mirror of
https://github.com/TheWhiteDog9487/RandomTeleporter.git
synced 2025-10-15 16:05:04 +08:00
Compare commits
17 Commits
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96a69f3262 |
9
.gitattributes
vendored
Normal file
9
.gitattributes
vendored
Normal file
@@ -0,0 +1,9 @@
|
||||
#
|
||||
# https://help.github.com/articles/dealing-with-line-endings/
|
||||
#
|
||||
# Linux start script should use lf
|
||||
/gradlew text eol=lf
|
||||
|
||||
# These are Windows script files and should use crlf
|
||||
*.bat text eol=crlf
|
||||
|
37
.github/workflows/build.yml
vendored
Normal file
37
.github/workflows/build.yml
vendored
Normal file
@@ -0,0 +1,37 @@
|
||||
# Automatically build the project and run any configured tests for every push
|
||||
# and submitted pull request. This can help catch issues that only occur on
|
||||
# certain platforms or Java versions, and provides a first line of defence
|
||||
# against bad commits.
|
||||
|
||||
name: build
|
||||
on: [pull_request, push]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
strategy:
|
||||
matrix:
|
||||
# Use these Java versions
|
||||
java: [
|
||||
21, # Current Java LTS
|
||||
]
|
||||
runs-on: ubuntu-22.04
|
||||
steps:
|
||||
- name: checkout repository
|
||||
uses: actions/checkout@v4
|
||||
- name: validate gradle wrapper
|
||||
uses: gradle/wrapper-validation-action@v2
|
||||
- name: setup jdk ${{ matrix.java }}
|
||||
uses: actions/setup-java@v4
|
||||
with:
|
||||
java-version: ${{ matrix.java }}
|
||||
distribution: 'microsoft'
|
||||
- name: make gradle wrapper executable
|
||||
run: chmod +x ./gradlew
|
||||
- name: build
|
||||
run: ./gradlew build
|
||||
- name: capture build artifacts
|
||||
if: ${{ matrix.java == '21' }} # Only upload artifacts built from latest java
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: Artifacts
|
||||
path: build/libs/
|
@@ -1,9 +1,9 @@
|
||||
plugins {
|
||||
id("fabric-loom") version "1.9-SNAPSHOT"
|
||||
id("fabric-loom") version "1.11-SNAPSHOT"
|
||||
id("maven-publish")
|
||||
}
|
||||
|
||||
version = "${project.extra["mod_version"]}"
|
||||
version = project.extra["mod_version"] as String
|
||||
group = project.extra["maven_group"] as String
|
||||
|
||||
base {
|
||||
|
@@ -4,24 +4,18 @@ org.gradle.parallel=true
|
||||
|
||||
# Fabric Properties
|
||||
# check these on https://fabricmc.net/develop
|
||||
minecraft_version=1.21.4
|
||||
yarn_mappings=1.21.4+build.1
|
||||
loader_version=0.16.9
|
||||
minecraft_version=1.21.10
|
||||
yarn_mappings=1.21.10+build.1
|
||||
loader_version=0.17.2
|
||||
|
||||
# Mod Properties
|
||||
mod_version=0.3.5
|
||||
mod_version=0.4.0
|
||||
maven_group=xyz.thewhitedog9487
|
||||
archives_base_name=RandomTeleporter
|
||||
|
||||
# Dependencies
|
||||
fabric_version=0.110.5+1.21.4
|
||||
fabric_version=0.134.1+1.21.10
|
||||
|
||||
# https://modrinth.com/mod/modmenu/versions
|
||||
# https://maven.terraformersmc.com/releases/com/terraformersmc/modmenu
|
||||
modmenu_version=13.0.0-beta.1
|
||||
|
||||
# loom_libraries_base=https://bmclapi2.bangbang93.com/maven/
|
||||
# loom_resources_base=https://bmclapi2.bangbang93.com/assets/
|
||||
# loom_version_manifests=https://bmclapi2.bangbang93.com/mc/game/version_manifest.json
|
||||
# loom_experimental_versions=https://maven.fabricmc.net/net/minecraft/experimental_versions.json
|
||||
# loom_fabric_repository=https://repository.hanbings.io/proxy/
|
||||
modmenu_version=16.0.0-rc.1
|
2
gradle/wrapper/gradle-wrapper.properties
vendored
2
gradle/wrapper/gradle-wrapper.properties
vendored
@@ -1,6 +1,6 @@
|
||||
distributionBase=GRADLE_USER_HOME
|
||||
distributionPath=wrapper/dists
