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Author | SHA1 | Date | |
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7376393f37 | |||
c442f12de4 |
10
README.md
10
README.md
@ -31,21 +31,19 @@
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- /rtp 1000 TheWhiteDog9487
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将TheWhiteDog9487随机传送到以(0,0)为中心点,1000作为随机半径的范围内的随机一点
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- /rtp 1000 10000 ~ 10000
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将执行命令的玩家随机传送到以(10000,10000)为中心点,1000作为随机半径的范围内的随机一点
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提示:按照道理来说中心坐标是不需要高度(Y轴)的,但由于坐标的类型是Vec3d,所以还是要写高度的。
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至于高度的具体数值,随便写,代码里也没用到过。
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- /rtp 1000 10000 10000
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将执行命令的玩家随机传送到以(10000,10000)为中心点,1000作为随机半径的范围内的随机一点
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- /rtp 1000 TheWhiteDog9487 TheWhiteDog_CN
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将TheWhiteDog9487随机传送到以TheWhiteDog_CN所在位置为中心点,1000作为随机半径的范围内的随机一点
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- /rtp 1000 TheWhiteDog9487 10000 ~ 10000
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- /rtp 1000 TheWhiteDog9487 10000 10000
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将TheWhiteDog9487随机传送到以(10000,10000)为中心点,1000作为随机半径的范围内的随机一点
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- /rtp TheWhiteDog9487 1000 TheWhiteDog_CN
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将TheWhiteDog9487随机传送到以TheWhiteDog_CN所在位置为中心点,1000作为随机半径的范围内的随机一点
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- /rtp TheWhiteDog9487 1000 10000 ~ 10000
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- /rtp TheWhiteDog9487 1000 10000 10000
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将TheWhiteDog9487随机传送到以(10000,10000)为中心点,1000作为随机半径的范围内的随机一点
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### 特别提示
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@ -4,17 +4,17 @@ org.gradle.parallel=true
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# Fabric Properties
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# check these on https://fabricmc.net/develop
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minecraft_version=1.21.2
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yarn_mappings=1.21.2+build.1
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minecraft_version=1.21.3
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yarn_mappings=1.21.3+build.2
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loader_version=0.16.7
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# Mod Properties
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mod_version=0.3.2
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mod_version=0.3.4
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maven_group=xyz.thewhitedog9487
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archives_base_name=randomteleporter
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archives_base_name=RandomTeleporter
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# Dependencies
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fabric_version=0.106.1+1.21.2
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fabric_version=0.106.1+1.21.3
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# https://modrinth.com/mod/modmenu/versions
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# https://maven.terraformersmc.com/releases/com/terraformersmc/modmenu
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@ -1,15 +1,15 @@
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package xyz.thewhitedog9487;
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import com.mojang.brigadier.arguments.LongArgumentType;
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import com.mojang.brigadier.arguments.IntegerArgumentType;
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import net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback;
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import net.minecraft.block.Blocks;
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import net.minecraft.command.argument.EntityArgumentType;
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import net.minecraft.command.argument.Vec3ArgumentType;
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import net.minecraft.command.argument.Vec2ArgumentType;
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import net.minecraft.entity.Entity;
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import net.minecraft.server.command.ServerCommandSource;
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import net.minecraft.text.Text;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.Vec2f;
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import org.jetbrains.annotations.Nullable;
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import java.util.HashSet;
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@ -19,8 +19,11 @@ import static net.minecraft.server.command.CommandManager.argument;
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import static net.minecraft.server.command.CommandManager.literal;
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public class CommandRegister {
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final static long WorldBorder = (long) 2.9e7;
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static byte PermissionLevel = 2;
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final static Integer WorldBorder = (int) 2.9e7;
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// ↑
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// https://zh.minecraft.wiki/w/%E4%B8%96%E7%95%8C%E8%BE%B9%E7%95%8C#%E5%A4%A7%E5%B0%8F
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// https://minecraft.wiki/w/World_border#General_information
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final static byte PermissionLevel = 2;
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public static void Register(String Name){
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// /rtp
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CommandRegistrationCallback.EVENT
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@ -34,11 +37,11 @@ public class CommandRegister {
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CommandRegistrationCallback.EVENT
