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https://github.com/TheWhiteDog9487/RandomTeleporter.git
synced 2025-01-18 14:31:34 +08:00
0.3.5
适配Minecraft 1.21.4 修正了一个严重Bug,同样是由0.3.3的Vec3d → Vec2f引入。 具体表现就是当传送中心被设置为一个实体时,传送中心点的Z轴坐标被错误地设置为给定实体的Y轴(表示高度的那个轴)坐标。 可能是我测试的时候没用到这个格式所以没发现问题?反正现在修了,已经没事了。 更换Text.translatable成Text.translatableWithFallback,确保未安装模组时至少有人类可读文字,而不是翻译键。 补充英语翻译。 ModMenu显示的详细信息中移除掉博客链接。 增加了一大堆的JavaDoc.
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@ -71,9 +71,8 @@
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1. 服务器需要安装
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2. 客户端不需要
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**注意:情况2和3,虽然其他玩家不需要安装本模组就能使用功能。但是由于命令执行后的反馈结果文字使用了翻译,如果其他玩家没有安装模组会导致显示不正常,玩家会直接看到翻译键而不是对应的文字。
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因此,虽然可以但不建议其他人不安装。
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能安装的话还是都装一下吧。**
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**注意:情况2和3,如果其他玩家不安装本模组,他们看到的命令执行反馈就无法正确使用翻译,而在这种情况下默认显示中文文本。
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如果有查看多语言翻译文本的需求 ,那建议还是都装一下吧。**
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# 一些小彩蛋
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你可以使用 /随机传送 来替代 /rtp
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@ -1,5 +1,5 @@
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plugins {
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id("fabric-loom") version "1.8-SNAPSHOT"
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id("fabric-loom") version "1.9-SNAPSHOT"
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id("maven-publish")
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}
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@ -4,21 +4,21 @@ org.gradle.parallel=true
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# Fabric Properties
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# check these on https://fabricmc.net/develop
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minecraft_version=1.21.3
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yarn_mappings=1.21.3+build.2
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loader_version=0.16.7
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minecraft_version=1.21.4
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yarn_mappings=1.21.4+build.1
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loader_version=0.16.9
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# Mod Properties
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mod_version=0.3.4
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mod_version=0.3.5
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maven_group=xyz.thewhitedog9487
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archives_base_name=RandomTeleporter
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# Dependencies
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fabric_version=0.106.1+1.21.3
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fabric_version=0.110.5+1.21.4
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# https://modrinth.com/mod/modmenu/versions
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# https://maven.terraformersmc.com/releases/com/terraformersmc/modmenu
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modmenu_version=12.0.0-beta.1
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modmenu_version=13.0.0-beta.1
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# loom_libraries_base=https://bmclapi2.bangbang93.com/maven/
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# loom_resources_base=https://bmclapi2.bangbang93.com/assets/
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2
gradle/wrapper/gradle-wrapper.properties
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2
gradle/wrapper/gradle-wrapper.properties
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@ -1,6 +1,6 @@
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distributionBase=GRADLE_USER_HOME
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distributionPath=wrapper/dists
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distributionUrl=https://services.gradle.org/distributions/gradle-8.10-bin.zip
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distributionUrl=https://services.gradle.org/distributions/gradle-8.11.1-bin.zip
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networkTimeout=10000
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validateDistributionUrl=true
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zipStoreBase=GRADLE_USER_HOME
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@ -19,11 +19,30 @@ import static net.minecraft.server.command.CommandManager.argument;
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import static net.minecraft.server.command.CommandManager.literal;
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public class CommandRegister {
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/**
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* 世界边界
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* <br>
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* @see <a href="https://zh.minecraft.wiki/w/%E4%B8%96%E7%95%8C%E8%BE%B9%E7%95%8C#%E5%A4%A7%E5%B0%8F">Minecraft Wiki (中文)</a>
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* @see <a href="https://minecraft.wiki/w/World_border#General_information">Minecraft Wiki (English)</a>
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*/
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final static Integer WorldBorder = (int) 2.9e7;
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// ↑
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// https://zh.minecraft.wiki/w/%E4%B8%96%E7%95%8C%E8%BE%B9%E7%95%8C#%E5%A4%A7%E5%B0%8F
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// https://minecraft.wiki/w/World_border#General_information
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/**
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* 执行命令所需权限等级
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* @see net.minecraft.server.command.TeleportCommand
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*/
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final static byte PermissionLevel = 2;
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/**
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* 使用Fabric API向游戏内注册命令
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* @param Name 根命令名
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* <br>
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* @see <a href="https://docs.fabricmc.net/zh_cn/develop/commands/basics">Fabric Wiki (新样式,中文)</a>
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* @see <a href="https://wiki.fabricmc.net/zh_cn:tutorial:commands">Fabric Wiki (旧样式,中文)</a>
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* @see <a href="https://docs.fabricmc.net/develop/commands/basics">Fabric Wiki (New style,English)</a>
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* @see <a href="https://wiki.fabricmc.net/tutorial:commands">Fabric Wiki (Old style,English)</a>
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*/
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public static void Register(String Name){
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// /rtp
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CommandRegistrationCallback.EVENT
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@ -95,6 +114,7 @@ public class CommandRegister {
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// LongArgumentType.getLong(context, "Radius(半径)"),
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// null,
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// EntityArgumentType.getEntity(context,"Origin(随机中心)"))))));});
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// /rtp <Radius(半径)> <OriginPos(随机中心,坐标)>
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CommandRegistrationCallback.EVENT
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.register((dispatcher, registryAccess, environment) -> {
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@ -121,7 +141,7 @@ public class CommandRegister {
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IntegerArgumentType.getInteger(context, "Radius(半径)"),
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EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
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new Vec2f( (float) EntityArgumentType.getEntity( context,"OriginEntity(随机中心,实体)").getPos().x,
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(float) EntityArgumentType.getEntity( context,"OriginEntity(随机中心,实体)").getPos().y )))))));});
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(float) EntityArgumentType.getEntity( context,"OriginEntity(随机中心,实体)").getPos().z )))))));});
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// /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginPos(随机中心,坐标)>
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CommandRegistrationCallback.EVENT
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@ -150,7 +170,7 @@ public class CommandRegister {
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IntegerArgumentType.getInteger(context, "Radius(半径)"),
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EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
