1 Commits

Author SHA1 Message Date
3434b66c93 0.2.5
突然发现Ved3d类型的方法里有一个计算两点间距离的,那我就把我自己的工具库撤了。
然后我把命令权限等级从4下降到了2,和原版的/tp同步。
(我记得原版的tp是4级啊?我最早还去源代码里看了一眼,咋回事呢?
传送过去生成的保护平台,现在是3x3的玻璃而不是1x1的石头,而且玩家会站在平台的正中心。
例行更新Fabric API和Fabric Loader
2024-03-20 10:08:57 +08:00
16 changed files with 205 additions and 329 deletions

9
.gitattributes vendored
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@@ -1,9 +0,0 @@
#
# https://help.github.com/articles/dealing-with-line-endings/
#
# Linux start script should use lf
/gradlew text eol=lf
# These are Windows script files and should use crlf
*.bat text eol=crlf

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@@ -1,37 +0,0 @@
# Automatically build the project and run any configured tests for every push
# and submitted pull request. This can help catch issues that only occur on
# certain platforms or Java versions, and provides a first line of defence
# against bad commits.
name: build
on: [pull_request, push]
jobs:
build:
strategy:
matrix:
# Use these Java versions
java: [
21, # Current Java LTS
]
runs-on: ubuntu-22.04
steps:
- name: checkout repository
uses: actions/checkout@v4
- name: validate gradle wrapper
uses: gradle/wrapper-validation-action@v2
- name: setup jdk ${{ matrix.java }}
uses: actions/setup-java@v4
with:
java-version: ${{ matrix.java }}
distribution: 'microsoft'
- name: make gradle wrapper executable
run: chmod +x ./gradlew
- name: build
run: ./gradlew build
- name: capture build artifacts
if: ${{ matrix.java == '21' }} # Only upload artifacts built from latest java
uses: actions/upload-artifact@v4
with:
name: Artifacts
path: build/libs/

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@@ -31,19 +31,21 @@
- /rtp 1000 TheWhiteDog9487
将TheWhiteDog9487随机传送到以(0,0)为中心点1000作为随机半径的范围内的随机一点
- /rtp 1000 10000 10000
将执行命令的玩家随机传送到以(10000,10000)为中心点1000作为随机半径的范围内的随机一点
- /rtp 1000 10000 ~ 10000
将执行命令的玩家随机传送到以(10000,10000)为中心点1000作为随机半径的范围内的随机一点
提示按照道理来说中心坐标是不需要高度Y轴但由于坐标的类型是Vec3d所以还是要写高度的。
至于高度的具体数值,随便写,代码里也没用到过。
- /rtp 1000 TheWhiteDog9487 TheWhiteDog_CN
将TheWhiteDog9487随机传送到以TheWhiteDog_CN所在位置为中心点1000作为随机半径的范围内的随机一点
- /rtp 1000 TheWhiteDog9487 10000 10000
- /rtp 1000 TheWhiteDog9487 10000 ~ 10000
将TheWhiteDog9487随机传送到以(10000,10000)为中心点1000作为随机半径的范围内的随机一点
- /rtp TheWhiteDog9487 1000 TheWhiteDog_CN
将TheWhiteDog9487随机传送到以TheWhiteDog_CN所在位置为中心点1000作为随机半径的范围内的随机一点
- /rtp TheWhiteDog9487 1000 10000 10000
- /rtp TheWhiteDog9487 1000 10000 ~ 10000
将TheWhiteDog9487随机传送到以(10000,10000)为中心点1000作为随机半径的范围内的随机一点
### 特别提示
@@ -71,9 +73,6 @@
1. 服务器需要安装
2. 客户端不需要
**注意情况2和3如果其他玩家不安装本模组他们看到的命令执行反馈就无法正确使用翻译而在这种情况下默认显示中文文本。
如果有查看多语言翻译文本的需求 ,那建议还是都装一下吧。**
# 一些小彩蛋
你可以使用 /随机传送 来替代 /rtp
没错Minecraft的命令是可以存在非ASCII字符的所以我就整了一个

