_equal_zero_no_target": "警告由于你设置的随机半径为0并且未设置随机中心点坐标因此什么都不会发生", "warning.radius_equal_zero_no_target": "警告由于你设置的随机半径为0并且未设置随机中心点坐标因此什么都不会发生",
"bilibili": "TheWhiteDog9487的哔哩哔哩主页", "bilibili": "TheWhiteDog9487的哔哩哔哩主页",
"command.argument.radius": "半径", "command.argument.radius": "半径",
"command.argument.target": "被传送实体", "command.argument.target": "被传送实体",
"command.argument.origin_pos": "随机中心(坐标)", "command.argument.origin_pos": "随机中心(坐标)",
"command.argument.origin_entity": "随机中心(实体)" "command.argument.origin_entity": "随机中心(实体)",
"command.argument.region_from_pos": "坐标选取区域起点(坐标)",
"command.argument.region_to_pos": "坐标选取区域终点(坐标)",
"command.argument.region_from_entity": "坐标选取区域起点(实体)",
"command.argument.region_to_entity": "坐标选取区域终点(实体)"
} }

View File

@@ -27,10 +27,10 @@
} }
], ],
"depends": { "depends": {
"fabricloader": ">=0.18.2", "fabricloader": ">=0.18.6",
"minecraft": "1.21.11", "minecraft": "26.1.1",
"java": ">=21", "java": ">=25",
"fabric-api": ">=0.139.4" "fabric-api": ">=0.145.3"
}, },
"suggests": { "suggests": {
"another-mod": "*" "another-mod": "*"
@@ -39,5 +39,5 @@
"modmenu": { "modmenu": {
"links": { "links": {
"bilibili": "https://space.bilibili.com/401746666"}, "bilibili": "https://space.bilibili.com/401746666"},
"update_checker": true}} "update_checker": true } }
} }