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.register((dispatcher, registryAccess, environment) -> {
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dispatcher.register(literal(Name)
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.then(argument("Radius(半径)", LongArgumentType.longArg())
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.then(argument("Radius(半径)", IntegerArgumentType.integer())
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.requires(source -> source.hasPermissionLevel(PermissionLevel))
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.executes(context -> execute_command(
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context.getSource(),
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LongArgumentType.getLong(context, "Radius(半径)"),
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IntegerArgumentType.getInteger(context, "Radius(半径)"),
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null,
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null))));});
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@ -58,12 +61,12 @@ public class CommandRegister {
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CommandRegistrationCallback.EVENT
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.register((dispatcher, registryAccess, environment) -> {
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dispatcher.register(literal(Name)
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.then(argument("Radius(半径)", LongArgumentType.longArg())
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.then(argument("Radius(半径)", IntegerArgumentType.integer())
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.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
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.requires(source -> source.hasPermissionLevel(PermissionLevel))
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.executes(context -> execute_command(
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context.getSource(),
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LongArgumentType.getLong(context, "Radius(半径)"),
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IntegerArgumentType.getInteger(context, "Radius(半径)"),
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EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
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null)))));});
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@ -72,11 +75,11 @@ public class CommandRegister {
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.register((dispatcher, registryAccess, environment) -> {
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dispatcher.register(literal(Name)
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.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
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.then(argument("Radius(半径)", LongArgumentType.longArg())
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.then(argument("Radius(半径)", IntegerArgumentType.integer())
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.requires(source -> source.hasPermissionLevel(PermissionLevel))
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.executes(context -> execute_command(
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context.getSource(),
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LongArgumentType.getLong(context, "Radius(半径)"),
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IntegerArgumentType.getInteger(context, "Radius(半径)"),
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EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
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null)))));});
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@ -96,100 +99,104 @@ public class CommandRegister {
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CommandRegistrationCallback.EVENT
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.register((dispatcher, registryAccess, environment) -> {
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dispatcher.register(literal(Name)
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.then(argument("Radius(半径)", LongArgumentType.longArg())
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.then(argument("OriginPos(随机中心,坐标)",Vec3ArgumentType.vec3())
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.then(argument("Radius(半径)", IntegerArgumentType.integer())
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.then(argument("OriginPos(随机中心,坐标)",Vec2ArgumentType.vec2())
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.requires(source -> source.hasPermissionLevel(PermissionLevel))
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.executes(context -> execute_command(
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context.getSource(),
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LongArgumentType.getLong(context, "Radius(半径)"),
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IntegerArgumentType.getInteger(context, "Radius(半径)"),
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null,
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Vec3ArgumentType.getVec3(context,"OriginPos(随机中心,坐标)"))))));});
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Vec2ArgumentType.getVec2(context,"OriginPos(随机中心,坐标)"))))));});
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// /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginEntity(随机中心,实体)>
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CommandRegistrationCallback.EVENT
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.register((dispatcher, registryAccess, environment) -> {
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dispatcher.register(literal(Name)
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.then(argument("Radius(半径)", LongArgumentType.longArg())
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.then(argument("Radius(半径)", IntegerArgumentType.integer())
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.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
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.then(argument("OriginEntity(随机中心,实体)",EntityArgumentType.entity())
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.requires(source -> source.hasPermissionLevel(PermissionLevel))
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.executes(context -> execute_command(
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context.getSource(),
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LongArgumentType.getLong(context, "Radius(半径)"),