91
build.gradle Normal file
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@@ -0,0 +1,91 @@
plugins {
id 'fabric-loom' version '1.5-SNAPSHOT'
id 'maven-publish'
}
version = project.mod_version
group = project.maven_group
base {
archivesName = project.archives_base_name
}
repositories {
// Add repositories to retrieve artifacts from in here.
// You should only use this when depending on other mods because
// Loom adds the essential maven repositories to download Minecraft and libraries from automatically.
// See https://docs.gradle.org/current/userguide/declaring_repositories.html
// for more information about repositories.
}
loom {
splitEnvironmentSourceSets()
mods {
"randomteleporter" {
sourceSet sourceSets.main
sourceSet sourceSets.client
}
}
}
dependencies {
// To change the versions see the gradle.properties file
minecraft "com.mojang:minecraft:${project.minecraft_version}"
mappings "net.fabricmc:yarn:${project.yarn_mappings}:v2"
modImplementation "net.fabricmc:fabric-loader:${project.loader_version}"
// Fabric API. This is technically optional, but you probably want it anyway.
modImplementation "net.fabricmc.fabric-api:fabric-api:${project.fabric_version}"
// Uncomment the following line to enable the deprecated Fabric API modules.
// These are included in the Fabric API production distribution and allow you to update your mod to the latest modules at a later more convenient time.
// modImplementation "net.fabricmc.fabric-api:fabric-api-deprecated:${project.fabric_version}"
}
processResources {
inputs.property "version", project.version
filesMatching("fabric.mod.json") {
expand "version": project.version
}
}
tasks.withType(JavaCompile).configureEach {
it.options.release = 17
}
java {
// Loom will automatically attach sourcesJar to a RemapSourcesJar task and to the "build" task
// if it is present.
// If you remove this line, sources will not be generated.
withSourcesJar()
sourceCompatibility = JavaVersion.VERSION_17
targetCompatibility = JavaVersion.VERSION_17
}
jar {
from("LICENSE") {
rename { "${it}_${project.base.archivesName.get()}"}
}
}
// configure the maven publication
publishing {
publications {
mavenJava(MavenPublication) {
from components.java
}
}
// See https://docs.gradle.org/current/userguide/publishing_maven.html for information on how to set up publishing.
repositories {
// Add repositories to publish to here.
// Notice: This block does NOT have the same function as the block in the top level.
// The repositories here will be used for publishing your artifact, not for
// retrieving dependencies.
}
}

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@@ -1,102 +0,0 @@
plugins {
id("fabric-loom") version "1.10-SNAPSHOT"
id("maven-publish")
}
version = "${project.extra["mod_version"]}"
group = project.extra["maven_group"] as String
base {
archivesName.set(project.extra["archives_base_name"] as String)
}
repositories {
// Add repositories to retrieve artifacts from in here.
// You should only use this when depending on other mods because
// Loom adds the essential maven repositories to download Minecraft and libraries from automatically.
// See https://docs.gradle.org/current/userguide/declaring_repositories.html
// for more information about repositories.
maven {
name = "Terraformers"
url = uri("https://maven.terraformersmc.com/") }
}
loom {
splitEnvironmentSourceSets()
mods {
create("randomteleporter") {
sourceSet(sourceSets["main"])
sourceSet(sourceSets["client"])
}
}
}
dependencies {
// To change the versions see the gradle.properties file
minecraft("com.mojang:minecraft:${project.extra["minecraft_version"]}")
mappings("net.fabricmc:yarn:${project.extra["yarn_mappings"]}:v2")
modImplementation("net.fabricmc:fabric-loader:${project.extra["loader_version"]}")
// Fabric API. This is technically optional, but you probably want it anyway.
modImplementation("net.fabricmc.fabric-api:fabric-api:${project.extra["fabric_version"]}")
// Uncomment the following line to enable the deprecated Fabric API modules.
// These are included in the Fabric API production distribution and allow you to update your mod to the latest modules at a later more convenient time.
// "modImplementation"("net.fabricmc.fabric-api:fabric-api-deprecated:${project.extra["fabric_version"]}")
// ↓ 开发测试用
modRuntimeOnly("com.terraformersmc:modmenu:${project.extra["modmenu_version"]}")
}
tasks.processResources {
inputs.property("version", project.version)
filesMatching("fabric.mod.json") {
expand("version" to project.version)
}
}
tasks.withType<JavaCompile> {
options.release.set(21)
}
java {
// Loom will automatically attach sourcesJar to a RemapSourcesJar task and to the "build" task
// if it is present.
// If you remove this line, sources will not be generated.
withSourcesJar()
sourceCompatibility = JavaVersion.VERSION_21
targetCompatibility = JavaVersion.VERSION_21
}
tasks.jar {
from("LICENSE") {
rename { "${it}_${project.base.archivesName.get()}" } }
}
tasks.remapJar{
// https://docs.gradle.org/current/dsl/org.gradle.api.tasks.bundling.Jar.html#org.gradle.api.tasks.bundling.Jar:archiveFileName
// 用这个属性设置jar包的文件名格式
// 别用上面那个Jar任务的配置会被remapJar覆盖掉
archiveFileName = "${project.base.archivesName.get()}-${project.version} mc${project.extra["minecraft_version"]}.jar"}
tasks.remapSourcesJar{
archiveFileName = "${project.base.archivesName.get()}-${project.version} mc${project.extra["minecraft_version"]}-sources.jar"}
// configure the maven publication
publishing {
publications {
create<MavenPublication>("mavenJava") {
from(components["java"])
}
}
// See https://docs.gradle.org/current/userguide/publishing_maven.html for information on how to set up publishing.
repositories {
// Add repositories to publish to here.
// Notice: This block does NOT have the same function as the block in the top level.
// The repositories here will be used for publishing your artifact, not for
// retrieving dependencies.
}
}

