完善了一下命令,非常的人性化。
添加了README
This commit is contained in:
TheWhiteDog9487 2024-01-21 13:56:41 +08:00
parent 54a9fce320
commit d1aeef5727
6 changed files with 109 additions and 12 deletions

56
README.md Normal file
View File

@ -0,0 +1,56 @@
# 介绍
这个模组增加了一个命令(/rtp),用于将玩家随机传送到世界的任何一个位置。
# 命令格式
- /rtp
- /rtp <Radius(半径)>
- /rtp <被传送玩家名(PlayerID)>
- /rtp <Radius(半径)> <被传送玩家名(PlayerID)>
- /rtp <被传送玩家名(PlayerID)> <Radius(半径)>
## 命令示例
- /rtp
将执行命令的玩家随机传送到以(0,0)为中心点2.9e7作为随机半径的范围内的随机一点
2.9e+7 = 2.9 x 10^7 = 29000000 = 两千九百万
- /rtp 1000
将执行命令的玩家随机传送到以(0,0)为中心点1000作为随机半径的范围内的随机一点
- /rtp TheWhiteDog9487
将TheWhiteDog9487随机传送到以(0,0)为中心点2.9e7作为随机半径的范围内的随机一点
- /rtp TheWhiteDog9487 1000
将TheWhiteDog9487随机传送到以(0,0)为中心点1000作为随机半径的范围内的随机一点
- /rtp 1000 TheWhiteDog9487
将TheWhiteDog9487随机传送到以(0,0)为中心点1000作为随机半径的范围内的随机一点
# 依赖项
由于我使用了fabric.api.command.v2中的CommandRegistrationCallback.EVENT来向游戏注册命令所以这个模组需要依赖Fabric API
# 关于玩家权限
我参照原版的 /tp 命令,给 /rtp 设置了4级的权限要求。
如果是原版或者类原版,你只需要让玩家有作弊的权限就可以用。
插件服务器方面那些具体的权限分配,因为我自己没玩过所以我也没法给出参考意见。
# 在客户端还是服务器安装?
分以下情况:
1. 单人游戏
1. 物理服务器不存在,所以服务器不用管
2. 客户端安装即可
2. 单人游戏 + 开放局域网
1. 使用客户端内置的服务器,开放局域网的那位玩家的客户端需要安装
2. 其他加入游戏的玩家不需要安装
3. 使用独立服务器类似server.jar这种文件
1. 服务器需要安装
2. 客户端不需要
# 一些小彩蛋
你可以使用 /随机传送 来替代 /rtp
没错Minecraft的命令是可以存在非ASCII字符的所以我就整了一个
例如:
- /rtp TheWhiteDog9487 1000
- /随机传送 TheWhiteDog9487 1000
这两个命令的效果没有任何差别
玩家权限限制和 /rtp 当然也是一样的都是4级

View File

@ -9,7 +9,7 @@ yarn_mappings=1.20.4+build.3
loader_version=0.15.6
# Mod Properties
mod_version=0.2.0
mod_version=0.2.1
maven_group=xyz.thewhitedog9487
archives_base_name=randomteleporter