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IntegerArgumentType.getInteger(context, "Radius(半径)"),
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EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
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EntityArgumentType.getEntity(context,"OriginEntity(随机中心,实体)").getPos()))))));});
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new Vec2f( (float) EntityArgumentType.getEntity( context,"OriginEntity(随机中心,实体)").getPos().x,
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(float) EntityArgumentType.getEntity( context,"OriginEntity(随机中心,实体)").getPos().y )))))));});
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// /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginPos(随机中心,坐标)>
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CommandRegistrationCallback.EVENT
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.register((dispatcher, registryAccess, environment) -> {
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dispatcher.register(literal(Name)
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.then(argument("Radius(半径)", LongArgumentType.longArg())
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.then(argument("Radius(半径)", IntegerArgumentType.integer())
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.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
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.then(argument("OriginPos(随机中心,坐标)",Vec3ArgumentType.vec3())
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.then(argument("OriginPos(随机中心,坐标)",Vec2ArgumentType.vec2())
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.requires(source -> source.hasPermissionLevel(PermissionLevel))
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.executes(context -> execute_command(
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context.getSource(),
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LongArgumentType.getLong(context, "Radius(半径)"),
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IntegerArgumentType.getInteger(context, "Radius(半径)"),
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EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
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Vec3ArgumentType.getVec3(context,"OriginPos(随机中心,坐标)")))))));});
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Vec2ArgumentType.getVec2(context,"OriginPos(随机中心,坐标)")))))));});
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// /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginEntity(随机中心,实体)>
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CommandRegistrationCallback.EVENT
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.register((dispatcher, registryAccess, environment) -> {
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dispatcher.register(literal(Name)
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.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
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.then(argument("Radius(半径)", LongArgumentType.longArg())
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.then(argument("Radius(半径)", IntegerArgumentType.integer())
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.then(argument("OriginEntity(随机中心,实体)",EntityArgumentType.entity())
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.requires(source -> source.hasPermissionLevel(PermissionLevel))
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.executes(context -> execute_command(
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context.getSource(),
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LongArgumentType.getLong(context, "Radius(半径)"),
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IntegerArgumentType.getInteger(context, "Radius(半径)"),
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EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
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EntityArgumentType.getEntity(context,"OriginEntity(随机中心,实体)").getPos()))))));});
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new Vec2f( (float) EntityArgumentType.getEntity( context,"OriginEntity(随机中心,实体)").getPos().x,
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(float) EntityArgumentType.getEntity( context,"OriginEntity(随机中心,实体)").getPos().y )))))));});
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// /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginPos(随机中心,坐标)>
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CommandRegistrationCallback.EVENT
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.register((dispatcher, registryAccess, environment) -> {
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dispatcher.register(literal(Name)
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.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
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.then(argument("Radius(半径)", LongArgumentType.longArg())
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.then(argument("OriginPos(随机中心,坐标)",Vec3ArgumentType.vec3())
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.then(argument("Radius(半径)", IntegerArgumentType.integer())
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.then(argument("OriginPos(随机中心,坐标)",Vec2ArgumentType.vec2())
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.requires(source -> source.hasPermissionLevel(PermissionLevel))
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.executes(context -> execute_command(
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context.getSource(),
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LongArgumentType.getLong(context, "Radius(半径)"),
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IntegerArgumentType.getInteger(context, "Radius(半径)"),
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EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
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Vec3ArgumentType.getVec3(context,"OriginPos(随机中心,坐标)")))))));});}
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Vec2ArgumentType.getVec2(context,"OriginPos(随机中心,坐标)")))))));});}
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public static void Register(){
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Register("随机传送");
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Register("rtp");}
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static int execute_command(ServerCommandSource Source, @Nullable Long Radius, @Nullable Entity Player, @Nullable Vec3d Origin){