|
||||
distributionUrl=https://services.gradle.org/distributions/gradle-8.11.1-bin.zip
|
||||
distributionUrl=https://services.gradle.org/distributions/gradle-9.1.0-bin.zip
|
||||
networkTimeout=10000
|
||||
validateDistributionUrl=true
|
||||
zipStoreBase=GRADLE_USER_HOME
|
||||
|
@@ -1,25 +1,59 @@
|
||||
package xyz.thewhitedog9487;
|
||||
|
||||
import com.mojang.brigadier.Command;
|
||||
import com.mojang.brigadier.arguments.IntegerArgumentType;
|
||||
import net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.command.argument.EntityArgumentType;
|
||||
import net.minecraft.command.argument.Vec2ArgumentType;
|
||||
import net.minecraft.entity.Entity;
|
||||
import net.minecraft.server.command.ServerCommandSource;
|
||||
import net.minecraft.server.world.ServerWorld;
|
||||
import net.minecraft.text.Text;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.Vec2f;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.chunk.ChunkStatus;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
import java.util.HashSet;
|
||||
import java.util.Set;
|
||||
import java.util.SplittableRandom;
|
||||
|
||||
import static net.minecraft.server.command.CommandManager.argument;
|
||||
import static net.minecraft.server.command.CommandManager.literal;
|
||||
import static net.minecraft.world.Heightmap.Type.MOTION_BLOCKING_NO_LEAVES;
|
||||
import static xyz.thewhitedog9487.ResourceReloaderListener.*;
|
||||
|
||||
public class CommandRegister {
|
||||
|
||||
/**
|
||||
* 随机数生成器
|
||||
*/
|
||||
final static SplittableRandom SR = new SplittableRandom();
|
||||
|
||||
/**
|
||||
* 传送后用于生成保护平台的方块
|
||||
*/
|
||||
final static Block TargetBlock = Blocks.GLASS;
|
||||
|
||||
/**
|
||||
* 传送后会被 {@link CommandRegister#TargetBlock} 替换掉的方块
|
||||
* <br>
|
||||
* 替换中心:被传送目标脚下方块
|
||||
* <br>
|
||||
* 替换范围:替换中心周围半径为一的正方形区域
|
||||
*/
|
||||
final static Set<Block> ReplaceToTargetBlock = Set.of(
|
||||
Blocks.AIR,
|
||||
Blocks.VOID_AIR,
|
||||
Blocks.CAVE_AIR,
|
||||
Blocks.WATER,
|
||||
Blocks.LAVA,
|
||||
Blocks.SHORT_GRASS,
|
||||
Blocks.VINE );
|
||||
|
||||
/**
|
||||
* 世界边界
|
||||
* <br>
|
||||
@@ -44,147 +78,108 @@ public class CommandRegister {
|
||||
* @see <a href="https://wiki.fabricmc.net/tutorial:commands">Fabric Wiki (Old style,English)</a>
|
||||
*/
|
||||
public static void Register(String Name){
|
||||
// /rtp
|
||||
|
||||
CommandRegistrationCallback.EVENT
|
||||
.register((dispatcher, registryAccess, environment) ->{
|
||||
dispatcher.register(literal(Name)
|
||||
// /rtp
|
||||
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
||||
.executes(context -> execute_command(
|
||||
context.getSource(),null,null, null)));});
|
||||
|
||||
// /rtp <Radius(半径)>
|
||||
CommandRegistrationCallback.EVENT
|
||||
.register((dispatcher, registryAccess, environment) -> {
|
||||
dispatcher.register(literal(Name)
|
||||
.then(argument("Radius(半径)", IntegerArgumentType.integer())
|
||||
.executes(context -> ExecuteCommand(
|
||||
context.getSource(),null,null, null))
|
||||
// /rtp <Radius(半径)>
|
||||
.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
|
||||
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
||||
.executes(context -> execute_command(
|
||||
.executes(context -> ExecuteCommand(
|
||||
context.getSource(),
|
||||
IntegerArgumentType.getInteger(context, "Radius(半径)"),
|
||||
IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
|
||||
null,
|
||||
null))));});
|
||||
|
||||
// /rtp <被传送玩家名(PlayerID)>
|
||||
CommandRegistrationCallback.EVENT
|
||||
.register((dispatcher, registryAccess, environment) -> {
|
||||
dispatcher.register(literal(Name)
|
||||