View File

@ -3,10 +3,13 @@ package xyz.thewhitedog9487;
import com.mojang.brigadier.arguments.LongArgumentType;
import net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback;
import net.minecraft.block.Blocks;
import net.minecraft.command.argument.EntityArgumentType;
import net.minecraft.server.command.ServerCommandSource;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.text.Text;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import org.jetbrains.annotations.Nullable;
import java.util.SplittableRandom;
@ -23,7 +26,7 @@ public class CommandRegister {
dispatcher.register(literal(Name)
.requires(source -> source.hasPermissionLevel(4))
.executes(context -> execute_command_radius(
context.getSource(),null)));});
context.getSource(),null,null)));});
CommandRegistrationCallback.EVENT
.register((dispatcher, registryAccess, environment) -> {
dispatcher.register(literal(Name)
@ -31,12 +34,43 @@ public class CommandRegister {
.requires(source -> source.hasPermissionLevel(4))
.executes(context -> execute_command_radius(
context.getSource(),
LongArgumentType.getLong(context, "Radius(半径)")))));});}
LongArgumentType.getLong(context, "Radius(半径)"),
null))));});
CommandRegistrationCallback.EVENT
.register((dispatcher, registryAccess, environment) -> {
dispatcher.register(literal(Name)
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.player())
.requires(source -> source.hasPermissionLevel(4))
.executes(context -> execute_command_player(
context.getSource(),
null,
EntityArgumentType.getPlayer(context,"被传送玩家名(PlayerID)")))));});
CommandRegistrationCallback.EVENT
.register((dispatcher, registryAccess, environment) -> {
dispatcher.register(literal(Name)
.then(argument("Radius(半径)", LongArgumentType.longArg())
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.player())
.requires(source -> source.hasPermissionLevel(4))
.executes(context -> execute_command_player(
context.getSource(),
LongArgumentType.getLong(context, "Radius(半径)"),
EntityArgumentType.getPlayer(context,"被传送玩家名(PlayerID)"))))));});
CommandRegistrationCallback.EVENT
.register((dispatcher, registryAccess, environment) -> {
dispatcher.register(literal(Name)
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.player())
.then(argument("Radius(半径)", LongArgumentType.longArg())
.requires(source -> source.hasPermissionLevel(4))
.executes(context -> execute_command_player(
context.getSource(),
LongArgumentType.getLong(context, "Radius(半径)"),
EntityArgumentType.getPlayer(context,"被传送玩家名(PlayerID)"))))));});}
public static void Register(){
Register("随机传送");
Register("rtp");}
static int execute_command_radius(ServerCommandSource Source, Long Radius){
if (Source.getPlayer() == null) {
static int execute_command_radius(ServerCommandSource Source, @Nullable Long Radius, @Nullable ServerPlayerEntity Player){
ServerPlayerEntity player = Player == null ? Source.getPlayer() : Player;
if (player == null) {
Source.sendFeedback(()->{ return Text.translatable("error.twd.rtp.not_player"); }, true);
return -1;}
if (Radius == null){Radius = WorldBorder - (long) 1e4;}
@ -51,14 +85,16 @@ public class CommandRegister {
;Coordinate_Y--){}
Coordinate_Y++;
Vec3d Coordinate = new Vec3d(Coordinate_X, Coordinate_Y, Coordinate_Z);
if (Radius == WorldBorder && Retry < 126 && Distance(Source.getPlayer().getPos(), Coordinate) < 1e5){
if (Radius == WorldBorder && Retry < 126 && Distance(player.getPos(), Coordinate) < 1e5){
Retry++;
execute_command_radius(Source, Radius);
execute_command_radius(Source, Radius,null);
return 0;}
if (Retry >= 126){
Source.sendFeedback(()->{ return Text.translatable("warning.twd.rtp.retry"); }, true);}
Source.getPlayer().teleport(Source.getWorld(), Coordinate_X, Coordinate_Y, Coordinate_Z, 0, 0);
player.teleport(Source.getWorld(), Coordinate_X, Coordinate_Y, Coordinate_Z, 0, 0);
final int FinalCoordinate_Y = Coordinate_Y;
Source.sendFeedback(()->{ return Text.translatable("info.twd.rtp.success", Source.getPlayer().getName(), Coordinate_X, FinalCoordinate_Y, Coordinate_Z); },true);
Source.sendFeedback(()->{ return Text.translatable("info.twd.rtp.success", player.getName(), Coordinate_X, FinalCoordinate_Y, Coordinate_Z); },true);
return 0;}
static int execute_command_player(ServerCommandSource Source, Long Radius, ServerPlayerEntity Player){
return execute_command_radius(Source, Radius, Player);}
}

View File

@ -1,4 +1,6 @@
{
"twd-sasf.bilibili": "Bilibili",
"twd-sasf.blog": "Blog"
"modmenu.nameTranslation.randomteleporter": "RandomTeleporter",
"modmenu.descriptionTranslation.randomteleporter": "Added two commands for random teleportation",
"twd.bilibili": "Bilibili",
"twd.blog": "Blog"
}

View File

@ -1,4 +1,6 @@
{
"modmenu.nameTranslation.randomteleporter": "随机传送",
"modmenu.descriptionTranslation.randomteleporter": "增加了两个用于随机传送的命令",
"info.twd.rtp.success": "已将玩家%s传送到%d %d %d",
"error.twd.rtp.not_player": "执行命令的不是玩家",
"warning.twd.rtp.retry": "重试次数过大,为避免死循环将在本次传送中取消距离保护",

View File

@ -9,7 +9,8 @@
],
"contact": {
"homepage": "https://modrinth.com/mod/randomteleporter",
"sources": "https://github.com/TheWhiteDog9487/RandomTeleporter"
"sources": "https://github.com/TheWhiteDog9487/RandomTeleporter",
"issues": "https://github.com/TheWhiteDog9487/RandomTeleporter/issues"
},
"license": "WTFPL",
"icon": "assets/randomteleporter/icon.png",