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@@ -4,18 +4,20 @@ org.gradle.parallel=true
# Fabric Properties
# check these on https://fabricmc.net/develop
minecraft_version=1.21.7
yarn_mappings=1.21.7+build.1
loader_version=0.16.14
minecraft_version=1.19.1
yarn_mappings=1.19.1+build.6
loader_version=0.15.7
# Mod Properties
mod_version=0.3.6
mod_version=0.2.5
maven_group=xyz.thewhitedog9487
archives_base_name=RandomTeleporter
archives_base_name=randomteleporter
# Dependencies
fabric_version=0.128.1+1.21.7
fabric_version=0.58.5+1.19.1
# https://modrinth.com/mod/modmenu/versions
# https://maven.terraformersmc.com/releases/com/terraformersmc/modmenu
modmenu_version=15.0.0-beta.3
loom_libraries_base=https://bmclapi2.bangbang93.com/maven/
loom_resources_base=https://bmclapi2.bangbang93.com/assets/
loom_version_manifests=https://bmclapi2.bangbang93.com/mc/game/version_manifest.json
loom_experimental_versions=https://maven.fabricmc.net/net/minecraft/experimental_versions.json
loom_fabric_repository=https://repository.hanbings.io/proxy/

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@@ -1,6 +1,6 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https://services.gradle.org/distributions/gradle-8.14-bin.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-8.3-bin.zip
networkTimeout=10000
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME

11
settings.gradle Normal file
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@@ -0,0 +1,11 @@
pluginManagement {
repositories {
maven {
name = 'Fabric'
url = 'https://maven.aliyun.com/repository/gradle-plugin'
url = 'https://maven.fabricmc.net/'
}
mavenCentral()
gradlePluginPortal()
}
}

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@@ -1,9 +0,0 @@
pluginManagement {
repositories {
maven {
name = "Fabric"
url = uri("https://maven.fabricmc.net/") }
mavenCentral()
gradlePluginPortal()
}
}

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@@ -1,7 +1,7 @@
{
"required": false,
"package": "xyz.thewhitedog9487.mixin.client",
"compatibilityLevel": "JAVA_21",
"compatibilityLevel": "JAVA_17",
"client": [
],