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
|
||||
null)))
|
||||
// /rtp <被传送玩家名(PlayerID)>
|
||||
.then(argument(CommandArgumentName_Target, EntityArgumentType.entity())
|
||||
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
||||
.executes(context -> execute_command(
|
||||
.executes(context -> ExecuteCommand(
|
||||
context.getSource(),
|
||||
null,
|
||||
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
|
||||
null))));});
|
||||
|
||||
// /rtp <Radius(半径)> <被传送玩家名(PlayerID)>
|
||||
CommandRegistrationCallback.EVENT
|
||||
.register((dispatcher, registryAccess, environment) -> {
|
||||
dispatcher.register(literal(Name)
|
||||
.then(argument("Radius(半径)", IntegerArgumentType.integer())
|
||||
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
|
||||
EntityArgumentType.getEntity(context,CommandArgumentName_Target),
|
||||
null)))
|
||||
// /rtp <Radius(半径)> <被传送玩家名(PlayerID)>
|
||||
.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
|
||||
.then(argument(CommandArgumentName_Target, EntityArgumentType.entity())
|
||||
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
||||
.executes(context -> execute_command(
|
||||
.executes(context -> ExecuteCommand(
|
||||
context.getSource(),
|
||||
IntegerArgumentType.getInteger(context, "Radius(半径)"),
|
||||
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
|
||||
null)))));});
|
||||
|
||||
// /rtp <被传送玩家名(PlayerID)> <Radius(半径)>
|
||||
CommandRegistrationCallback.EVENT
|
||||
.register((dispatcher, registryAccess, environment) -> {
|
||||
dispatcher.register(literal(Name)
|
||||
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
|
||||
.then(argument("Radius(半径)", IntegerArgumentType.integer())
|
||||
IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
|
||||
EntityArgumentType.getEntity(context,CommandArgumentName_Target),
|
||||
null))))
|
||||
// /rtp <被传送玩家名(PlayerID)> <Radius(半径)>
|
||||
.then(argument(CommandArgumentName_Target, EntityArgumentType.entity())
|
||||
.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
|
||||
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
||||
.executes(context -> execute_command(
|
||||
.executes(context -> ExecuteCommand(
|
||||
context.getSource(),
|
||||
IntegerArgumentType.getInteger(context, "Radius(半径)"),
|
||||
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
|
||||
null)))));});
|
||||
|
||||
// // /rtp <Radius(半径)> <Origin(随机中心)>
|
||||
// CommandRegistrationCallback.EVENT
|
||||
// .register((dispatcher, registryAccess, environment) -> {
|
||||
// dispatcher.register(literal(Name)
|
||||
// .then(argument("Radius(半径)", LongArgumentType.longArg())
|
||||
// .then(argument("Origin(随机中心)",EntityArgumentType.player())
|
||||
// .requires(source -> source.hasPermissionLevel(PermissionLevel))
|
||||
// .executes(context -> execute_command_origin(
|
||||
// context.getSource(),
|
||||
// LongArgumentType.getLong(context, "Radius(半径)"),
|
||||
// null,
|
||||
// EntityArgumentType.getEntity(context,"Origin(随机中心)"))))));});
|
||||
|
||||
// /rtp <Radius(半径)> <OriginPos(随机中心,坐标)>
|
||||
CommandRegistrationCallback.EVENT
|
||||
.register((dispatcher, registryAccess, environment) -> {
|
||||
dispatcher.register(literal(Name)
|
||||
.then(argument("Radius(半径)", IntegerArgumentType.integer())
|
||||
.then(argument("OriginPos(随机中心,坐标)",Vec2ArgumentType.vec2())
|
||||
IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
|
||||
EntityArgumentType.getEntity(context,CommandArgumentName_Target),
|
||||
null))))
|
||||
// // /rtp <Radius(半径)> <Origin(随机中心)>
|
||||
// .then(argument("Radius(半径)", LongArgumentType.longArg())
|
||||
