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https://github.com/TheWhiteDog9487/RandomTeleporter.git
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0.3.3
适配Minecraft 1.21.3 ( 什么连夜OTA正式版 坐标类型由Vec3d改为Vec2f,高度一边凉快去根本用不到 修正上一个版本命令反馈消息的坐标显示错误,一路Ctrl V没发现问题,红豆泥私密马赛,已经修改好了 输出文件名改成首字母大写了
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10
README.md
10
README.md
@ -31,21 +31,19 @@
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- /rtp 1000 TheWhiteDog9487
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- /rtp 1000 TheWhiteDog9487
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将TheWhiteDog9487随机传送到以(0,0)为中心点,1000作为随机半径的范围内的随机一点
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将TheWhiteDog9487随机传送到以(0,0)为中心点,1000作为随机半径的范围内的随机一点
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- /rtp 1000 10000 ~ 10000
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- /rtp 1000 10000 10000
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将执行命令的玩家随机传送到以(10000,10000)为中心点,1000作为随机半径的范围内的随机一点
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将执行命令的玩家随机传送到以(10000,10000)为中心点,1000作为随机半径的范围内的随机一点
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提示:按照道理来说中心坐标是不需要高度(Y轴)的,但由于坐标的类型是Vec3d,所以还是要写高度的。
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至于高度的具体数值,随便写,代码里也没用到过。
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- /rtp 1000 TheWhiteDog9487 TheWhiteDog_CN
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- /rtp 1000 TheWhiteDog9487 TheWhiteDog_CN
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将TheWhiteDog9487随机传送到以TheWhiteDog_CN所在位置为中心点,1000作为随机半径的范围内的随机一点
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将TheWhiteDog9487随机传送到以TheWhiteDog_CN所在位置为中心点,1000作为随机半径的范围内的随机一点
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- /rtp 1000 TheWhiteDog9487 10000 ~ 10000
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- /rtp 1000 TheWhiteDog9487 10000 10000
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将TheWhiteDog9487随机传送到以(10000,10000)为中心点,1000作为随机半径的范围内的随机一点
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将TheWhiteDog9487随机传送到以(10000,10000)为中心点,1000作为随机半径的范围内的随机一点
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- /rtp TheWhiteDog9487 1000 TheWhiteDog_CN
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- /rtp TheWhiteDog9487 1000 TheWhiteDog_CN
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将TheWhiteDog9487随机传送到以TheWhiteDog_CN所在位置为中心点,1000作为随机半径的范围内的随机一点
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将TheWhiteDog9487随机传送到以TheWhiteDog_CN所在位置为中心点,1000作为随机半径的范围内的随机一点
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- /rtp TheWhiteDog9487 1000 10000 ~ 10000
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- /rtp TheWhiteDog9487 1000 10000 10000
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将TheWhiteDog9487随机传送到以(10000,10000)为中心点,1000作为随机半径的范围内的随机一点
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将TheWhiteDog9487随机传送到以(10000,10000)为中心点,1000作为随机半径的范围内的随机一点
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### 特别提示
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### 特别提示
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@ -4,17 +4,17 @@ org.gradle.parallel=true
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# Fabric Properties
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# Fabric Properties
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# check these on https://fabricmc.net/develop
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# check these on https://fabricmc.net/develop
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minecraft_version=1.21.2
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minecraft_version=1.21.3
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yarn_mappings=1.21.2+build.1
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yarn_mappings=1.21.3+build.2
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loader_version=0.16.7
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loader_version=0.16.7
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# Mod Properties
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# Mod Properties
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mod_version=0.3.2
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mod_version=0.3.3
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maven_group=xyz.thewhitedog9487
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maven_group=xyz.thewhitedog9487
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archives_base_name=randomteleporter
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archives_base_name=RandomTeleporter
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# Dependencies
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# Dependencies
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fabric_version=0.106.1+1.21.2
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fabric_version=0.106.1+1.21.3
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# https://modrinth.com/mod/modmenu/versions
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# https://modrinth.com/mod/modmenu/versions
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# https://maven.terraformersmc.com/releases/com/terraformersmc/modmenu
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# https://maven.terraformersmc.com/releases/com/terraformersmc/modmenu
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@ -4,12 +4,12 @@ import com.mojang.brigadier.arguments.LongArgumentType;
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import net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback;
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import net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.Blocks;
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import net.minecraft.command.argument.EntityArgumentType;
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import net.minecraft.command.argument.EntityArgumentType;
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import net.minecraft.command.argument.Vec3ArgumentType;
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import net.minecraft.command.argument.Vec2ArgumentType;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.Entity;
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import net.minecraft.server.command.ServerCommandSource;
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import net.minecraft.server.command.ServerCommandSource;
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import net.minecraft.text.Text;
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import net.minecraft.text.Text;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.Vec2f;
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import org.jetbrains.annotations.Nullable;
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import org.jetbrains.annotations.Nullable;
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import java.util.HashSet;
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import java.util.HashSet;
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@ -20,7 +20,10 @@ import static net.minecraft.server.command.CommandManager.literal;
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public class CommandRegister {
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public class CommandRegister {
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final static long WorldBorder = (long) 2.9e7;
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final static long WorldBorder = (long) 2.9e7;
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static byte PermissionLevel = 2;
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// ↑
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// https://zh.minecraft.wiki/w/%E4%B8%96%E7%95%8C%E8%BE%B9%E7%95%8C#%E5%A4%A7%E5%B0%8F
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// https://minecraft.wiki/w/World_border#General_information
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final static byte PermissionLevel = 2;
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public static void Register(String Name){
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public static void Register(String Name){
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// /rtp
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// /rtp
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CommandRegistrationCallback.EVENT
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CommandRegistrationCallback.EVENT