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@@ -1,48 +1,28 @@
package xyz.thewhitedog9487;
import com.mojang.brigadier.arguments.IntegerArgumentType;
import com.mojang.brigadier.arguments.LongArgumentType;
import net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback;
import net.minecraft.block.Blocks;
import net.minecraft.command.argument.EntityArgumentType;
import net.minecraft.command.argument.Vec2ArgumentType;
import net.minecraft.command.argument.Vec3ArgumentType;
import net.minecraft.entity.Entity;
import net.minecraft.server.command.ServerCommandSource;
import net.minecraft.text.Text;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec2f;
import net.minecraft.util.math.Vec3d;
import org.jetbrains.annotations.Nullable;
import java.util.HashSet;
import java.util.SplittableRandom;
import static net.minecraft.server.command.CommandManager.argument;
import static net.minecraft.server.command.CommandManager.literal;
public class CommandRegister {
/**
* 世界边界
* <br>
* @see <a href="https://zh.minecraft.wiki/w/%E4%B8%96%E7%95%8C%E8%BE%B9%E7%95%8C#%E5%A4%A7%E5%B0%8F">Minecraft Wiki (中文)</a>
* @see <a href="https://minecraft.wiki/w/World_border#General_information">Minecraft Wiki (English)</a>
*/
final static Integer WorldBorder = (int) 2.9e7;
/**
* 执行命令所需权限等级
* @see net.minecraft.server.command.TeleportCommand
*/
final static byte PermissionLevel = 2;
/**
* 使用Fabric API向游戏内注册命令
* @param Name 根命令名
* <br>
* @see <a href="https://docs.fabricmc.net/zh_cn/develop/commands/basics">Fabric Wiki (新样式,中文)</a>
* @see <a href="https://wiki.fabricmc.net/zh_cn:tutorial:commands">Fabric Wiki (旧样式,中文)</a>
* @see <a href="https://docs.fabricmc.net/develop/commands/basics">Fabric Wiki (New style,English)</a>
* @see <a href="https://wiki.fabricmc.net/tutorial:commands">Fabric Wiki (Old style,English)</a>
*/
// https://zh.minecraft.wiki/w/%E4%B8%96%E7%95%8C%E7%95%8C%E9%99%90
// https://minecraft.wiki/w/World_boundary
final static long WorldBoundary = (long) 2.9e7;
static byte Retry = 0;
static byte PermissionLevel = 2;
public static void Register(String Name){
// /rtp
CommandRegistrationCallback.EVENT
@@ -56,11 +36,11 @@ public class CommandRegister {
CommandRegistrationCallback.EVENT
.register((dispatcher, registryAccess, environment) -> {
dispatcher.register(literal(Name)
.then(argument("Radius(半径)", IntegerArgumentType.integer())
.then(argument("Radius(半径)", LongArgumentType.longArg())
.requires(source -> source.hasPermissionLevel(PermissionLevel))
.executes(context -> execute_command(
context.getSource(),
IntegerArgumentType.getInteger(context, "Radius(半径)"),
LongArgumentType.getLong(context, "Radius(半径)"),
null,
null))));});
@@ -80,12 +60,12 @@ public class CommandRegister {
CommandRegistrationCallback.EVENT
.register((dispatcher, registryAccess, environment) -> {
dispatcher.register(literal(Name)
.then(argument("Radius(半径)", IntegerArgumentType.integer())
.then(argument("Radius(半径)", LongArgumentType.longArg())
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
.requires(source -> source.hasPermissionLevel(PermissionLevel))
.executes(context -> execute_command(
context.getSource(),
IntegerArgumentType.getInteger(context, "Radius(半径)"),
LongArgumentType.getLong(context, "Radius(半径)"),
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
null)))));});
@@ -94,11 +74,11 @@ public class CommandRegister {
.register((dispatcher, registryAccess, environment) -> {
dispatcher.register(literal(Name)
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
.then(argument("Radius(半径)", IntegerArgumentType.integer())
.then(argument("Radius(半径)", LongArgumentType.longArg())
.requires(source -> source.hasPermissionLevel(PermissionLevel))
.executes(context -> execute_command(
context.getSource(),