// .then(argument("Origin(随机中心)",EntityArgumentType.player())
|
||||
// .requires(source -> source.hasPermissionLevel(PermissionLevel))
|
||||
// .executes(context -> execute_command_origin(
|
||||
// context.getSource(),
|
||||
// LongArgumentType.getLong(context, "Radius(半径)"),
|
||||
// null,
|
||||
// EntityArgumentType.getEntity(context,"Origin(随机中心)")))))
|
||||
// /rtp <Radius(半径)> <OriginPos(随机中心,坐标)>
|
||||
.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
|
||||
.then(argument(CommandArgumentName_OriginPosition,Vec2ArgumentType.vec2())
|
||||
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
||||
.executes(context -> execute_command(
|
||||
.executes(context -> ExecuteCommand(
|
||||
context.getSource(),
|
||||
IntegerArgumentType.getInteger(context, "Radius(半径)"),
|
||||
IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
|
||||
null,
|
||||
Vec2ArgumentType.getVec2(context,"OriginPos(随机中心,坐标)"))))));});
|
||||
|
||||
// /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginEntity(随机中心,实体)>
|
||||
CommandRegistrationCallback.EVENT
|
||||
.register((dispatcher, registryAccess, environment) -> {
|
||||
dispatcher.register(literal(Name)
|
||||
.then(argument("Radius(半径)", IntegerArgumentType.integer())
|
||||
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
|
||||
.then(argument("OriginEntity(随机中心,实体)",EntityArgumentType.entity())
|
||||
Vec2ArgumentType.getVec2(context,CommandArgumentName_OriginPosition)))))
|
||||
// /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginEntity(随机中心,实体)>
|
||||
.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
|
||||
.then(argument(CommandArgumentName_Target, EntityArgumentType.entity())
|
||||
.then(argument(CommandArgumentName_OriginEntity,EntityArgumentType.entity())
|
||||
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
||||
.executes(context -> execute_command(
|
||||
.executes(context -> ExecuteCommand(
|
||||
context.getSource(),
|
||||
IntegerArgumentType.getInteger(context, "Radius(半径)"),
|
||||
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
|
||||
new Vec2f( (float) EntityArgumentType.getEntity( context,"OriginEntity(随机中心,实体)").getPos().x,
|
||||
(float) EntityArgumentType.getEntity( context,"OriginEntity(随机中心,实体)").getPos().z )))))));});
|
||||
|
||||
// /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginPos(随机中心,坐标)>
|
||||
CommandRegistrationCallback.EVENT
|
||||
.register((dispatcher, registryAccess, environment) -> {
|
||||
dispatcher.register(literal(Name)
|
||||
.then(argument("Radius(半径)", IntegerArgumentType.integer())
|
||||
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
|
||||
.then(argument("OriginPos(随机中心,坐标)",Vec2ArgumentType.vec2())
|
||||
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
||||
.executes(context -> execute_command(
|
||||
context.getSource(),
|
||||
IntegerArgumentType.getInteger(context, "Radius(半径)"),
|
||||
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
|
||||
Vec2ArgumentType.getVec2(context,"OriginPos(随机中心,坐标)")))))));});
|
||||
|
||||
// /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginEntity(随机中心,实体)>
|
||||
CommandRegistrationCallback.EVENT
|
||||
.register((dispatcher, registryAccess, environment) -> {
|
||||
dispatcher.register(literal(Name)
|
||||
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
|
||||
.then(argument("Radius(半径)", IntegerArgumentType.integer())
|
||||
.then(argument("OriginEntity(随机中心,实体)",EntityArgumentType.entity())
|
||||
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
||||
.executes(context -> execute_command(
|
||||
context.getSource(),
|
||||
IntegerArgumentType.getInteger(context, "Radius(半径)"),