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@ -97,13 +100,13 @@ public class CommandRegister {
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.register((dispatcher, registryAccess, environment) -> {
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.register((dispatcher, registryAccess, environment) -> {
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dispatcher.register(literal(Name)
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dispatcher.register(literal(Name)
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.then(argument("Radius(半径)", LongArgumentType.longArg())
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.then(argument("Radius(半径)", LongArgumentType.longArg())
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.then(argument("OriginPos(随机中心,坐标)",Vec3ArgumentType.vec3())
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.then(argument("OriginPos(随机中心,坐标)",Vec2ArgumentType.vec2())
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.requires(source -> source.hasPermissionLevel(PermissionLevel))
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.requires(source -> source.hasPermissionLevel(PermissionLevel))
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.executes(context -> execute_command(
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.executes(context -> execute_command(
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context.getSource(),
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context.getSource(),
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LongArgumentType.getLong(context, "Radius(半径)"),
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LongArgumentType.getLong(context, "Radius(半径)"),
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null,
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null,
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Vec3ArgumentType.getVec3(context,"OriginPos(随机中心,坐标)"))))));});
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Vec2ArgumentType.getVec2(context,"OriginPos(随机中心,坐标)"))))));});
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// /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginEntity(随机中心,实体)>
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// /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginEntity(随机中心,实体)>
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CommandRegistrationCallback.EVENT
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CommandRegistrationCallback.EVENT
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@ -117,7 +120,8 @@ public class CommandRegister {
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context.getSource(),
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context.getSource(),
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LongArgumentType.getLong(context, "Radius(半径)"),
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LongArgumentType.getLong(context, "Radius(半径)"),
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EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
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EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
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EntityArgumentType.getEntity(context,"OriginEntity(随机中心,实体)").getPos()))))));});
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new Vec2f( (float) EntityArgumentType.getEntity(context,"OriginEntity(随机中心,实体)").getPos().x,
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(float) EntityArgumentType.getEntity(context,"OriginEntity(随机中心,实体)").getPos().y)))))));});
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// /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginPos(随机中心,坐标)>
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// /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginPos(随机中心,坐标)>
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CommandRegistrationCallback.EVENT
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CommandRegistrationCallback.EVENT
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@ -125,13 +129,13 @@ public class CommandRegister {
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dispatcher.register(literal(Name)
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dispatcher.register(literal(Name)
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.then(argument("Radius(半径)", LongArgumentType.longArg())
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.then(argument("Radius(半径)", LongArgumentType.longArg())
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.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
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.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
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.then(argument("OriginPos(随机中心,坐标)",Vec3ArgumentType.vec3())
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.then(argument("OriginPos(随机中心,坐标)",Vec2ArgumentType.vec2())
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.requires(source -> source.hasPermissionLevel(PermissionLevel))
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.requires(source -> source.hasPermissionLevel(PermissionLevel))
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.executes(context -> execute_command(
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.executes(context -> execute_command(
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context.getSource(),
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context.getSource(),
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LongArgumentType.getLong(context, "Radius(半径)"),
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LongArgumentType.getLong(context, "Radius(半径)"),
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EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
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EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
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Vec3ArgumentType.getVec3(context,"OriginPos(随机中心,坐标)")))))));});
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Vec2ArgumentType.getVec2(context,"OriginPos(随机中心,坐标)")))))));});
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// /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginEntity(随机中心,实体)>
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// /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginEntity(随机中心,实体)>
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CommandRegistrationCallback.EVENT
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CommandRegistrationCallback.EVENT
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context.getSource(),
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context.getSource(),
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LongArgumentType.getLong(context, "Radius(半径)"),
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LongArgumentType.getLong(context, "Radius(半径)"),
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EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
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EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
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EntityArgumentType.getEntity(context,"OriginEntity(随机中心,实体)").getPos()))))));});
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new Vec2f( (float) EntityArgumentType.getEntity(context,"OriginEntity(随机中心,实体)").getPos().x,
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(float) EntityArgumentType.getEntity(context,"OriginEntity(随机中心,实体)").getPos().y)))))));});
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// /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginPos(随机中心,坐标)>
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// /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginPos(随机中心,坐标)>
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CommandRegistrationCallback.EVENT
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CommandRegistrationCallback.EVENT
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@ -153,22 +158,23 @@ public class CommandRegister {
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dispatcher.register(literal(Name)
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dispatcher.register(literal(Name)
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.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
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.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