IntegerArgumentType.getInteger(context, "Radius(半径)"),
LongArgumentType.getLong(context, "Radius(半径)"),
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
null)))));});
@@ -114,164 +94,119 @@ public class CommandRegister {
// LongArgumentType.getLong(context, "Radius(半径)"),
// null,
// EntityArgumentType.getEntity(context,"Origin(随机中心)"))))));});
// /rtp <Radius(半径)> <OriginPos(随机中心,坐标)>
CommandRegistrationCallback.EVENT
.register((dispatcher, registryAccess, environment) -> {
dispatcher.register(literal(Name)
.then(argument("Radius(半径)", IntegerArgumentType.integer())
.then(argument("OriginPos(随机中心,坐标)",Vec2ArgumentType.vec2())
.then(argument("Radius(半径)", LongArgumentType.longArg())
.then(argument("OriginPos(随机中心,坐标)",Vec3ArgumentType.vec3())
.requires(source -> source.hasPermissionLevel(PermissionLevel))
.executes(context -> execute_command(
context.getSource(),
IntegerArgumentType.getInteger(context, "Radius(半径)"),
LongArgumentType.getLong(context, "Radius(半径)"),
null,
Vec2ArgumentType.getVec2(context,"OriginPos(随机中心,坐标)"))))));});
Vec3ArgumentType.getVec3(context,"OriginPos(随机中心,坐标)"))))));});
// /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginEntity(随机中心,实体)>
CommandRegistrationCallback.EVENT
.register((dispatcher, registryAccess, environment) -> {
dispatcher.register(literal(Name)
.then(argument("Radius(半径)", IntegerArgumentType.integer())
.then(argument("Radius(半径)", LongArgumentType.longArg())
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
.then(argument("OriginEntity(随机中心,实体)",EntityArgumentType.entity())
.requires(source -> source.hasPermissionLevel(PermissionLevel))
.executes(context -> execute_command(
.executes(context -> execute_command_origin(
context.getSource(),
IntegerArgumentType.getInteger(context, "Radius(半径)"),
LongArgumentType.getLong(context, "Radius(半径)"),
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
new Vec2f( (float) EntityArgumentType.getEntity( context,"OriginEntity(随机中心,实体)").getPos().x,
(float) EntityArgumentType.getEntity( context,"OriginEntity(随机中心,实体)").getPos().z )))))));});
EntityArgumentType.getEntity(context,"OriginEntity(随机中心,实体)")))))));});
// /rtp <Radius(半径)> <被传送玩家名(PlayerID)> <OriginPos(随机中心,坐标)>
CommandRegistrationCallback.EVENT
.register((dispatcher, registryAccess, environment) -> {
dispatcher.register(literal(Name)
.then(argument("Radius(半径)", IntegerArgumentType.integer())
.then(argument("Radius(半径)", LongArgumentType.longArg())
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
.then(argument("OriginPos(随机中心,坐标)",Vec2ArgumentType.vec2())
.then(argument("OriginPos(随机中心,坐标)",Vec3ArgumentType.vec3())
.requires(source -> source.hasPermissionLevel(PermissionLevel))
.executes(context -> execute_command(
context.getSource(),
IntegerArgumentType.getInteger(context, "Radius(半径)"),
LongArgumentType.getLong(context, "Radius(半径)"),
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
Vec2ArgumentType.getVec2(context,"OriginPos(随机中心,坐标)")))))));});
Vec3ArgumentType.getVec3(context,"OriginPos(随机中心,坐标)")))))));});
// /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginEntity(随机中心,实体)>
CommandRegistrationCallback.EVENT
.register((dispatcher, registryAccess, environment) -> {
dispatcher.register(literal(Name)
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
.then(argument("Radius(半径)", IntegerArgumentType.integer())
.then(argument("Radius(半径)", LongArgumentType.longArg())
.then(argument("OriginEntity(随机中心,实体)",EntityArgumentType.entity())
.requires(source -> source.hasPermissionLevel(PermissionLevel))
.executes(context -> execute_command(
.executes(context -> execute_command_origin(
context.getSource(),
IntegerArgumentType.getInteger(context, "Radius(半径)"),
LongArgumentType.getLong(context, "Radius(半径)"),