|
||||
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
|
||||
new Vec2f( (float) EntityArgumentType.getEntity( context,"OriginEntity(随机中心,实体)").getPos().x,
|
||||
(float) EntityArgumentType.getEntity( context,"OriginEntity(随机中心,实体)").getPos().z )))))));});
|
||||
|
||||
// /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginPos(随机中心,坐标)>
|
||||
CommandRegistrationCallback.EVENT
|
||||
.register((dispatcher, registryAccess, environment) -> {
|
||||
dispatcher.register(literal(Name)
|
||||
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
|
||||
.then(argument("Radius(半径)", IntegerArgumentType.integer())
|
||||
.then(argument("OriginPos(随机中心,坐标)",Vec2ArgumentType.vec2())
|
||||
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
||||
.executes(context -> execute_command(
|
||||
context.getSource(),
|
||||
IntegerArgumentType.getInteger(context, "Radius(半径)"),
|
||||
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
|
||||
Vec2ArgumentType.getVec2(context,"OriginPos(随机中心,坐标)")))))));});}
|
||||
IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
|
||||
EntityArgumentType.getEntity(context,CommandArgumentName_Target),
|
||||
new Vec2f( (float) EntityArgumentType.getEntity( context,CommandArgumentName_OriginEntity).getEntityPos().x,
|
||||
(float) EntityArgumentType.getEntity( context,CommandArgumentName_OriginEntity).getEntityPos().z ))))))
|
||||
// /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginPos(随机中心,坐标)>
|
||||
.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
|
||||
.then(argument(CommandArgumentName_Target, EntityArgumentType.entity())
|
||||
.then(argument(CommandArgumentName_OriginPosition,Vec2ArgumentType.vec2())
|
||||
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
||||
.executes(context -> ExecuteCommand(
|
||||
context.getSource(),
|
||||
IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
|
||||
EntityArgumentType.getEntity(context,CommandArgumentName_Target),
|
||||
Vec2ArgumentType.getVec2(context,CommandArgumentName_OriginPosition))))))
|
||||
// /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginEntity(随机中心,实体)>
|
||||
.then(argument(CommandArgumentName_Target, EntityArgumentType.entity())
|
||||
.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
|
||||
.then(argument(CommandArgumentName_OriginEntity,EntityArgumentType.entity())
|
||||
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
||||
.executes(context -> ExecuteCommand(
|
||||
context.getSource(),
|
||||
IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
|
||||
EntityArgumentType.getEntity(context,CommandArgumentName_Target),
|
||||
new Vec2f( (float) EntityArgumentType.getEntity( context,CommandArgumentName_OriginEntity).getEntityPos().x,
|
||||
(float) EntityArgumentType.getEntity( context,CommandArgumentName_OriginEntity).getEntityPos().z ))))))
|
||||
// /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginPos(随机中心,坐标)>
|
||||
.then(argument(CommandArgumentName_Target, EntityArgumentType.entity())
|
||||
.then(argument(CommandArgumentName_Radius, IntegerArgumentType.integer(0))
|
||||
.then(argument(CommandArgumentName_OriginPosition,Vec2ArgumentType.vec2())
|
||||
.requires(source -> source.hasPermissionLevel(PermissionLevel))
|
||||
.executes(context -> ExecuteCommand(
|
||||
context.getSource(),
|
||||
IntegerArgumentType.getInteger(context, CommandArgumentName_Radius),
|
||||
EntityArgumentType.getEntity(context,CommandArgumentName_Target),
|
||||
Vec2ArgumentType.getVec2(context,CommandArgumentName_OriginPosition)))))) );});}
|
||||
|
||||
/**
|
||||
* 向游戏内注册命令
|
||||
@@ -201,62 +196,67 @@ public class CommandRegister {