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static int execute_command(ServerCommandSource Source, @Nullable Integer Radius, @Nullable Entity Player, @Nullable Vec2f Origin){
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Entity entity = Player == null ? Source.getPlayer() : Player;
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if (entity == null) {
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Source.sendFeedback(()->{ return Text.translatable("error.not_player"); }, true);
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return -1;}
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if (Radius == null){Radius = WorldBorder - (long) 1e4;}
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if (Radius == null){Radius = (int) (WorldBorder - 1e4);}
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// ↑ 远离世界边界
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Radius = Math.abs(Radius);
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long Coordinate_X;
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long Coordinate_Z;
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int Coordinate_X;
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int Coordinate_Z;
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if (Origin == null){
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Coordinate_X = new SplittableRandom().nextLong(-Radius, Radius);
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Coordinate_Z = new SplittableRandom().nextLong(-Radius, Radius);}
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Coordinate_X = new SplittableRandom().nextInt(-Radius, Radius);
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Coordinate_Z = new SplittableRandom().nextInt(-Radius, Radius);}
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else{
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Coordinate_X = new SplittableRandom().nextLong(Math.round(Origin.getX() - Radius), Math.round(Origin.getX() + Radius));
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Coordinate_Z = new SplittableRandom().nextLong(Math.round(Origin.getZ() - Radius), Math.round(Origin.getZ() + Radius));}
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Coordinate_X = new SplittableRandom().nextInt((int) Origin.x - Radius, (int) Origin.x + Radius);
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Coordinate_Z = new SplittableRandom().nextInt((int) Origin.y - Radius, (int) Origin.y + Radius);}
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int Coordinate_Y = 320;
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for (var CurrentBlock = Source.getWorld().getBlockState(new BlockPos(Math.toIntExact(Coordinate_X), Coordinate_Y, Math.toIntExact(Coordinate_Z))).getBlock();
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for (var CurrentBlock = Source.getWorld().getBlockState(new BlockPos(Coordinate_X, Coordinate_Y, Coordinate_Z)).getBlock();
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// 从世界顶层往下找,直到遇到一个非空气方块
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Blocks.AIR == CurrentBlock ||
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Blocks.VOID_AIR == CurrentBlock ||
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Blocks.CAVE_AIR == CurrentBlock
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;CurrentBlock = Source.getWorld().getBlockState(new BlockPos(Math.toIntExact(Coordinate_X), Coordinate_Y, Math.toIntExact(Coordinate_Z))).getBlock()){
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;CurrentBlock = Source.getWorld().getBlockState(new BlockPos(Coordinate_X, Coordinate_Y, Coordinate_Z)).getBlock()){
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Coordinate_Y--;}
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for (int x = -1; x <= 1; x++) {
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for (int z = -1; z <= 1; z++) {
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// 如果传送到的位置周围一圈是空气、水或岩浆,将其替换为玻璃
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var BlockPos = new BlockPos(Math.toIntExact(Coordinate_X - x), Coordinate_Y, Math.toIntExact(Coordinate_Z - z));
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var BlockPos = new BlockPos(Coordinate_X - x, Coordinate_Y, Coordinate_Z - z);
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var CurrentBlock = Source.getWorld().getBlockState(BlockPos).getBlock();
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if ( CurrentBlock == Blocks.AIR ||
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CurrentBlock == Blocks.VOID_AIR ||
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@ -203,6 +210,7 @@ public class CommandRegister {
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Coordinate_Y++;
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// ↑ 高一层,人别站在土里了
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entity.teleport(Source.getWorld(),Coordinate_X + 0.5, Coordinate_Y, Coordinate_Z + 0.5, new HashSet<>(), entity.getYaw(), entity.getPitch(), false);
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Source.sendFeedback(()->{ return Text.translatable("info.success", entity.getName(), Coordinate_Z, Coordinate_Z, Coordinate_Z); },true);
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int finalCoordinate_Y = Coordinate_Y;
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Source.sendFeedback(()->{ return Text.translatable("info.success", entity.getName(), Coordinate_X, finalCoordinate_Y, Coordinate_Z); },true);
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return 0;}
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}
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@ -27,8 +27,8 @@
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}
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],
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"depends": {
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"fabricloader": ">=0.15.11",
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"minecraft": "1.21.2",
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"fabricloader": ">=0.16.7",
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"minecraft": "1.21.3",
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"java": ">=21",
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"fabric-api": "*"
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},
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Reference in New Issue
Block a user