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
new Vec2f( (float) EntityArgumentType.getEntity( context,"OriginEntity(随机中心,实体)").getPos().x,
(float) EntityArgumentType.getEntity( context,"OriginEntity(随机中心,实体)").getPos().z )))))));});
EntityArgumentType.getEntity(context,"OriginEntity(随机中心,实体)")))))));});
// /rtp <被传送玩家名(PlayerID)> <Radius(半径)> <OriginPos(随机中心,坐标)>
CommandRegistrationCallback.EVENT
.register((dispatcher, registryAccess, environment) -> {
dispatcher.register(literal(Name)
.then(argument("被传送玩家名(PlayerID)", EntityArgumentType.entity())
.then(argument("Radius(半径)", IntegerArgumentType.integer())
.then(argument("OriginPos(随机中心,坐标)",Vec2ArgumentType.vec2())
.then(argument("Radius(半径)", LongArgumentType.longArg())
.then(argument("OriginPos(随机中心,坐标)",Vec3ArgumentType.vec3())
.requires(source -> source.hasPermissionLevel(PermissionLevel))
.executes(context -> execute_command(
context.getSource(),
IntegerArgumentType.getInteger(context, "Radius(半径)"),
LongArgumentType.getLong(context, "Radius(半径)"),
EntityArgumentType.getEntity(context,"被传送玩家名(PlayerID)"),
Vec2ArgumentType.getVec2(context,"OriginPos(随机中心,坐标)")))))));});}
/**
* 向游戏内注册命令
* <br>
* 是 {@link CommandRegister#Register(String)} 的包装器
* @see CommandRegister#Register(String)
*/
Vec3ArgumentType.getVec3(context,"OriginPos(随机中心,坐标)")))))));});}
public static void Register(){
Register("随机传送");
Register("rtp");
}
/**
*
* @param Source 命令执行者
* @param Radius 随机选择的目的坐标距离参数 {@code Origin} 的最大距离
* @param Player 被传送的玩家
* @param Origin 随机选择的目的坐标的中心
* @return 命令运行是否成功
*/
static int execute_command(ServerCommandSource Source, @Nullable Integer Radius, @Nullable Entity Player, @Nullable Vec2f Origin){
Register("rtp");}
static int execute_command(ServerCommandSource Source, @Nullable Long Radius, @Nullable Entity Player, @Nullable Vec3d Origin){
Entity entity = Player == null ? Source.getPlayer() : Player;
/*
Entity entity = null;
if (Player == null){
entity = Source.getPlayer();}
else{
entity = Player;}
*/
if (entity == null) {
Source.sendFeedback(()->{ return Text.translatableWithFallback("error.no_target","不存在被传送目标由非玩家物体执行命令时请显式指定被传送玩家ID"); }, true);
Source.sendFeedback(Text.translatable("error.twd.rtp.not_player"), true);
return -1;}
if (Radius == null){Radius = (int) (WorldBorder - 1e4);}
// ↑ 远离世界边界
if (Radius == null){Radius = WorldBoundary - (long) 1e4;}
Radius = Math.abs(Radius);
int Coordinate_X = 0;
int Coordinate_Z = 0;
try {
if (Origin == null){
Coordinate_X = new SplittableRandom().nextInt(-Radius, Radius);
Coordinate_Z = new SplittableRandom().nextInt(-Radius, Radius);}
else{
Coordinate_X = new SplittableRandom().nextInt((int) Origin.x - Radius, (int) Origin.x + Radius);
Coordinate_Z = new SplittableRandom().nextInt((int) Origin.y - Radius, (int) Origin.y + Radius);}}
catch (IllegalArgumentException e) {
// 半径为零
if (Origin == null) {
Source.sendFeedback(()->{ return Text.translatableWithFallback("warning.radius_equal_zero_no_target", "由于你设置的随机半径为0并且未设置随机中心点坐标因此什么都不会发生"); },true);
return -1;}
else {
Coordinate_X = (int) Origin.x;
Coordinate_Z = (int) Origin.y;
int finalCoordinate_X1 = Coordinate_X;
int finalCoordinate_Z1 = Coordinate_Z;
// ↑ "lambda 表达式中使用的变量应为 final 或有效 final"
Source.sendFeedback(()->{ return Text.translatableWithFallback("warning.radius_equal_zero", "警告由于你设置的随机半径为0因此在选择出合适高度之后将直接把你传送至%d %d", finalCoordinate_X1, finalCoordinate_Z1); },true);}}
long Coordinate_X;
long Coordinate_Z;
if (Origin == null){
Coordinate_X = new SplittableRandom().nextLong(-Radius, Radius);
Coordinate_Z = new SplittableRandom().nextLong(-Radius, Radius);}
else{
Coordinate_X = new SplittableRandom().nextLong(Math.round(Origin.getX() - Radius), Math.round(Origin.getX() + Radius));