|
||||
*
|
||||
* @param Source 命令执行者
|
||||
* @param Radius 随机选择的目的坐标距离参数 {@code Origin} 的最大距离
|
||||
* @param Player 被传送的玩家
|
||||
* @param Entity 被传送的实体
|
||||
* @param Origin 随机选择的目的坐标的中心
|
||||
* @return 命令运行是否成功
|
||||
*/
|
||||
static int execute_command(ServerCommandSource Source, @Nullable Integer Radius, @Nullable Entity Player, @Nullable Vec2f Origin){
|
||||
Entity entity = Player == null ? Source.getPlayer() : Player;
|
||||
static int ExecuteCommand(ServerCommandSource Source, @Nullable Integer Radius, @Nullable Entity Entity, @Nullable Vec2f Origin){
|
||||
Entity TargetEntity = Entity == null ? Source.getPlayer() : Entity;
|
||||
/*
|
||||
↑
|
||||
Entity entity = null;
|
||||
if (Player == null){
|
||||
entity = Source.getPlayer();}
|
||||
Entity TargetEntity = null;
|
||||
if (TargetEntity == null){
|
||||
TargetEntity = Source.getPlayer();}
|
||||
else{
|
||||
entity = Player;}
|
||||
TargetEntity = Entity;}
|
||||
*/
|
||||
if (entity == null) {
|
||||
if (TargetEntity == null) {
|
||||
Source.sendFeedback(()->{ return Text.translatableWithFallback("error.no_target","不存在被传送目标,由非玩家物体执行命令时请显式指定被传送玩家ID"); }, true);
|
||||
return -1;}
|
||||
if (Radius == null){Radius = (int) (WorldBorder - 1e4);}
|
||||
// ↑ 远离世界边界
|
||||
Radius = Math.abs(Radius);
|
||||
int Coordinate_X;
|
||||
int Coordinate_Z;
|
||||
if (Origin == null){
|
||||
Coordinate_X = new SplittableRandom().nextInt(-Radius, Radius);
|
||||
Coordinate_Z = new SplittableRandom().nextInt(-Radius, Radius);}
|
||||
else{
|
||||
Coordinate_X = new SplittableRandom().nextInt((int) Origin.x - Radius, (int) Origin.x + Radius);
|
||||
Coordinate_Z = new SplittableRandom().nextInt((int) Origin.y - Radius, (int) Origin.y + Radius);}
|
||||
int Coordinate_Y = 320;
|
||||
for (var CurrentBlock = Source.getWorld().getBlockState(new BlockPos(Coordinate_X, Coordinate_Y, Coordinate_Z)).getBlock();
|
||||
// 从世界顶层往下找,直到遇到一个非空气方块
|
||||
Blocks.AIR == CurrentBlock ||
|
||||
Blocks.VOID_AIR == CurrentBlock ||
|
||||
Blocks.CAVE_AIR == CurrentBlock
|
||||
;CurrentBlock = Source.getWorld().getBlockState(new BlockPos(Coordinate_X, Coordinate_Y, Coordinate_Z)).getBlock()){
|
||||
Coordinate_Y--;}
|
||||
for (int x = -1; x <= 1; x++) {
|
||||
for (int z = -1; z <= 1; z++) {
|
||||
// 如果传送到的位置周围一圈是空气、水或岩浆,将其替换为玻璃
|
||||
var BlockPos = new BlockPos(Coordinate_X - x, Coordinate_Y, Coordinate_Z - z);
|
||||
var CurrentBlock = Source.getWorld().getBlockState(BlockPos).getBlock();
|
||||
if ( CurrentBlock == Blocks.AIR ||
|
||||
CurrentBlock == Blocks.VOID_AIR ||
|
||||
CurrentBlock == Blocks.CAVE_AIR ||
|
||||
CurrentBlock == Blocks.WATER ||
|
||||
CurrentBlock == Blocks.LAVA ){
|
||||
// 只替换空气、水和岩浆,其余保留
|
||||
Source.getWorld().setBlockState(BlockPos, Blocks.GLASS.getDefaultState());}}}
|
||||
// if ( String.valueOf(entity.getWorld().getBiome(new BlockPos(Math.toIntExact(Coordinate_X), Coordinate_Y, Math.toIntExact(Coordinate_Z))).getKey()).equals("minecraft:the_void") ) {
|
||||
int Coordinate_X = 0;
|
||||
int Coordinate_Z = 0;
|
||||
try {
|
||||
if (Origin == null){
|
||||
Coordinate_X = SR.nextInt(-Radius, Radius + 1);
|
||||
Coordinate_Z = SR.nextInt(-Radius, Radius + 1); }
|
||||
else{
|
||||
Coordinate_X = SR.nextInt((int) Origin.x - Radius, (int) Origin.x + Radius + 1);
|
||||
Coordinate_Z = SR.nextInt((int) Origin.y - Radius, (int) Origin.y + Radius + 1); } }
|
||||
catch (IllegalArgumentException e) {
|
||||
// 半径为零
|
||||
if (Origin == null) {
|
||||
Source.sendFeedback(()->{ return Text.translatableWithFallback("warning.radius_equal_zero_no_target", "由于你设置的随机半径为0,并且未设置随机中心点坐标,因此什么都不会发生"); },true);
|