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new Vec2f( (float) EntityArgumentType.getEntity( context,"OriginEntity(随机中心,实体)").getPos().x,
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(float) EntityArgumentType.getEntity( context,"OriginEntity(随机中心,实体)").getPos().y )))))));});
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(float) EntityArgumentType.getEntity( context,"OriginEntity(随机中心,实体)").getPos().z )))))));});
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// /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginPos(随机中心,坐标)>
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CommandRegistrationCallback.EVENT
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@ -166,13 +186,37 @@ public class CommandRegister {
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EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
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Vec2ArgumentType.getVec2(context,"OriginPos(随机中心,坐标)")))))));});}
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/**
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* 向游戏内注册命令
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* <br>
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* 是 {@link CommandRegister#Register(String)} 的包装器
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* @see CommandRegister#Register(String)
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*/
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public static void Register(){
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Register("随机传送");
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Register("rtp");}
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Register("rtp");
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}
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/**
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*
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* @param Source 命令执行者
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* @param Radius 随机选择的目的坐标距离参数 {@code Origin} 的最大距离
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* @param Player 被传送的玩家
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* @param Origin 随机选择的目的坐标的中心
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* @return 命令运行是否成功
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*/
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static int execute_command(ServerCommandSource Source, @Nullable Integer Radius, @Nullable Entity Player, @Nullable Vec2f Origin){
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Entity entity = Player == null ? Source.getPlayer() : Player;
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/*
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↑
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Entity entity = null;
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if (Player == null){
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entity = Source.getPlayer();}
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else{
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entity = Player;}
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*/
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if (entity == null) {
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Source.sendFeedback(()->{ return Text.translatable("error.not_player"); }, true);
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Source.sendFeedback(()->{ return Text.translatableWithFallback("error.no_target","不存在被传送目标,由非玩家物体执行命令时请显式指定被传送玩家ID"); }, true);
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return -1;}
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if (Radius == null){Radius = (int) (WorldBorder - 1e4);}
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// ↑ 远离世界边界
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@ -211,6 +255,8 @@ public class CommandRegister {
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// ↑ 高一层,人别站在土里了
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entity.teleport(Source.getWorld(),Coordinate_X + 0.5, Coordinate_Y, Coordinate_Z + 0.5, new HashSet<>(), entity.getYaw(), entity.getPitch(), false);
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int finalCoordinate_Y = Coordinate_Y;
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Source.sendFeedback(()->{ return Text.translatable("info.success", entity.getName(), Coordinate_X, finalCoordinate_Y, Coordinate_Z); },true);
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return 0;}
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// ↑ "lambda 表达式中使用的变量应为 final 或有效 final"
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final var FeedbackFallbackString = String.format("已将玩家%s传送到%d %d %d", entity.getName().getString(), Coordinate_X, finalCoordinate_Y, Coordinate_Z);
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Source.sendFeedback(()->{ return Text.translatableWithFallback("info.success", FeedbackFallbackString, entity.getName(), Coordinate_X, finalCoordinate_Y, Coordinate_Z); },true);
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return 16;}
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}
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// This code runs as soon as Minecraft is in a mod-load-ready state.
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// However, some things (like resources) may still be uninitialized.
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// Proceed with mild caution.
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CommandRegister.Register();
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LOGGER.info("RandomTeleporter Loading!");
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CommandRegister.Register();
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LOGGER.info("RandomTeleporter Loaded!");
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}
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}
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{
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"modmenu.nameTranslation.randomteleporter": "RandomTeleporter",
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"modmenu.descriptionTranslation.randomteleporter": "Added two commands for random teleportation",
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"bilibili": "Bilibili",
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"blog": "Blog"
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"info.success": "Teleported %s to %d %d %d",
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"error.no_target": "There is no teleported target, and the teleported player ID is explicitly specified when executed by a non-player object",
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"bilibili": "Bilibili"
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}
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"modmenu.nameTranslation.randomteleporter": "随机传送",
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"modmenu.descriptionTranslation.randomteleporter": "增加了两个用于随机传送的命令",
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"info.success": "已将玩家%s传送到%d %d %d",
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"error.not_player": "执行命令的不是玩家",
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"bilibili": "TheWhiteDog9487的哔哩哔哩主页",
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"blog": "TheWhiteDog9487的博客"
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"error.no_target": "不存在被传送目标,由非玩家物体执行命令时请显式指定被传送玩家ID",
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"bilibili": "TheWhiteDog9487的哔哩哔哩主页"
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}
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}
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],
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"depends": {
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"fabricloader": ">=0.16.7",
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"minecraft": "1.21.3",
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"fabricloader": ">=0.16.9",
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"minecraft": "1.21.4",
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"java": ">=21",
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"fabric-api": "*"
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"fabric-api": ">=0.110.5"
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},
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"suggests": {
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"another-mod": "*"
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@ -38,7 +38,6 @@
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"custom": {
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"modmenu": {
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"links": {
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"bilibili": "https://space.bilibili.com/401746666",
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"blog": "www.thewhitedog9487.xyz"},
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"bilibili": "https://space.bilibili.com/401746666"},
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"update_checker": true}}
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}
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