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.then(argument("Radius(半径)", LongArgumentType.longArg())
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.then(argument("Radius(半径)", LongArgumentType.longArg())
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.then(argument("OriginPos(随机中心,坐标)",Vec3ArgumentType.vec3())
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.then(argument("OriginPos(随机中心,坐标)",Vec2ArgumentType.vec2())
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.requires(source -> source.hasPermissionLevel(PermissionLevel))
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.requires(source -> source.hasPermissionLevel(PermissionLevel))
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.executes(context -> execute_command(
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.executes(context -> execute_command(
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context.getSource(),
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context.getSource(),
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LongArgumentType.getLong(context, "Radius(半径)"),
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LongArgumentType.getLong(context, "Radius(半径)"),
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EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
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EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
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Vec3ArgumentType.getVec3(context,"OriginPos(随机中心,坐标)")))))));});}
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Vec2ArgumentType.getVec2(context,"OriginPos(随机中心,坐标)")))))));});}
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public static void Register(){
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public static void Register(){
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Register("随机传送");
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Register("随机传送");
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Register("rtp");}
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Register("rtp");}
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static int execute_command(ServerCommandSource Source, @Nullable Long Radius, @Nullable Entity Player, @Nullable Vec3d Origin){
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static int execute_command(ServerCommandSource Source, @Nullable Long Radius, @Nullable Entity Player, @Nullable Vec2f Origin){
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Entity entity = Player == null ? Source.getPlayer() : Player;
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Entity entity = Player == null ? Source.getPlayer() : Player;
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if (entity == null) {
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if (entity == null) {
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Source.sendFeedback(()->{ return Text.translatable("error.not_player"); }, true);
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Source.sendFeedback(()->{ return Text.translatable("error.not_player"); }, true);
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return -1;}
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return -1;}
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if (Radius == null){Radius = WorldBorder - (long) 1e4;}
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if (Radius == null){Radius = WorldBorder - (long) 1e4;}
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// ↑ 远离世界边界
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Radius = Math.abs(Radius);
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Radius = Math.abs(Radius);
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long Coordinate_X;
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long Coordinate_X;
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long Coordinate_Z;
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long Coordinate_Z;
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Coordinate_X = new SplittableRandom().nextLong(-Radius, Radius);
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Coordinate_X = new SplittableRandom().nextLong(-Radius, Radius);
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Coordinate_Z = new SplittableRandom().nextLong(-Radius, Radius);}
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Coordinate_Z = new SplittableRandom().nextLong(-Radius, Radius);}
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else{
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else{
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Coordinate_X = new SplittableRandom().nextLong(Math.round(Origin.getX() - Radius), Math.round(Origin.getX() + Radius));
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Coordinate_X = new SplittableRandom().nextLong(Math.round(Origin.x - Radius), Math.round(Origin.x + Radius));
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Coordinate_Z = new SplittableRandom().nextLong(Math.round(Origin.getZ() - Radius), Math.round(Origin.getZ() + Radius));}
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Coordinate_Z = new SplittableRandom().nextLong(Math.round(Origin.y - Radius), Math.round(Origin.y + Radius));}
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int Coordinate_Y = 320;
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int Coordinate_Y = 320;
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for (var CurrentBlock = Source.getWorld().getBlockState(new BlockPos(Math.toIntExact(Coordinate_X), Coordinate_Y, Math.toIntExact(Coordinate_Z))).getBlock();
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for (var CurrentBlock = Source.getWorld().getBlockState(new BlockPos(Math.toIntExact(Coordinate_X), Coordinate_Y, Math.toIntExact(Coordinate_Z))).getBlock();
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// 从世界顶层往下找,直到遇到一个非空气方块
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// 从世界顶层往下找,直到遇到一个非空气方块
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Coordinate_Y++;
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Coordinate_Y++;
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// ↑ 高一层,人别站在土里了
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// ↑ 高一层,人别站在土里了
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entity.teleport(Source.getWorld(),Coordinate_X + 0.5, Coordinate_Y, Coordinate_Z + 0.5, new HashSet<>(), entity.getYaw(), entity.getPitch(), false);
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entity.teleport(Source.getWorld(),Coordinate_X + 0.5, Coordinate_Y, Coordinate_Z + 0.5, new HashSet<>(), entity.getYaw(), entity.getPitch(), false);
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Source.sendFeedback(()->{ return Text.translatable("info.success", entity.getName(), Coordinate_Z, Coordinate_Z, Coordinate_Z); },true);
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int finalCoordinate_Y = Coordinate_Y;
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Source.sendFeedback(()->{ return Text.translatable("info.success", entity.getName(), Coordinate_X, finalCoordinate_Y, Coordinate_Z); },true);
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return 0;}
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return 0;}
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}
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}
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@ -27,8 +27,8 @@
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}
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}
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],
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],
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"depends": {
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"depends": {
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"fabricloader": ">=0.15.11",
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"fabricloader": ">=0.16.7",
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"minecraft": "1.21.2",
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"minecraft": "1.21.3",
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"java": ">=21",
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"java": ">=21",
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"fabric-api": "*"
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"fabric-api": "*"
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},
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},
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