||||
return -1;}
|
||||
else {
|
||||
Coordinate_X = (int) Origin.x;
|
||||
Coordinate_Z = (int) Origin.y;
|
||||
int finalCoordinate_X1 = Coordinate_X;
|
||||
int finalCoordinate_Z1 = Coordinate_Z;
|
||||
// ↑ "lambda 表达式中使用的变量应为 final 或有效 final"
|
||||
Source.sendFeedback(()->{ return Text.translatableWithFallback("warning.radius_equal_zero", "警告:由于你设置的随机半径为0,因此在选择出合适高度之后将直接把你传送至%d %d", finalCoordinate_X1, finalCoordinate_Z1); },true);}}
|
||||
World EntityWorld = TargetEntity.getEntityWorld();
|
||||
EntityWorld.getChunk(Coordinate_X >> 4, Coordinate_Z >> 4, ChunkStatus.FULL, true);
|
||||
// ↑ 加载目标区块,不然下面获取到的Coordinate_Y一定是-64
|
||||
// 必须是 >> 4 ,不能是 / 16
|
||||
int Coordinate_Y = EntityWorld.getTopY(MOTION_BLOCKING_NO_LEAVES, Coordinate_X, Coordinate_Z);
|
||||
BlockPos.Mutable BlockPos = new BlockPos.Mutable();
|
||||
for (int x = -1; x <= 1; x++) {
|
||||
for (int z = -1; z <= 1; z++) {
|
||||
// 如果传送到的位置周围一圈是ReplaceToTargetBlock的方块,将其替换为TargetBlock
|
||||
BlockPos.set(Coordinate_X - x, Coordinate_Y - 1, Coordinate_Z - z);
|
||||
var CurrentBlock = EntityWorld.getBlockState(BlockPos).getBlock();
|
||||
if ( ReplaceToTargetBlock.contains(CurrentBlock) ) {
|
||||
// 只替换ReplaceToTargetBlock内的方块,其余保留
|
||||
EntityWorld.setBlockState(BlockPos, TargetBlock.getDefaultState());}}}
|
||||
// if ( String.valueOf(TargetEntity.getWorld().getBiome(new BlockPos(Math.toIntExact(Coordinate_X), Coordinate_Y, Math.toIntExact(Coordinate_Z))).getKey()).equals("minecraft:the_void") ) {
|
||||
// Coordinate_Y++;}
|
||||
Coordinate_Y++;
|
||||
// ↑ 高一层,人别站在土里了
|
||||
entity.teleport(Source.getWorld(),Coordinate_X + 0.5, Coordinate_Y, Coordinate_Z + 0.5, new HashSet<>(), entity.getYaw(), entity.getPitch(), false);
|
||||
int finalCoordinate_Y = Coordinate_Y;
|
||||
TargetEntity.teleport((ServerWorld) EntityWorld,Coordinate_X + 0.5, Coordinate_Y, Coordinate_Z + 0.5, new HashSet<>(), TargetEntity.getYaw(), TargetEntity.getPitch(), false);
|
||||
int finalCoordinate_X = Coordinate_X;
|
||||
int finalCoordinate_Z = Coordinate_Z;
|
||||
// ↑ "lambda 表达式中使用的变量应为 final 或有效 final"
|
||||
final var FeedbackFallbackString = String.format("已将玩家%s传送到%d %d %d", entity.getName().getString(), Coordinate_X, finalCoordinate_Y, Coordinate_Z);
|
||||
Source.sendFeedback(()->{ return Text.translatableWithFallback("info.success", FeedbackFallbackString, entity.getName(), Coordinate_X, finalCoordinate_Y, Coordinate_Z); },true);
|
||||
return 16;}
|
||||
final var FeedbackFallbackString = String.format("已将玩家%s传送到%d %d %d", TargetEntity.getName().getString(), Coordinate_X, Coordinate_Y, Coordinate_Z);
|
||||
Source.sendFeedback(()->{ return Text.translatableWithFallback("info.success", FeedbackFallbackString, TargetEntity.getName(), finalCoordinate_X, Coordinate_Y, finalCoordinate_Z); },true);
|
||||
return Command.SINGLE_SUCCESS;}
|
||||
}
|
@@ -9,17 +9,17 @@ public class RandomTeleporter implements ModInitializer {
|
||||
// This logger is used to write text to the console and the log file.
|
||||
// It is considered best practice to use your mod id as the logger's name.
|
||||
// That way, it's clear which mod wrote info, warnings, and errors.
|
||||
public static final Logger LOGGER = LoggerFactory.getLogger("randomteleporter");
|
||||
public static final String MOD_ID = "randomteleporter";
|
||||
public static final Logger LOGGER = LoggerFactory.getLogger(MOD_ID);
|
||||
|
||||
@Override
|
||||
public void onInitialize() {
|
||||
// This code runs as soon as Minecraft is in a mod-load-ready state.
|
||||
// However, some things (like resources) may still be uninitialized.
|
||||
// Proceed with mild caution.