Coordinate_Z = new SplittableRandom().nextLong(Math.round(Origin.getZ() - Radius), Math.round(Origin.getZ() + Radius));}
int Coordinate_Y = 320;
for (var CurrentBlock = Source.getWorld().getBlockState(new BlockPos(Coordinate_X, Coordinate_Y, Coordinate_Z)).getBlock();
// 从世界顶层往下找,直到遇到一个非空气方块
Blocks.AIR == CurrentBlock ||
Blocks.VOID_AIR == CurrentBlock ||
Blocks.CAVE_AIR == CurrentBlock
;CurrentBlock = Source.getWorld().getBlockState(new BlockPos(Coordinate_X, Coordinate_Y, Coordinate_Z)).getBlock()){
Coordinate_Y--;}
for (;
Blocks.AIR == Source.getWorld().getBlockState(new BlockPos(Math.toIntExact(Coordinate_X), Coordinate_Y, Math.toIntExact(Coordinate_Z))).getBlock() ||
Blocks.VOID_AIR == Source.getWorld().getBlockState(new BlockPos(Math.toIntExact(Coordinate_X), Coordinate_Y, Math.toIntExact(Coordinate_Z))).getBlock() ||
Blocks.CAVE_AIR == Source.getWorld().getBlockState(new BlockPos(Math.toIntExact(Coordinate_X), Coordinate_Y, Math.toIntExact(Coordinate_Z))).getBlock()
;Coordinate_Y--){}
if (Blocks.WATER == Source.getWorld().getBlockState(new BlockPos(Math.toIntExact(Coordinate_X), Coordinate_Y, Math.toIntExact(Coordinate_Z))).getBlock() ||
Blocks.LAVA == Source.getWorld().getBlockState(new BlockPos(Math.toIntExact(Coordinate_X), Coordinate_Y, Math.toIntExact(Coordinate_Z))).getBlock()){
for (int x = -1; x <= 1; x++) {
for (int z = -1; z <= 1; z++) {
// 如果传送到的位置周围一圈是空气、水或岩浆,将其替换为玻璃
var BlockPos = new BlockPos(Coordinate_X - x, Coordinate_Y, Coordinate_Z - z);
var CurrentBlock = Source.getWorld().getBlockState(BlockPos).getBlock();
if ( CurrentBlock == Blocks.AIR ||
CurrentBlock == Blocks.VOID_AIR ||
CurrentBlock == Blocks.CAVE_AIR ||
CurrentBlock == Blocks.WATER ||
CurrentBlock == Blocks.LAVA ){
// 只替换空气、水和岩浆,其余保留
Source.getWorld().setBlockState(BlockPos, Blocks.GLASS.getDefaultState());}}}
Source.getWorld().setBlockState(new BlockPos(Math.toIntExact(Coordinate_X - x), Coordinate_Y, Math.toIntExact(Coordinate_Z - z)), Blocks.GLASS.getDefaultState());}}}
// if ( String.valueOf(entity.getWorld().getBiome(new BlockPos(Math.toIntExact(Coordinate_X), Coordinate_Y, Math.toIntExact(Coordinate_Z))).getKey()).equals("minecraft:the_void") ) {
// Coordinate_Y++;}
Coordinate_Y++;
// ↑ 高一层,人别站在土里了
entity.teleport(Source.getWorld(),Coordinate_X + 0.5, Coordinate_Y, Coordinate_Z + 0.5, new HashSet<>(), entity.getYaw(), entity.getPitch(), false);
int finalCoordinate_X = Coordinate_X;
int finalCoordinate_Y = Coordinate_Y;
int finalCoordinate_Z = Coordinate_Z;
// ↑ "lambda 表达式中使用的变量应为 final 或有效 final"
final var FeedbackFallbackString = String.format("已将玩家%s传送到%d %d %d", entity.getName().getString(), Coordinate_X, finalCoordinate_Y, Coordinate_Z);
Source.sendFeedback(()->{ return Text.translatableWithFallback("info.success", FeedbackFallbackString, entity.getName(), finalCoordinate_X, finalCoordinate_Y, finalCoordinate_Z); },true);
return 16;}
Vec3d Coordinate = new Vec3d(Coordinate_X, Coordinate_Y, Coordinate_Z);
if (Radius == WorldBoundary && Retry < 126 && entity.getPos().distanceTo(Coordinate) < 1e5){
Retry++;
execute_command(Source, Radius,null, Origin);
return 0;}
if (Retry >= 126){
Source.sendFeedback(Text.translatable("warning.twd.rtp.retry"), true);}
entity.teleport(Coordinate_X + 0.5, Coordinate_Y, Coordinate_Z + 0.5);
final long FinalCoordinate_X = Coordinate_X;
final int FinalCoordinate_Y = Coordinate_Y;
final long FinalCoordinate_Z = Coordinate_Z;
Source.sendFeedback(Text.translatable("info.twd.rtp.success", entity.getName(), FinalCoordinate_X, FinalCoordinate_Y, FinalCoordinate_Z),true);
return 0;}
static int execute_command_origin(ServerCommandSource Source, @Nullable Long Radius, @Nullable Entity Player, Entity Origin){
return execute_command(Source, Radius, Player, Origin.getPos());}
}