|
||||
LOGGER.info("RandomTeleporter Loading!");
|
||||
|
||||
ResourceReloaderListener.Register();
|
||||
CommandRegister.Register();
|
||||
|
||||
LOGGER.info("RandomTeleporter Loaded!");
|
||||
LOGGER.info("RandomTeleporter已写入命令注册回调,目标命令将会在该注册的时候被注册");
|
||||
}
|
||||
}
|
@@ -0,0 +1,34 @@
|
||||
package xyz.thewhitedog9487;
|
||||
|
||||
import net.fabricmc.fabric.api.resource.v1.ResourceLoader;
|
||||
import net.fabricmc.fabric.api.resource.v1.reloader.SimpleResourceReloader;
|
||||
import net.minecraft.text.Text;
|
||||
import net.minecraft.util.Identifier;
|
||||
|
||||
import static net.minecraft.resource.ResourceType.CLIENT_RESOURCES;
|
||||
import static xyz.thewhitedog9487.RandomTeleporter.MOD_ID;
|
||||
|
||||
/**
|
||||
* 在游戏资源重新加载之后刷新翻译文本
|
||||
*/
|
||||
public class ResourceReloaderListener {
|
||||
public static String CommandArgumentName_Radius = "Radius(半径)";
|
||||
public static String CommandArgumentName_Target = "被传送玩家名(PlayerID)";
|
||||
public static String CommandArgumentName_OriginPosition = "OriginPos(随机中心,坐标)";
|
||||
public static String CommandArgumentName_OriginEntity = "OriginEntity(随机中心,实体)";
|
||||
|
||||
public static void Register(){
|
||||
ResourceLoader.get(CLIENT_RESOURCES).registerReloader(Identifier.of(MOD_ID, "translate_text_apply"), new SimpleResourceReloader<Void>() {
|
||||
/**
|
||||
* 用不到,不用管
|
||||
*/
|
||||
@Override
|
||||
protected Void prepare(Store store) {
|
||||
return null; }
|
||||
|
||||
@Override
|
||||
protected void apply(Void prepared, Store store) {
|
||||
CommandArgumentName_Radius = Text.translatableWithFallback("command.argument.radius", "Radius(半径)").getString();
|
||||
CommandArgumentName_Target = Text.translatableWithFallback("command.argument.target", "被传送玩家名(PlayerID)").getString();
|
||||
CommandArgumentName_OriginPosition = Text.translatableWithFallback("command.argument.origin_pos", "OriginPos(随机中心,坐标)").getString();
|
||||
CommandArgumentName_OriginEntity = Text.translatableWithFallback("command.argument.origin_entity", "OriginEntity(随机中心,实体)").getString(); } } ); } }
|
@@ -3,5 +3,11 @@
|
||||
"modmenu.descriptionTranslation.randomteleporter": "Added two commands for random teleportation",
|
||||
"info.success": "Teleported %s to %d %d %d",
|
||||
"error.no_target": "There is no teleported target, and the teleported player ID is explicitly specified when executed by a non-player object",
|
||||
"bilibili": "Bilibili"
|
||||
"warning.radius_equal_zero": "Warning: Since you set a random radius of 0, selecting the right height will teleport you directly to %d %d",
|
||||
"warning.radius_equal_zero_no_target": "Warning: Since you set a random radius of 0 and you don't set a random center point coordinates, nothing happens",
|
||||
"bilibili": "Bilibili",
|
||||
"command.argument.radius": "radius",
|
||||
"command.argument.target": "teleported entity",
|
||||
"command.argument.origin_pos": "origin(pos)",
|
||||
"command.argument.origin_entity": "origin(entity)"
|
||||
}
|
@@ -3,5 +3,11 @@
|
||||
"modmenu.descriptionTranslation.randomteleporter": "增加了两个用于随机传送的命令",
|
||||
"info.success": "已将玩家%s传送到%d %d %d",
|
||||
"error.no_target": "不存在被传送目标,由非玩家物体执行命令时请显式指定被传送玩家ID",
|
||||
"bilibili": "TheWhiteDog9487的哔哩哔哩主页"
|
||||
"warning.radius_equal_zero": "警告:由于你设置的随机半径为0,因此在选择出合适高度之后将直接把你传送至%d %d",
|
||||
"warning.radius_equal_zero_no_target": "警告:由于你设置的随机半径为0,并且未设置随机中心点坐标,因此什么都不会发生",
|
||||
"bilibili": "TheWhiteDog9487的哔哩哔哩主页",
|
||||
"command.argument.radius": "半径",
|
||||
"command.argument.target": "被传送实体",
|
||||
"command.argument.origin_pos": "随机中心(坐标)",
|
||||
"command.argument.origin_entity": "随机中心(实体)"
|
||||
}
|
@@ -27,10 +27,10 @@
|
||||
}
|
||||
],
|
||||
"depends": {
|
||||
"fabricloader": ">=0.16.9",
|
||||
"minecraft": "1.21.4",
|
||||
"fabricloader": ">=0.17.2",
|
||||
"minecraft": "1.21.10",
|
||||
"java": ">=21",
|
||||
"fabric-api": ">=0.110.5"
|
||||
"fabric-api": ">=0.134.1"
|
||||
},
|
||||
"suggests": {
|
||||
"another-mod": "*"
|
||||
|
Reference in New Issue
Block a user