View File

@@ -16,10 +16,7 @@ public class RandomTeleporter implements ModInitializer {
// This code runs as soon as Minecraft is in a mod-load-ready state.
// However, some things (like resources) may still be uninitialized.
// Proceed with mild caution.
LOGGER.info("RandomTeleporter Loading!");
CommandRegister.Register();
LOGGER.info("RandomTeleporter Loaded!");
LOGGER.info("Hello Fabric world!");
}
}

View File

@@ -1,9 +1,6 @@
{
"modmenu.nameTranslation.randomteleporter": "RandomTeleporter",
"modmenu.descriptionTranslation.randomteleporter": "Added two commands for random teleportation",
"info.success": "Teleported %s to %d %d %d",
"error.no_target": "There is no teleported target, and the teleported player ID is explicitly specified when executed by a non-player object",
"warning.radius_equal_zero": "Warning: Since you set a random radius of 0, selecting the right height will teleport you directly to %d %d",
"warning.radius_equal_zero_no_target": "Warning: Since you set a random radius of 0 and you don't set a random center point coordinates, nothing happens",
"bilibili": "Bilibili"
"twd.bilibili": "Bilibili",
"twd.blog": "Blog"
}

View File

@@ -1,9 +1,9 @@
{
"modmenu.nameTranslation.randomteleporter": "随机传送",
"modmenu.descriptionTranslation.randomteleporter": "增加了两个用于随机传送的命令",
"info.success": "已将玩家%s传送到%d %d %d",
"error.no_target": "不存在被传送目标由非玩家物体执行命令时请显式指定被传送玩家ID",
"warning.radius_equal_zero": "警告由于你设置的随机半径为0因此在选择出合适高度之后将直接把你传送至%d %d",
"warning.radius_equal_zero_no_target": "警告由于你设置的随机半径为0并且未设置随机中心点坐标因此什么都不会发生",
"bilibili": "TheWhiteDog9487的哔哩哔哩主页"
"info.twd.rtp.success": "已将玩家%s传送到%d %d %d",
"error.twd.rtp.not_player": "执行命令的不是玩家",
"warning.twd.rtp.retry": "重试次数过大,为避免死循环将在本次传送中取消距离保护",
"twd.bilibili": "哔哩哔哩主页",
"twd.blog": "TheWhiteDog9487的博客"
}

View File

@@ -27,10 +27,10 @@
}
],
"depends": {
"fabricloader": ">=0.16.14",
"minecraft": "1.21.7",
"java": ">=21",
"fabric-api": ">=0.128.1"
"fabricloader": ">=0.15.7",
"minecraft": "~1.19.1",
"java": ">=17",
"fabric-api": "*"
},
"suggests": {
"another-mod": "*"
@@ -38,6 +38,7 @@
"custom": {
"modmenu": {
"links": {
"bilibili": "https://space.bilibili.com/401746666"},
"twd.bilibili": "https://space.bilibili.com/401746666",
"twd.blog": "www.thewhitedog9487.xyz"},
"update_checker": true}}
}

View File

@@ -1,7 +1,7 @@
{
"required": false,
"package": "xyz.thewhitedog9487.mixin",
"compatibilityLevel": "JAVA_21",
"compatibilityLevel": "JAVA_17",
"mixins": [
],